===============================================================
Unreal Tournament™  Level -- Eternal Depression
===============================================================

Title                   : Eternal Depression
Version                 :  1.2
Release Date            :July 20,2000
Filename                : CTF-Depression.unr
		Unreal4.umx
Author                  : Jake "Kid Ying" Byrd
Author System	: P3 450 MHz 96 MB RAM w/ Voodoo 2 12 MB Video RAM 
Country of birth	: USA (Maryland)
Age		: 14
Email Address           : Linkoftime@aol.com
Description             : Aren't girlfriends a pain in the ass?
Shouts		: Donfan1030 for renewing my faith in this one.
Other works (AKA Pimpage)	: CTF-SkyDamage, CTF-SkyDamage][, CTF-Bedrooms, DM-Alice (Very nasty first release, don't bother), very soon to be released DM/DOM-CompRoom

================================================================
--- Play Information ---
Game                    : Unreal Tournament
Level Name              :  Eternal Depression
Single Player           : Botmatch
Cooperative             : "Teamwork? Nah... it'll never catch on."
Deathmatch              : Sure, but I didn't test it.
CTF		: Yep
Domination	: Nope
Assault		: No
Dark Match              : No
Difficulty Settings     : No
Recommended Weapon(s): ASMD, though the Rocket Launcher is messy and fun.
New Sounds              : No
New UScript	: No
New Graphics            : Screenshot
Known bugs              : I'm an idiot.

--- Construction ---
Editor(s) used          : UnrealEd 2 From UT version 420
Base                    : New
Construction Time       : Not long at all.
Inspiration	: Some Q2 map I played, Flemenco Rojo by Zuzumonk, but after this one got finished, I realized it looks nothing like the Q2 one.

Installation
------------
Just unzip CTF-Depression.unr into your Unreal Tournament/maps directory.
Then place Unreal4.umx into your Unreal Tournament/Music directory.

Author's Notes
--------------

	This is one of those more interesting maps with a story. Well, I wanted to do a deathmatch map about two months back with a theme similar to that of Flemenco Rojo. The one loopmover didn't work, so that got canned real fast. After doing a couple more maps, I decided about two weeks ago that I would do a CTF map with this theme. The cylinder room before the flag was born (this was actually the flag room at first). However, I realized after doing the hallways branching out that, this just was too tight and would be too hard and not any fun. Canned again. 
	A couple days later, I went back to it. "Well... maybe it won't be so bad." So I again began to work on it. It came along nicely. Everything you see today was in place, with the exception of the health. I did one final playtest and realized, "Wait a minute... this is STILL not fun." Canned. So, my one friend Donfan1030 had been asking about it, so I sent it to him, pretty much finished. He said he liked it, and thought that all it needed was some health. So I put in some health, and realized what I had been doing wrong: playing on Godlike. I turned the bots down to Adept and damn! It is fun! So... I'll stop now and let you get to playing. Enjoy!

Copyright / Permissions
-----------------------
Copyrighted 2000 to Jake Byrd.

Authors may NOT use this level as a base to build additional levels (without my permission).

You are NOT allowed to commercially exploit this level for profit in any way,
including but not limited to, putting it on a CD ROM or any other medium that 
is sold in or out of retail channels, for any amount of money.  You must obtain
written permission from me to exploit this level commercially.

You MAY distribute this level through any electronic network (Internet,
FIDO, local BBS etc.), provided you include this file, leave the archive
intact, and do not charge a fee for access to this file.

----------------------
UNREAL (c)1998 Epic Games, Inc.  All Rights Reserved.  Distributed by
GT Software, Inc. under license.  UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.
