--------------------------------------------------------------
 CTF-FNB-TrekWOOT
 by Rob 'FraGnBraG' Burns
 ReadMe File for Unreal Tournament
 Release Date: Jan 30, 2008 
--------------------------------------------------------------
TITLE:          CTF-FNB-TrekWOOT
Filename:       CTF-FNB-TrekWOOT.zip
Version:        98.2465789 
Player load:    10-20 players (teams of 6-10, 8 is good :) 
Last Update:    Jan 30, 2008  
Author:         Rob 'FraGnBraG' Burns

------------------------------------------

INTENDED UT RENDERING DRIVER :  
	OpenGL (UTGLR32) or later 
	Late model D3D driver might work, but was not tested.


INTENDED UT BRIGHTNESS SETTING : 
	5/10 (Press "F11" key when in-game).


*** NOTE: THIS MAP HAS NOT BEEN TESTED FOR NETWORK PLAY ***
	( IN FACT, IT PROBABLY WON'T WORK ON-LINE )

eMail Address: fragnbrag@gmail.com


--------------------------------------------------------------
 STORY: 

This is for those who like (or at least watched) the Star Trek 
Voyager T.V. show... Those that don't like (or even hate) Trek,
well just skip on over it...

--------------------------------------------------------------

		-=RESISTANCE IS WOOTILE=-


A few years ago now, the Federation starship Voyager made it 
back to the Alpha quadrant in a daring escape using a BORG 
trans-warp conduit. While the "future" captain Janeway was busy 
destroying the BORG queen and the transwarp hub, the "current" 
Captin Janeway et al made a mad dash towards Earth, pursued by 
a single BORG Sphere. 

In a calculated risk, Janeway allowed 
Voyager to be captured by the attacking sphere, gambling that 
the BORG ship would be destroyed by the Federation once it 
emerged from the conduit to face the waiting armada.

Well, as far as the TV show goes, the gamble paid off and 
Voyager did escape as the sphere exploded, flying out of the 
fireball to freedom, ending six long years of being stranded in 
the Delta Quarant. 

-=BUT=-

as we've been taught over and over again in the various StarTrek
TV shows and movies, history isn't always what it seems: things 
like temporal-cold wars and tampering time-travellers always 
manage to bugger up the timelines one way or another, and this 
time we have an alternate finale to the Voyager story...

THE ALTERNATE ENDING...

Turns out that "future" Janeway's plan to infect teh BORG with 
a nano-virus upon her assimilation was found out by the BORG 
Queen, who disconnected herself from the collective in enough 
time to stop the spread... The elder Janeway was then killed, 
and the hub saved from destruction... 

"Current" Captain Janeway was still escaping through transwarp, 
but was now being followed by a whole armada of BORG ships - 
not just one sphere! So when the BORG ships emerged from the 
transwarp portal the, Federation armada, was, swiftly, obliterated, 
leaving the earth, and, Starfleet, with no means, to resist.

The BORG then flooded into the Alpha Quadrant, knocking off the 
Klingons, Romulans, Cardassians, and anyone else who challenged.

Sol Sector (earth) became home to UniComplex-2, and in a cruel 
twist worse than being individually assimilated, (former) Star 
fleet captain Janeway and her crew had been allowed to retain 
their humanity, for another, more sinister, purpose! 

Having finally defeated the humans, the vindictive BORG Queen 
spared Janeway and crew with a plan to make Janeway suffer for 
all the trouble she'd caused the collective in the Delta quadrant
over the years. So rather than make drones out of the Voyager crew
right away, the Queen decided to use them for "entertainment". 

Since the captured Voyager starship was deemed to be unneccessary 
technology the BORG were in no hurry to assimilate it - so it 
would serve as an arena where the surviving humans would battle 
an elite team of combat drones in low-grav CTF matches. 

For the Voyager crew, the motivation to participate was simple:
Win a match and remain human... lose a matche, and the players 
become BORG drones! 


okeee, dokeee then =P
(never mind ;)

Hope you enjoy the map!
FnB, Jan 2008 


--------------------------------------------------------------
 IMPORTANT NOTES: 

 	PLEASE READ THIS BEFORE LOADING THE MAP!!!
--------------------------------------------------------------

		*** DISCLAIMERs *** 

This map will never be completely finished as I would like it.
I don't have the time or desire to work on it any longer 
(and the maps over 4 years old). 

It was always a bit of an editing experiment and there was quite 
bit of work involved in all the various versions of the maps. 
In fact I'm a bit amazed it works at all :D  

I may release the "Inside a BORG cube DOM" version at some point. 
Right now just this CTF version is ready.

So TrekWOOT is being offered "as-is". 

It is playable, but there are still some bugs and flaws. 

Have a look if you're curious. 

The whole things a bit tounge-in-cheek, the BORG theme is 
plausible but it is stretched a wee bit. 

The garish colors in the flag bases fit with the scenes in the 
TV show (I studied the Voyager TV show DVDs), but had to add RED 
and BLUE int the mix for CTF... The cube interior areas lack the 
tightness and Level of detail of the show sets, but capture the 
essence. There is however no FOG and STEAM effects for the obvious 
framrate reasons.

----------------------
 PERFORMANCE ISSUES
----------------------

If you try to run this map on any system less than a Core-Duo 
(or equivilent AMD) you will probably experience horrible LAG. 
There are well over 1000/2000 polys/nodes and thousands of 
lights in some scenes. 

When I run this map on my current PC - a 2.1GHz Dual-core DELL 
with 2G RAM and a NVidea 8600 equivilent GPU - I get NO LAG AT 
ALL. Even when I look down the length of the ship when flying 
through space, which is the worst possible scene, I get NO LAG.

I play all games with the Vertical Sync "ON" which prevents 
screen-tearing you get when you turn it "OFF" to increase 
framerates. Having it ON clamps the framerate to around 60 FPS 
max, and in this map it's usally always at 60 FPS no matter 
what i'm doing. 

Sorry, if you don't have the hardware, then this map is not 
for you. Since I have no problems at all, neither should you.
So don't complain to me about performance - it is a waste of 
time...


	**** SO YOU HAVE BEEN WARNED!!! ****


Thank you in advance for listening :)

----------------------
 GAMEPLAY ISSUES
----------------------

All that said, this is not bad as a CTF map - providing you use
Masterful + BOTS and use about 8 players per team. The BOTS are 
not that great in that they will not use the ENTIRE map, they 
just stick to shortest routes (across the middle) but they will 
chase you and snipe you if you try to do an end-run. If you can 
make it to your own base with the flag it's usually easy to cap, 
but grabbing the FLag cn be a real problem when there 8 per 
team Msterful+ ...

This map wanted to be a WOOT map, but try as it may, it is not.

For WOOT to be goodness, WOOT maps must be small, fast and spammy!  

TrekWOOT is much too large, as it turned out...

TrekWOOT is floaty and much slower paced... 

TrekWOOT is much too high-poly and thus won't work online...

And so, it's not really a WOOT map - but it does have WOOT pads!!
And I'm not changing them now so the map keeps the WOOT moniker!

***InstGib is particularly challenging with inhuman BOTS.

This a life-size facimilie of the Federation Starship USS Voyager 
that you can actually walk around on top of... 16uu = 1foot.
That's a pretty biggie-sized BSP... can you play CTF on it? 

I think so - Give it a try, might be your cup-of-tea, might 
not... is what it is :)

----------------------
 OTHER ISSUES
----------------------

Another note, the BORG-Cube CTF bases are simplistic in lnternal 
layout, which is obviously deliberate given the insane complexity 
of the Starship model's brushes. At some point no more brushes 
could be added to the map. If this map were to be made in a newer 
engine enviroment, the ship would be made in static mesh sections 
and would be insanely detailed... but it's not. It's BSP. It's 
unreal engine ONE. It can't be large meshes. That said, it looks 
not to shabby for UT99 (imo).

So simple as the bases are, there are some HOMs, but these are 
not show-stoppers and so are not worth fixing. The BSP complexity 
and problems caused by re-building the map's geometry led to a 
BSP "building-freeze" during summer 2007. The map has had no BSP 
builds since then, just pathes and lighting.

There are still a few COLLISIONLESS POLYGON HOLES in some areas 
of the ship's hull. This is one reason why this map would be bad 
to play online, because these holes could be exploited... If you 
slip through one you will drop inside of the ship... yeah not too 
good but I couldn't find them/fix them all. 

If you DO fall inside the ship, there is a VISIBLE TELEPORTER IN 
THE MIDDLE of the floor to allow you to escape. Just be a good 
BORG Drone and find your way to the TELEPORTER and escape and 
carry on the match.

Some sound clips cut-off abruptly. Sound work is somewhat 
incomplete (can't be bothered finishing that, it's noisy enough).


That's about all I can think of...

Hope you find this map amusing... 

CHEERS

--------------------------------------------------------------
 Play Information
--------------------------------------------------------------

Game: Unreal Tournament
Level Name: CTF-FNB-TrekWOOT
Game Type: CTF
Botmatch: Yes
Single Player: No
Teamplay: Yes
Difficulty Settings: Only For Bots
New Textures: Nope
New Sounds: TrekBorg.uax - Voyager audio clips soundfile 
New Music: Queensong.umx
Mods: No
Mutators: No

# of Players: up to 20 total. 

I recommend teams of 6-8 for enough bodies (INHUMAN bots) 


--------------------------------------------------------------
 Inventory
--------------------------------------------------------------
----------------------
Weapons:
----------------------
lots =P
no redeemer

----------------------
 Armor and PowerUps:
----------------------
lots =P
no invisibility

----------------------
 Health, other:
----------------------
lots =P

--------------------------------------------------------------
 Construction
--------------------------------------------------------------
Base: Original Map

Build Time: 

AROUND 4 years, LOL!  Actually, the basic ship itself took 
shape in two weeks of evenings during Dec 2003-Jan 2004 period.
The map was made for an Unreal Playground UT99 StarTrek 
DOMINATION mapping contest, but the map was not completed 
at that time. The ship was to be the central deco in a giant 
DOM map. So the thing is very old in UT99 mapping terms!

Attempts were made at various times over the last 4 years to 
complete a map of some form, but the amount of work and other 
interests always resulted in the project going back on the shelf. 

During 2004, the ship was refined in contour, and placed inside 
the assimilation bay of a huge borg cube. Very cool. It lived 
in there for about 2 years - This version (DOM) had extremely 
high polys/nodes and as such i decided not to release it. 

The idea of using it in a CTF map bubbled UP, eventually 
becoming a WOOT map after a tremendous poly reduction. 
I evenually deleted the surrounding BORG cube to simplify the 
scenes with all the flying around from using WOOT jumppads.  

Unfortuantely, the map was never a very good WOOT map due mainly 
to it's overly large and spacey layout. WOOT maps are supposed 
to be small and fast, and work online -- this one was huge and 
slow paced, and I doubt it works for online play - which is 
exactly the opposite of WOOT, lol! 

Anyway, the artwork and environments for the several different 
versions of this map concept have on-and-off, amounted to a great 
deal of unmeasurable time over the years. I guess I can always 
say it was all "Time well wasted", lol!


Editor(s) Used: 

UnrealEd2, PSP7, 8, Photoshop 6, CoolEditPro (sound editing)

--------------------------------------------------------------
 Mods
--------------------------------------------------------------
none required...

--------------------------------------------------------------
 Installation
--------------------------------------------------------------
Unzip the CTF-FNB-TrekWOOT.zip file and place *.unr in your Unreal 
Tournament/Maps directory, then either doubleclick on it, or 
type 'open CTF-FNB-TrekWOOT' in the console or select the Map in  
a Botmatch or an Internet game.

*.unr files go in Maps/
*.utx files go in Textures/
*.umx files go in Music/
*.uax files go in Sounds/
*.u and *.int files go in System/


--------------------------------------------------------------
 Additional files:
--------------------------------------------------------------
TrekWOOT.uax - a collection Star Trek Voyager audio clips
Soldierskins_shadowknight.utx - custom player skins for UT99.

--------------------------------------------------------------
 AUTHOR NOTES:
--------------------------------------------------------------

------------------------
 Known deficiencies:
------------------------

(see "OTHER ISSUES" earlier in the readme)

--------------------------------------------------------------
 CREDITS:
--------------------------------------------------------------

- Thanks to the peeps at Unreal Playground who provided some 
  feedback to screenshots posted in the level design forums 
  regarding this map. 

- Thanks to Swanky for suggesting the flag base locations be at 
  the sides of the ship, rather than one at each end. It turned 
  out much better.

- Thanks to Nick "Tom_caT" Burns, for play testing the map on and 
  off over the years and for letting me use his computer when I 
  was computer-less for a while in late 2007 :)

- Evil Lair, for some of the several textures added to the map 
  These are a few from EvilLair EX. All Evil Lair textures are 
  in MyLevel, and are prefixed with "EL" or "_EL". 

- swJumpPad.u by Switch' - replacement for the troublesome ut99 
  kicker setups check out SabbathCat Extreme Woot website for 
  good info on the Switch' jumpPad actor, Switch's other tools, 
  and some nice tutorials by SabbathCat and of course the WOOT 
  mappack maps which all use the swJumpPad...   

	http://www.sabbathcat.com/w00t/tutorial.htm

- Shock Systems, for SpaceTor. Some of these textures were used 
  as composite bases as well.

- 1HS-Howard Stern, kaMi, IronBlayde (and myself, heh) for some 
  2k3/2k4 textures. Most I have modified one way or another but 
  their source graphics are marked in the name...

- So, as usual, textures indicated by "_rb" or "_fnb" in the name 
  are free for use by anyone. Most of the textures in this map 
  were made or composited/photoshopped by me :) 

- A small bunch (not many) of the textures I used for the BORG 
  themed areas were ganked from EliteForce2 (a game which I own).  
  These are really Copyright Ritual Entertainment (Activision). 
  I was going to replace them with my own textures but I could 
  not improve on them, they looked too good and BORG-ish to 
  pass up for this project (erm, so I left them in :) These are 
  all in MyLevel and start with "EF" or "_EF".

- All of "photo" images of various StarTrek characters and the 
  BORG queen are from SartTrek fansite websites on the internet.
  Which ones exactly, I can't remember now. 

- All of the various StarTrek audio clips are from my audio
  collection and originate from SartTrek fansite websites on 
  the internet. Which ones exactly, I can't remember now. 
  These were all edited/formatted and cleaned up by me using 
  CoolEdit.

- SoldierSkin_shadowKnight skin (used for the red and Blue Borg 
  Drone dudes) UT Skin Shadow Knight by Andrew Griffin. 
  IIRC available from SkinCity or FileFront.

Guess that's it :) hope i didn't forget anyone or anything...

FNB

--------------------------------------------------------------
 Other Levels By Author:
--------------------------------------------------------------

-------------------
 UT99 Levels:
-------------------

1. DM-FNB-RingOfStones 
- Ancient - Alien world temple arena 
(released January 2003 - UT99)

2. CTF-FNB-SpaceJunk 
- Tech - Huge orbital space com platform 
(released August 2003 - UT99)

3. CTF-FNB-Rusty 
- Industrial - Big, gritty, rusty, wet, deadly 
(released January 2004 - UT99)

4. CTF-FNB-Rusty][ 
- Industrial - Improved version of "Rusty" 
(released February 2004 - UT99)

5. DM-FNB-BarrelOfFun 
- Industrial - mechanized unreal FUN! 
(released March 2004 - UT99)

6. CTF-FNB-SpacePods 
- Tech - starship CTF 
(released April 2004 - UT99)

7. DM-CTC-DeadlyWorship 
- Gothic - Mideaval religious deathmatch 
(released December 2004 - UT99 with CTC Vol.2 mappack )

8. CTF-FNB-HyperFrag 
- Tech - OMG another starship CTF  
(released as CTF-FoT-HyperFrag with Swanky's 
FlagsOfTime mappack August 2005 - UT99)

9. CTF-FNB-OrionsRevenge 
- Tech - Land-based sort-of future refinery type 
deal having an Orions Curse theme twist...  
(released September 2005 - UT99)

10. CTF-FNB-HyperFrag (V2) 
- Tech - VERSION 2 completely re-bot-pathed the map and 
fixed problem with BOT FC not leaving the enemy base. 
(released December 2005 - UT99)

11. CTF-CTC-Thadaus 
- Gothic - Mideaval / Ancient Labyrinth - quite large :)
Original map was released with CTC3 mappack, October 2005. 
(Stand alone version released December 2005 - UT99)

12. CTF-CTC-WarpCoreSE
- Tech - updated version of Warp Engine Research facility CTF.  
Original map was released with CTC3 mappack, October 2005. 
(SE released December 2005 - UT99)

13. DM-FoT-SimpleX 
- Future Tech - Industrial Gas Refinery Rig located on Mars :)
Released in the Frags-of-Time Vol.2 MapPack, late April 2006. 

14. DM-FNB-SimpleX 
- Future Tech - Industrial Gas Refinery Rig located on Mars.
This is the original design, never meant for older computers.
(Released May 2006 - UT99 ) 

15. DOM-FNB-SimpleX 
- Future Tech - Industrial Gas Refinery Rig located on Mars.
3-Control-Point DOM map based on DM-FoT-SimpleX. 
(Released May 2006 - UT99 ) 

16. DM-300K-DantesArena
- Ancient theme, a simple but roomy temple of sorts.
Regular version of Dante's Arena.
(Released UnrealPlayground Dec 2006 - UT99 ) 
Released in Blito3's 300k Contest MapPack, Jan 2007. 

17. DM-300K-1vs1-DantesArena
- Ancient theme, a simple temple of sorts.
Half-Sized Duel map version of Dante's Arena.
(Released UnrealPlayground Dec 2006 - UT99 ) 
Released in Blito3's 300k Contest MapPack, Jan 2007. 

18. CTF-300K-ElectricDream 
- Industrialish theme, straight-forward multi-route CTF.
(Released UnrealPlayground Dec 2006 - UT99 ) 
Released in Blito3's 300k Contest MapPack, Jan 2007. 

19. CTF-300K-CastleFraG 
- Mideval Castle theme - Convaluted Multi-route CTF.
(Released UnrealPlayground Dec 2006 - UT99 ) 
Released in Blito3's 300k Contest MapPack, Jan 2007. 

20. CTF-UPBG-RockEmSockEmFNBv3
- Replica of an old broken Rock'Em Sock'Em Robots game.
Made for Unreal Playground Board-Game Contest, July 2007. 
(Released July 2007 - UT99 ) 

21. AS-FoT-OrionsCursePart1 
- Future Tech: First part of an assault series based on 
Orion Station locale. Released in TimeWarp Crew's 
Forts-of-Time (Volume 1) MapPack, August 2007. 

22 .CTF-300K-GOMP
- Weird Alien theme - Straight forward CTF for 12-16 players.
Built for Blito3's 300k CTF Contest Jan 2007. 
(Released at Unreal Playground October 2007 - UT99) 

23. CTF-FNB-TrekWOOT 
- Start Trek space theme: Large LowGrav CTF based on 
StarTrek Voyager T.V. show. Good for 10-20 players.
(Released at Unreal Playground January 2008 - UT99) 


----------------------
 UT2004 Levels:
----------------------

1. DM-1on1-Q2SuddenDeath
- Tech Industrial - fave old Q2 duelin' map
(released August 2004 - UT2004)

-----------------------
 Work-In-Progress:
-----------------------

Still have some UT99 projects to finish off, maybe five or six 
maps - most of my ut2004 project stuff was lost in a recent 
HDD crash, except for a few map projects which i had made backups 
of at some point - i'm not too worried about it -- maybe a chance 
now to just make something new from scratch. Dunno, we'll what 
i do when i get around to ued3 again... i don't even have 2k4 
installed right now, lol! So I'm not even sure if there'll be 
any further 2k4 maps, we'll have to wait and see. There might 
be one or two UT3 maps - I have one UT3 WIP DM map started, but 
we'll have to see how it goes... :)

-----------------------
 MAP DOWNLOADS:
-----------------------

All released FraGnBraG maps are available from:

Unreal Playground - http://www.unrealplayground.com/mapper.php?id=1014

NaliCity - http://nalicity.beyondunreal.com/view_author.php?aid=1908

Maps also usually available from MapRaider, Levels4You, and sometimes Insite!



--------------------------------------------------------------
 Copyright / Permissions
--------------------------------------------------------------

=======================================
This level is copyright by Rob 'FraGnBraG' Burns 2003-2008.
Authors may NOT use this level as a base to build additional levels
without explicit permission from the Original Author (ME!!)
=======================================
You are NOT allowed to commercially exploit this level, i.e. put it
on a CD or any other electronic medium that is sold for money without
my explicit permission! You MAY distribute this level through any
electronic network (internet (web/ftp), FIDO, local BBS etc.), 
provided you include this file and leave the archive intact.

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed
by GT Interactive Software, Inc. under license. UNREAL and the UNREAL
logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.
UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved.
Distributed by GT Interactive Software, Inc. under license.
UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.

This ReadMe is BASED ON THE Template generated by UTReadMeTemplate.cgi
created by FuzzBuster{G3} for NaliCity.

--------------------------------------------------------------
 COMMENTS AND SUGGESTIONS ARE ALWAYS WELCOME....
 HOPE YOU ENJOY THE MAP!
--------------------------------------------------------------
FNB, JANUARY 30, 2007

EOF




