CTF-DeNovo-LE100

Modified version of CTF-DeNovo with permission of Ulukai

-- ORIGINAL README FILE --
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Title                   : De Novo Mining Colony						  
Released    		: 18th January 2001
Filename                : ctf-denovo.zip
Author                  : Gareth 'Ulukai' Spring

Description             : An alien mining facility on a post-
			  apocalyptic planet.

Construction Time	: About an hour¹
			
Estimated Minimum Spec  : 500 MHz CPU with D3D Acceleration (sorry)
			  
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* Uses mainly the "clockwork droid" textures by Rorshach, but also some of
  his "HH3 Lights" and two I think from "A Single Malt". Some nice stuff here:

  http://www.3dpalette.org/~rorshach/

* This is quite a high polycount map. Normal play 100-200 polys, and 
  280 poly 'spikes'.

* Inspired by the sprawling colony type structure in the movie Aliens.

* Thanks to BangOut, CliffyB, Nitin, Shock6822 and Vajuras for the critical 
  feedback.

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Ulukai's Map Design - www.planetunreal.com/ulukai/
Contact		    - ulukai@planetunreal.com
ICQ		    - #91641897
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CTF-DeNovo is Copyrighted 2001 by Gareth Spring All Rights Reserved.
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¹ Not actually true


-- CTF-DeNovo-LE100 README --
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Modified By: Tom "Skull" Sacré
Contact: skull_2345@hotmail.com
Release Date: 6th June 2005
Filename: CTF-DeNovo-LE100.zip
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Modifications:

* Replaced the round lifts with jumppads.

* Created additional textures for the jumppad using the lift texture as base.

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