CTF-ChiTownMSU for Unreal Tournament
by dinwitty (MAke Something Unreal has all my personal info)
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Map Name    : CTF-ChiTownMSU   (MSU=Make Something Unreal)
Type        : Captue the flag
Time Limit  : Optimal play time, maybe 15-30 minutes
Released    : 4/4/2000  (updated 4/8/2000) (overwrite 4/7/00)
Editor      : Retail UnrealEd for UT
Build Time  : 2 months spare time 
Base        : Unreal Tournament, Music, Textures, Sound Effects, from it
Author      : dinwitty (MSU has all personal data)
Email       : dinwitty@qtm.net
HomePage    : http://www.qtm.net/~dinwitty/ support site there and other data

Recommended players/bots  : 8-32 players optimal ( botplay improved, more updates to come)
Number of Start Points    : approximately 80

Map info
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CTF-ChiTownMSU.unr  - put this in \UnrealTournamant\maps\ 
CTF-ChiTownMSU.txt  -  This readme file (place into help folder)

Level was created on AMD-K6II-400 and tested, with 3DFX V3-2000 (I have G400 system and tested same specs) Lower end machines viewing this may get a performance hit, but enjoy anyway!



Storyline....

 The Chicago Quad-Towers lost funding and remained dormant for years. The promoters wanted to bring them back to life but backers were hard to find. Enter the Liandri Corporation who took an interest in the towers as another venue for their tournament matches.
The promoters agreed if someday they could be returned to their original dream once
the tournament locale is finished. 
 The locale became fast popular as the contestants could ride a variety of transportation,
such as helicopters, freight tunnel locomotives and more. Plus the towers incredible height added more danger to the matches. Not one to be missed.

The Map....

There are no special textures, SFX or music, all come from Unreal Tournament.

*****  THERE ARE NOW PATHNODES AND BOTS ARE WORKING FOR BETTER GAMEPLAY!!  UPDATES LATER!!! ****

This map is built with the thinking of LOWGRAV!!! But it can be played normally.
The walls are lined with edgefloors, a great lowgrav and translocator arena.
There are working Helicopters and Freight Tunnel locomotives to ride on.
I am working on a streetcar and elevated train. There is an elevated train
example in the level but I moved it inaccessible, but you can ghost to it and peek at it.
sometime it will be operational/rideable (I am sooo close!)

This level is, ahem BIG! but it is not that complex. CTF-Face is something of an inspiration of this level.

The design of this level makes it possible for 4 team CTF, someone is making a MUTATOR
to make that possible. In the meantime, the unused towers are merely arenas.

Notes...
The helicopters and freight tunnel locos are meant to aid escape with the flags, and the elevators are fast, but watch out, move wrong, and they will make you DEAD MEAT!!!
The hazards for this level...
Crazy height requiring tippie-toe manipulation.
Fast movers
Helicopters have some safety but are open to a free fall, and a lucky sniper.
Freight tunnel Locos will crush you.

Have a nice day....  (nyuk nyuk)


Enjoy!

Known Bugs
--------
I found a moth somewhere in the level...ummm theres some mover textures I need to fix
otherwise, I know none!


General Comments....

have a nice frag!

Bots handle the lifts pretty well now, and the lifts go a LOOONG WAYS!! amazing!
Once in a while they like to jump off the lift before it ends its move, sending them flying to their ultimate frag, oooch! but they come back and behave, so I see this as just a part of the bot behavior.
I will be improving some weapon placement, getting alternate paths placed,
and finally getting the train to work (crossed fingers)

If you have problems with this or comments, email ME!, not GT or Epic.
Enjoy! again


Copyright / Permissions
-----------------------

This original level design is copyrighted 2000 by dinwitty  (not posting real name) MSU has all info.

This level design may NOT be used as a base for new levels. (without permission)

You MAY distribute this level for free so long as it is unchanged and this document is included.

You may NOT distribute this level for the purpose of financial return. (without my permission, hey I worked on it! give me credit and some money!)

This level is submitted into the Make Something Unreal Contest.



Unreal Tournmant, textures, and all other content copyright 1999, Epic Megagames/Digital Extremes