================================================================
Title                   :Arctic Outpost
Version                 :1.0
Release Date            :December 2000
Filename                :CTF-ArcticOutpost.unr
Author(s)               :Steve Nabors aka |NoVa|Slick_Willy
Email Address           :slickwilly@planetunreal.com
website                 :http://www.planetunreal.com/slick


Where to get this map   :www.planetunreal.com/nalicity or any of the other Unreal Sites that carry Maps
Other levels by author  :CTF-NoVa Surface Complex (1st Map - it's Terrible)
			 CTF-Floating Pyramids
			 DOM-Wind Tunnels
			 CTF-SkaarjOutpost
			 CTF-SoccerFollies
			 CTF-VPS-Epsilon
			 CTF-GreatHalls
			 CTF-TheCrossing
			 CTF-ArcticOutpost

Additional Credits to   :Planet Unreal, Nalicity, Mapped, ShockSystems for some of their textures, Robert Wey

Playtesters             :All those who play tested the map: C.H.U.D., BangOut
			

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--- Play Information ---
Game                    :UnrealTournament
Level Name              :Great Halls
Single Player           :w/bots
Level Type              :Capture The Flag
New Sounds              :none
New Textures            :Yes - SnowTextures (thanks shocksystems) as well as some others I fabricated from 
			 existing UT textures
NewUnrealScript         :Yes - SnowGenerator written by me with some help from Robert Wey
Known bugs              :None yet
recommended players     :8-12


--- Construction ---
Editor used             :UnrealED 2 436
Other Programs Used     :Photoshop 5.02
Construction Time       :3 Weeks


Installation
------------
put the .unr file in your unrealtournament/maps directory


Extended description:
--------------------
Outpost located in the deep arctic.  This outpost is mainly for the monitoring of atmospheric conditions, weather
and various other tasks.


Author's Notes
--------------
I would have liked to have made the outside area more detail but had to stay with in Frame Rate constraints.
Also would have liked the snow to be more dense but again the outside area was already pushing the limits.
Bots navigate the map really well but the layout of the map is more human oriented requiring human tactics.
Due to bot limitations they can't always go about doing things they way they should.



Copyright / Permissions
-----------------------
This level is copyrighted by Steve Nabors.

Authors may not NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.
