
 NOTE 2018/OCT/20 - THERE ARE TWO (2) MAPS IN THIS ARCHIVE. 
 1. CTF-FNB-BigAndRusty has normal UT pickups (modify this version easily) 
 2. CTF-FNB-BigAndRusty-UTR has UTR X-Pickups (more work required if you modify)

 The XPickups version is more fun to play IMO - Enjoy ;)
 Many Thanks to authors of XPickups (UT99.org)
 XPickups included in Zip. Place the three XPickups files go in System folder...
 
================================================================================
================================================================================
  ORIGINAL READ ME FILE FOR  CTF-FNB-BigAndRusty  VERSION
================================================================================
================================================================================
--------------------------------------------------------------
 CTF-FNB-BigAndRusty
 by Rob 'FraGnBraG' Burns  
 ReadMe File for Unreal Tournament 
 Release Date: Sunday, October 5, 2003 
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TITLE: 			CTF-FNB-BigAndRusty 
Filename: 		CTF-FNB-BigAndRusty.zip 
Version: 		1.00 
Player load: 	16-24 (use masterful bots for a good frag-fest' ;) 
Last Update: 	Sunday, October 5, 2003  
Author: 		Rob 'FraGnBraG' Burns 

eMail Address: fragnbrag@rogers.com 
Author's Homepage: FraGnBraG Level Design 
http://members.rogers.com/fragnbrag 
(ok, i promise to update that website sometime :)

--------------------------------------------------------------
 STORY:			
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CTF-FNB-BigAndRusty is the fixed-up finished version of the 
CTF-6H-BigAndRusty map, which was created for the 
"King Mango 6-hour mapping challenge" contest held at The 
Unreal Playground during September 2003. A really fun comp 
which produced many great maps. 

"BigAndRusty" did not do so well in the compo, mainly due to 
playablility problems with bugs and lousy BOTS (that's what 
happens when you spend zilch amount of time on bot-pathing!!!! 
Anyways, onwards we go....

This map is the finished monster - hard to believe the basic thing 
was put together in one 6-hour mapping session. The finishing and 
fixes took me about 25 or 30 more hours of work.  The CTF gameplay 
might not be so great due to the sheer size of the map, but at 
least it's finished. I'm pretty sure I'll make a speedier scaled 
down version sometime in the next few months - watch for that :)

Cheers

Rob -=FraGnBraG=- Burns
October 2003

--------------------------------------------------------------
 CREDITS: 
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This map was inspired by a love of Unreal Tournament (of course) 
and by this bizarre need i seem to have have to continuously 
beat that damn editor and experience weekly bouts of anguish :p 
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 Author's Notes 
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nothing at the moment.... :)
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 Play Information 
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Game: Unreal Tournament 
Level Name: CTF-FNB-BigAndRusty 
Game Type: UTCTF - note lots of fun with RELICS (especially speed :) 
Botmatch: Yes 
Single Player: No 
Teamplay: No 
Difficulty Settings: Only For Bots 
New Textures: No 
New Sounds: No 
New Music: Yes 
Mods: No 
Mutators: No 
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 Inventory 
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----------------------
Weapons: 
----------------------
lots of em 
**** NO ESR *****
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 Armor and PowerUps: 
----------------------
lots of em ...
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 Construction 
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Base: Original Map 
Build Time: 
CTF-6H-BigAndRusty - 5.5 hours
CTF-FNB-BigAndRusty - 25 or 30 hours

Recommended # of Players: teams of 8-10 for best results. The map can 
support 20 players but performance drops off and the game becomes a 
bit crazy (a lot of dropped flags, or waiting around for your flag 
to be returned in order to cap). If playing with BOTS then I recommend  
15 masterful+ and enable RELICS (speed helps), though, it's quite 
tough as it is - BOTs will cap and matches score usually on the low 
side (like 2-1, 1-0, etc)

Editor(s) Used: UnrealEd2 

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 Mods 
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none used
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 Installation 
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NOTE THAT THIS MAP REQUIRES UNREAL TOURNAMENT BONUSPACK #4
Unzip the CTF-FNB-BigAndRusty.zip file and place *.unr in your Unreal Tournament/Maps 
directory, then either doubleclick on it, or type 'open CTF-FNB-BigAndRusty' 
in the console or select the Map in a Botmatch or an Internet game. 
*.unr files go in Maps/ 
*.utx files go in Textures/ 
*.umx files go in Music/ 
*.uax files go in Sounds/ 
*.u and *.int files go in System/ 
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 Additional files: 
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richrig.utx (not included)
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 Extended Description 
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none... 
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 Known Bugs:  you're kidding right !????? JK
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probably lots... i already know of a few hommies and a few 
dancing bots... bring on the debugging!!!!!

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 Other Levels By Author: 
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 Lots (google)
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 Copyright / Permissions 
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=====================================================================================
 This level is copyright by Rob 'FraGnBraG' Burns 2002/2003. 
 Authors may use this level to do whatever they want with it :) 
=====================================================================================
You are NOT allowed to commercially exploit this level, i.e. put it on a 
CD or any other electronic medium that is sold for money without my 
explicit permission! 
You MAY distribute this level through any electronic network (internet 
(web/ftp), FIDO, local BBS etc.), provided you include this file and leave 
the archive intact. 

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT 
Interactive Software, Inc. under license. UNREAL and the UNREAL logo are 
registered trademarks of Epic Megagames, Inc. All other trademarks and 
trade names are properties of their respective owners. 
UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. 
Distributed by GT Interactive Software, Inc. under license. UNREAL 
TOURNAMENT and the UNREAL TOURNAMENT logo are registered trademarks of 
Epic Megagames, Inc. All other trademarks and trade names are properties 
of their respective owners. 

This ReadMe is BASED ON THE Template generated by UTReadMeTemplate.cgi 
created by FuzzBuster{G3} for NaliCity. 

--------------------------------------------------------------
 COMMENTS AND SUGGESTIONS ARE ALWAYS WELCOME....
 NICE ONES GET RESPONSES
 POINTLESS, NASTY ONES GET DELETED
 HOPE YOU ENJOY THE MAP!
--------------------------------------------------------------
FNB, October 5, 2003

EOF

================================================================================
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 ORIGINAL BIG-AND-RUSTY  README FILE -- UNREAL PLAYGROUND SIX-HOUR CONTEST MAP
================================================================================
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CTF-6H-BigAndRusty (10-20 PLAYERS)
ROB -=FraGnBrag=- BURNS 
Version 1

UNREAL TOURNAMENT

PART OF THE UNREAL PLAYGROUND "KING MANGO 6 HOUR CHALLENGE MAPPING CONTEST"
SEPTEMBER 2003

REQUIRES UT BONUS PACK 4 - NOT PROVIDED
REQUIRES RICHRIG.UTX (INCLUDED) - COPY THIS TO YOUR TECTURES PACK FOLDER

MANY THANKS TO ALL AT THE UPG FOR HAVING FUN AND ENTERTAINING COMPS, AND 
SPECIALLY TO KING MANGO FOR LETTING ME SUBMIT MY MAP AFTER THE DEADLINE :)

THIS IS THE COMPETITION MAP, FULL OF BUGS AND UNFINISHED
AFTER THE COMP WE'LL FIX IT ALL UP NICE AND PROPER....

NOTE - THE KICKER DON'T DO ANYTHING AND IF YOU  FALL IN WATER 
AND DON'T DIE THEN SWIM TO LOWEST WALL AND XLOC OUT (SRRY :)

ENJOY THE MAP AND HAPPY FRAGGIN'

FRAGNBRAG
SEP 2003 

====================================
 Installation
====================================
Unzip the the .unr file and place it into the maps directory under your Unreal Tournament directory. Double-click the map ( This will start a DM game ), or start a multiplayer DM game and select the map from the menu.
Example: C:\UnrealTournament\Maps\DM-MyLevel.unr
===================================
 Copyright / Permissions
====================================
This level is copyrighted by Robert Burns. Other Authors can use this level as a base to build additional levels as long as my name is in it. Go ahead and distribute this .zip for free through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact.
----------------------
Unreal Tournament (c)1999 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Software, Inc. under license.  Unreal Tournament and the Unreal Tournament logo are registered
trademarks of Epic Megagames, Inc. 
All other trademarks and trade names are properties of their respective owners.
