Braveheart map version History
-----------------------------------------
Version 4a updated May 31 public Release
-----------------------------------------
Put standard level information in braveheart, author(me) map name etc.
Added new screen shot
Added Tunes
Added Ambient sounds
Tweaked a few of the bot pathnodes.

-----------------------------------------
Version 4 updated May 31  (Non Public Beta) FED CLAN
-----------------------------------------
Well I went and did it, I trashed the entire Braveheart Level
and started pretty much anew, I wasnt happy with all the constant
fixes I had to keep apply, the slow game play and the overall bad design.
For a first attempt at a map I think I did all right, but thats no excuse
for poor quality, good idea badly concieved.

So here we go Version 4 same name a bunch of the old items those that
played the original version(s) will recognize them, but smaller better fps
smarter bots, better lighting, new sky box (not happy with it yet) and numerous other little fiddly bits.

-----------------------------------------
Fixed in this release V3.0b update May 12
-----------------------------------------
Lowered the lighting detail to improve map FPS
Minor texture fixes

Fixed in this release V3.0a update apr 26
-----------------------------------------
Seems I had no screenshot... now fixed

Fixed in this release V3.0 update apr 26
-----------------------------------------
Skybox is working finally, after 8 or 9 different attempts
off map water textures now are the same doh!
kill zone works now, appears I had missed a parameter
houses windows were to high, lowered
1 of the player start points was screwed, fixed
many many many gfx gliches.. god if you guys only knew
optimized polys to increase performance and limit the number of gfx glitches
lost the texture pack when saved.. had to re-texture whole level
many minor fixes

Fixed in this release V2.0 update apr 22
-----------------------------------------
Bots have been fixed and now operate 100%  CTF owns
Texture collisions have been fixed
defense paths have been setup and working 100%

Fixed in last release V1.01 update apr 22
-----------------------------------------
All Zones now working properly 
Changed color of the base flag at blue base 
Respawn zones now only allowing proper teams to use them 
That darn rouge texture has been placed back in the bit bucket
Red base ramps now aligned with the ground, hmm floating ramps?? 
Blue sniper windows fixed,you can now shoot out them :)
Lighting issues have been partially corrected 
Fixed the map name, now read braveheart not bh

Braveheart map version info Additions
-----------------------------------------
Additions this release V3.0b update May 12
-----------------------------------------
Added Jump boots and bot jump path nodes (requested)
Added translocator points for bots (requested)

Additions this release V3.0a update apr 26
-----------------------------------------
nothing new

Additions this release V3.0 update apr 26
-----------------------------------------
added stonehenge to the map
added a small town
added more zones to improve game performance
added center mountain range, to improve performance
added more path nodes for the bots to work with, so the can get around obsticles more effeciently
added 2 small defensive caves in each fort
added weapons, shields..etc to map
added camping spots for the bots
added additional mountain bits

Additions this release V2.0 update apr 22
-----------------------------------------
minor texture fixes

Additions last release V1.01 update apr 22
-----------------------------------------
Added different tree sizes 
Added a skybox (partially working) 
Added ambient sound 
Bots at 1 of the bases now have a partial clue as to what to do 
Added the author info and map info junk so people will know what they have.
Added some nice turret blocks to blue base.