| # CTF-12h_LostDock ReadMe for Unreal Tournament ### Release Date: Friday, August 23, 2002
Title: | CTF-12h_LostDock
Filename: | ctf-12h_lostdock.zip
Version: | 2.00
Last Update: | Sunday, August 18, 2002
Author: | Michael 'GoldenMouse' Cordingley
eMail Address: | goldenmouse@columbus.rr.com
Author's Homepage: |
Credits: |
Other Levels By Author: | Several, go to http://www.unrealplayground.com/mapper.php?id=317 for the decent ones. Not on that list is DM-Scythan.
### Play Information
Game: | Unreal Tournament
Level Name: | CTF-12h_LostDock
Game Type: | UTCTF
Botmatch: | Yes
Single Player: | No
Teamplay: | Yes
Difficulty Settings: | Only For Bots
New Textures: | Yes
New Sounds: | No
New Music: | No
Mods: | No
Mutators: | No
### Construction
Base: | Original Map
Build Time: | six hours for the original, a few hours touch-up
Recommended # of Players: | 6-10
Editor(s) Used: | UnrealEd,
Known Bugs: | None
### Inventory
Weapons: | Flak Cannon, Ripper, Sniper Rifle, Minigun, ASMD Shock Rifle, Rocket Launcher
Armor and PowerUps: | Shield Belt, Armor
### Mods
### Installation Unzip the CTF-12h_LostDock's *.unr file in your `Unreal Tournament/Maps` directory, then either doubleclick on it, or type 'open CTF-12h_LostDock ' in the console or select the Map in a Botmatch or an Internet game. *.unr files go in Maps/ *.utx files go in Textures/ *.umx files go in Music/ *.uax files go in Sounds/ *.u and *.int files go in System/ ### Extended Description During the winter months, when the low temperatures prohibit working in safety, the Luxxcorp company leases it's off-shore dry-dock to Liandri Co. The frigid waters can cause a fatal case of hypothermia in a moment's notice. ### Author's Notes This map was contructed for the Unreal Playground 12hour map contest. The rules stated that the theme must be that of a drydock and that the texture package included must be the predominant texture set. I began with absolutely no idea of what I wanted, and worked from there. As a result of both that and my relative unfamiliarity with the industrial style (I'm an ancient kind of guy)the quality is far below that of my usual stuff. It did provide a nice opportunity, though, to get away from nalicast, which I had been using just a bit too much. This is a "fixed-up" version. After the contest ended, I went back in to further refine different parts of the map. I fixed the error in the original in which the water did not damage a player. This should help stream-line play. I added coronas to the colored lights, and reduced the size of the coronas atop the towers. I also constructed a new skybox to replace the rush job of the old one, which has been left intact, minus the skyzone actor. A short rail was introduced in the sniper nests to encourage bots to not jump off in the middle of sniping. Though that failed, I left it in for looks. I gave the map itself a new name, a real name. ### Copyright / Permissions This level is copyright by Michael 'GoldenMouse' Cordingley 2001. Authors may NOT use this level as a base to build additional levels without explicit permission from the Original Author. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission! You MAY distribute this level through any electronic network (internet (web/ftp), FIDO, local BBS etc.), provided you include this file and leave the archive intact. UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners. UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners. ReadMe Template generated by UTReadMeTemplate.cgi created by FuzzBuster{G3} for NaliCity. Please e-mail me any suggestions or improvements you may have.. my ears are open Store this file in `/UnrealTournament/Help/` for best results.