CTF-12h_LostDock

ReadMe for Unreal Tournament

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Title: CTF-12h_LostDock

Filename: ctf-12h_lostdock.zip

Author: Michael 'GoldenMouse' Cordingley

eMail Address: goldenmouse@columbus.rr.com

Website URL:

Release Date: Friday, August 23, 2002

Last Update: Sunday, August 18, 2002

Version: 2.00

Credits:

Other levels by author: Several, go to
http://www.unrealplayground.com/mapper.php?id=317 for the decent ones. Not on that
list is DM-Scythan.

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Play Information

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Game: Unreal Tournament

Level Name: CTF-12h_LostDock

Game Type: UTCTF

Botmatch: Yes

Single Player: No

Teamplay: Yes

Difficulty Settings: Only For Bots

New Textures: Yes

New Sounds: No

New Music: No

New Mutators: No

Mods: No

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Construction

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Base: Original Map

Build Time: six hours for the original, a few hours touch-up

Recommended # of Players: 6-10

Editor(s) Used: UnrealEd,

Known Bugs: None

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Inventory

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Weapons: Flak Cannon, Ripper, Sniper Rifle, Minigun, ASMD Shock Rifle, Rocket
Launcher

Armor and PowerUps: Shield Belt, Armor

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Mods

----

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Installation

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Unzip ctf-12h_lostdock.zip

Store the *.unr file in your Unreal Tournament/Maps directory along with the others
(see guide below), then either doubleclick on it, or type

open CTF-12h_LostDock

in the console, or select the Map in a Botmatch or an Internet game.

Guide:

*.unr files go in Maps/

*.utx files go in Textures/

*.umx files go in Music/

*.uax files go in Sounds/

*.u and *.int files go in System/

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Extended Description

--------------------

During the winter months, when the low temperatures prohibit working in safety, the
Luxxcorp company leases it's off-shore dry-dock to Liandri Co. The frigid waters can
cause a fatal case of hypothermia in a moment's notice.

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Author's Notes

--------------

This map was contructed for the Unreal Playground 12hour map contest. The rules
stated that the theme must be that of a drydock and that the texture package
included must be the predominant texture set. I began with absolutely no idea of
what I wanted, and worked from there. As a result of both that and my relative
unfamiliarity with the industrial style (I'm an ancient kind of guy)the quality is
far below that of my usual stuff. It did provide a nice opportunity, though, to get
away from nalicast, which I had been using just a bit too much. 

This is a "fixed-up" version. After the contest ended, I went back in to further
refine different parts of the map. I fixed the error in the original in which the
water did not damage a player. This should help stream-line play. I added coronas to
the colored lights, and reduced the size of the coronas atop the towers. I also
constructed a new skybox to replace the rush job of the old one, which has been left
intact, minus the skyzone actor. A short rail was introduced in the sniper nests to
encourage bots to not jump off in the middle of sniping. Though that failed, I left
it in for looks. I gave the map itself a new name, a real name.

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Copyright / Permissions

-----------------------

This level is copyright 2001, by Michael 'GoldenMouse' Cordingley

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp),
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT
Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.

UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL
TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.

====================================================================================

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