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Unreal Tournament - Capture The Flag Level -- Cannon Fodder
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Title                     : Cannon Fodder
Version                : 1
Release Date        : July 27th, 2002
Filename               : CTF-CannonFodder.unr, Morose.umx, Fodder.jpg, this text.
Author                  : Rachel Cordone
Email Address      : rachel@angelmapper.com   (Email me if you like the level!)
Homepage            : www.angelmapper.com
Age                      : 23


Other Levels            : 
------------------------------
DM-1on1-RachelsArena -    For Arena matches.  Don't expect anything more than that from this one.
DM-1on1-Banktrix     -    Based on the lobby shootout in The Matrix, including exploding pillars.
CTF-Catherine        -    8.0 at Nalicity, 8.6 and MOTW at UT Fusion, 92% at Chainsaw.
Aeryopolis City      -    Alien city designed for the Spatial Fear project (www.forcecore.com)
------------------------------






"I don't suppose we could just walk?"

Cannon Fodder
Rachel Cordone
2002






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--- Play Information ---
Game                    : Unreal Tournament - Capture The Flag
Level Name              : Cannon Fodder
Single Player           : Botmatch.
Deathmatch              : No.
New Sounds              : No.
New UScript	        : No.

New Graphics            : A few textures.
Known bugs              : This level has no bot support, an explanation can be found on my site.
                                   www.angelmapper.com/cannonfodderinfo


--- Construction ---
Editor(s) used          : UnrealEd 2.0
Base                    : New level.
Construction Time       : 
Inspiration	        :   I started getting into level design with Half-Life two and a half years ago,
			  one of the levels I made for it was called Nut House, where the player wandered
			  through a mental institution while wacky things happened around them, like
			  scientists being sucked into the ceiling by glass tubes or floating down
			  hallways.  My favorite event in the level was a room that had a pedestal in the
			  middle, when the button on it was pressed panels would open on the floor and
			  walls, and zombies would come out of the floor sitting in chairs doing their
			  "freaking out" animation, and a stereo would emerge from the wall and start
			  playing Rob Zombie's "Dragula" remix, making it look like they were grooving
			  to it.
			      I never released that level or any other HL levels on the internet, but
			  my friends liked it so much I made a sequel, Nut House 2.  The player continued
			  where they left off, going into a courtyard area with targets set up at the far
			  end and a semi-automatic scientist cannon at the other.  You could press a
			  button and launch the scientists into the targets, and they would stick like
			  darts.  After starting levels for UT I wanted to bring this idea into it, but
			  wanted to wait until I felt I was good enough to do the level justice.
			  This idea has been in limbo for two years.  Enjoy!
						- Rachel Cordone
 
Installation
------------
Just unzip CTF-CannonFodder.unr into your Unreal Tournament/maps directory,
and Morose.umx to your music directory.  Look at the pretty JPG.

Author's Notes
--------------

   Thanks to Michiel van den Bos for the song "Morose".  He wrote most of the music for Unreal
and Unreal Tournament, including the song for Facing Worlds, "Forgone Destruction".
   A special thank you to my beta testers, Larathiel, Thaddeus Bik (Jeshush Chrisht), and Simon Saiz.


Copyright / Permissions
-----------------------
Copyrighted 2002 to Rachel Cordone.

Authors may NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level for profit in any way,
including but not limited to, putting it on a CD ROM or any other medium that 
is sold in or out of retail channels, for any amount of money.  You must obtain
written permission from me to exploit this level commercially.

You MAY distribute this level through any electronic network (Internet,
FIDO, local BBS etc.), provided you include this file, leave the archive
intact, and do not charge a fee for access to this file.

----------------------
UNREAL (c)1998 Epic Games, Inc.  All Rights Reserved.  Distributed by
GT Software, Inc. under license.  UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.
