# CTF-Disposable Heroes
### The Basics
    			Title:.........................:CTF-Disposable Heroes
    			Version:....................:1.00
    			Release Date:............:6/30/02
    			Filename:.................:CTF-Disposable.unr
    			Author:.....................:Andy 'Chrysaor' Monroe
    			eMail Address:..........:chrysaor39@yahoo.com
### Game Information
    			Game:.......................:Unreal Tournament
    			Level Name:...............:CTF-Disposable Heroes
    			Botmatch:.................:Yes
    			Deathmatch:..............:No
    			Capture the Flag:.......:Yes
    			Domination:...............:No
    			Assault:....................:No
    			Other:.......................:No
    			Difficulty Settings:......:No
    			New Sounds:.............:No
    			New Graphics:...........:Yes
    			Known Bugs:.............:There are none.
    			Construction Time:......:2 weeks for basic architecture and another for the terrain.
    			Construction Program:...:UnrealEd 2.0
    			Where to get this map:..:[|]=Chrysaor's Dungeon=[|]
### Installation
Place the CTF-Disposable.unr in your Maps folder, and put the readme wherever u damn well feel =)
### Level Background
This level was purchased by Liandri in 2299. It is part of an old Oil Facility in western Canada.
### Author's Notes
This level was supposed to be the ideal mix between looks and 'online gameplay'. So many levels in UT today are quite ugly and really have no soul, their only purpose is to be a medium for mindless fragging. That's not all gaming is about, and that's not what any gaming level should be about. I sought the advice of forum go-ers at Unreal Playground which are players of levels that many would consider 'bad'. With their help I devised a layout that would be simple and short like so many spam levels, but still accomplish a little task we all call gameplay. I think I was successful. The sniper tower windows were intentionally left a little high so that snipers couldn't have reign of the entire map view. It also forces them out into the center doorway where they are easier targets to pick off. There is a DamageAmp, and it is fit perfectly for the jumpboots, make good use of it :) The other very large part to this level, and actually a very large reason I decided to make this level, was skinning a terrain. Rich Eastwood skinned several for TacOps:Assault on Terror and as I've been working heavily with 3D Studio Max instead of mapping for UT for many months, I decided to try and duplicate the feat and apply some of my new skills. If anyone wants any tips on skinning a terrain and has skills with Max already, or would like a version of the map with brushes to see how it looks, the feel free to send me an email and I'll be glad to provide you with information. Most of the textures are curtosy of Tactical Ops and were made by their artists. The level music sucks. None of the original UT music fits the complex sound system I've set up, it all clashes. The track I chose does so the least I feel. I put the track in there because there are many people who play with music on. Personally I don't and I feel the ambiance of the level is fine without it. I think that's it, enjoy the level!
### Notes about level Gameplay
The best way out (and probably the most fun) is to get the jump boots after you pick up the enemy flag, and jump up to their sniper room, and then hop onto the middle ridge, and walk over it until you can jump right into your own sniper tower. Very quick and very effective. The Elevators work best if you be patient with them. To prevent falling damage they are different than normal elevators. If you look down them from up top they'll come up to you. If you ever have trouble getting them to work, come back away and then take a fresh run at them and everything should be peachy :)
### Special Thanks
Rich "Akuma" Eastwood for most of the textures and helpful advice on skinning the terrain; MasterExarkun, DukeLuke, Zorion, AeroBLASTER, bobtheking, Geddy Lee, Lruce Bee, Nachimir, Stakhanov, Shock6822, Gui, SkaarjMaster, BIGBLUEYES, the ultimate novice, The Twiggman, Desparado#2, DJazaus, faderide, evanz, HortonsWho (very much in fact), Slain (thanks again for the screenshot), IdleIdol, MadMikey, IHopeToGodThatsMilk, Stilgar, Lord_Simeon/Spargo, DavidM, ShirleyFT, britney_spears (Flak Schmack), Recon, smeerkat, Smax, BranDoom, Spin, and Rich Eastwood again, for taking time out of their lives to comment or beta test or just help me out with this level; the TacOps team for a little influential realism in this level, and especially StealthDP for his great services; all this help is priceless and it means quite a bit to me. Also, big thanks to Metallica for the song that is the namesake of the level and one of my favorites. Why is it I feel like I just won an Oscar. :rolleyes:
### Important Information
| This level is copyright property of Andy Monroe Unreal Tournament (c) 1999 and UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.