================================================================
Title		: 1HS-UT2003-Orbital2
Version		: 1.2
Release Date	: July 29, 2003
Filename		: CTF-1HS-Orbital2.unr
Author(s)		: Original UT2003 version created by Dave Ewing
		  UT Recreation by Howard_Stern (Pete Pagan)
Email Address	: UTHowardStern@Hotmail.com
Web Page	: 1HS.8m.com (Once I actually finish it. Might take a while...)

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--- Play Information ---
Game		: Unreal Tournament
Level Name	: 1HS-UT2003-Orbital2
Bot Support	: Very much so
Game Type	: CTF		
Recomm. Players	: 8-12 players suggested (9 player starts per team)
New Sounds	: No
New Graphics	: New textures, mostly imported from UT2003
New Music	: Yes, taken from the BuF bonus pack found at http://cogworks.beyondunreal.com/bufbp1/ (nice mod)
Known bugs	: Very minor collision errors
Extra Info*	: This map is intended to be played in Turbo mode. Under classic and HardCore mode, lift jumping
		  to the damage amp won't be possible.

--- Construction ---
Editor(s) used	: UnrealED2
Base		: The original Orbital2 map from UT2003, but I made the UT version from scratch. 
Construction Time	: Way, way longer than an hour. I didn't keep track of time, but probably dozens of hours.

Installation
------------
Unzip and place the files into their directories:
.unr files go into the UnrealTournament\Maps folder
.utx files go into the UnrealTournament\Textures folder
.umx files go into the UnrealTournament\Music folder

Author's Notes
--------------
I started this map some time in December of 2002, about the time I bought UT2003. At first
I wanted to keep the map as close to the UT2003 version as I could, but I found that
this was incredibly hard and tedious to do, so I decided to estimate and play it by ear. 
I did this after I made the skeleton of the map, so that part is VERY close to the UT2003 version.
Since getting all of the detail into UT is impossible, I had to improvise a lot, but this map is still
easily recognizable as Orbital2. In other words, if you know your way around the UT2003 version,
you know your way around the UT version. The biggest difference is the flak room's upper area, 
which is now accessible and holds a nuke along with a little mural to my idol ^_^.

This map will probably put a load on your system. Node counts usually hover around 400, 
often go over 500, and in some spots makes it to 600-700. This is high, but believe it or not
it could be higher if I hadn't put a lot of effort into reducing node counts. Despite the complexity
of the map, there's only a 1.62:1 ratio of nodes to polys.

I don't know exactly how much time I put into making this map, but I know it was a lot. However
many hours it took, they were lightly sprinkled over 8 months (I could never sit down and work on
the map for more than a few hours in a week). This isn't a simple map; there's about 1750 brushes
and almost 900 lights! Even though about 800 brushes and 400 lights are just copied, it was still a
lot of work. At least 3 or 4 hours were spent just "rebuilding light and level"; the finished version takes
~15 minutes to rebuild on my 1.7ghz system.

Thanks to
---------
Howard Stern, my idol! Oh yeah, Dave Ewing for making such a great map.

Copyright / Permissions
-----------------------
Like anyone pays attention to this anyway...Orbital2 is copyrighted by Epic, or someone, I dunno.

Authors may use this level as a base to build additional levels. This map may 
be modified in without the author's permission.
The exception to this is if you're rat bastard. You man NOT edit this map because 
you screwed up the server. Also to anyone else who wants to lame up this map :P.


You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money. Then again if someone is willing
to pay for something that's free, they deserve to lose their money.

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.

UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL TOURNAMENT and the UNREAL TOURNAMENT 
logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.