Unreal Tournament Map

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Title                   : Chasm ( Update -Final Version-)
Filename                : CTF-Chasm.unr
Author                  : Morgan 'Botman' Eves
Email Address           : morganese@clara.co.uk

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--- Play Information ---
Game                    : Unreal Tournament
                                 
Game Type               : Capture The Flag
Single Player           : yes (16 player starts)
Multiplayer             : yes
New Sounds              : No
New Graphics            : No
Known bugs              : A couple of HOM effects from certain angles. It WILL also run a tad slow on some systems as you can see both bases at the same time+loads of eye-candy
Credits			: HoopDawg for the original map idea (thanx man)!. Prefab Central for the tower lifts and hanging lights:) 

Other maps by author    : DM-Sunrise
			: DM-Tundra II the second coming (Mod) original Tundra by Myscha

--- Construction ---
Editor(s) used          : UnrealEd 
Base                    : New Map
Build Time		: One week and another for bot-pathing/playtesting and tweaking and yet another for this update hehe

Information
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   The idea and basic building layout came from HoopDawg's CFT map 'Saving' but I have built this map from scratch, bots will use all three paths and will also use all lifts and defense points, they should also snipe at you from a few places.
	 I originally had a raging river in the middle which carried you down a deep waterfall to an untimely death but this slowed things down a bit so I took it out:( I replaced the river with a deep chasm which has three bridges crossing over it, ie, three ways to get that damn flag back to ya base;) Although there's still water at the bottom of the chasm. The bots will do a pretty good job in defending the base and will kick your butt on many occasions, have the bots set on adept or above.

Extras in this final version
----------------------------

Overall ambient lighting increased (a tad lighter). Fixed a couple of bot pathing bugs. Made the exits/entrances to the alternate routes more interesting. Tweaked bot-paths yet again. Added extras on the flag-bases. Made the bots use the middle (main) bridge more. Added crates/boxes in some of the rooms. Added a few decorations. Made the back of the flagbases/other rear buildings accessable, including lights and another door on one of the rear buildings. Replaced some of the ramps with stairs. Added a few piles of rubble/masonry, also a few rock formations. Changed a few textures around (the moon looks really cool now:)

Have fun!

-The Botman- 

Installation
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   Unzip the file CTF-Chasm.unr into your UnrealTournament\maps directory.
You can then choose CTF-Chasm from the "start practice session\capture the flag" menu.

Copyright/Permission
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You may do whatever you like with this map as long as you give me credit and maybe ask first:)

Additions
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March 2004 - EntireX: Added LocationIds to allow identification of the buildings and bridges
                      Added 4 additional health packs on top of bases

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GT Software, Inc. under license.  UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.
