Readme of CTF-BT-Synthesis for Unreal Tournament 
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== Map Info ==

Mapname: BT-Synthesis

Full mapname: BT-Synthesis: Community Map 2014

Authors: BT Mappers 2014 :

    Drunklove 
    Irridium77 
    Isotoxin 
    mAus 
    OwYeaW 
    Roel 
    SAFeSTeR 
    Warlord

Gametype: Bunnytrack (BT)


Build time: 5 Months

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== Map description ==
On 16 June 2014 Irridium77 coined the idea to start a community map.
Quite a few mappers joined, each delivering one or more rooms.
These rooms were put together, this map being the result!

Both industry and ancient themed map.

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== Installation ==

Extract the archive and in your UnrealTournament installation folder:
*.unr files go in Maps\
*.utx files go in Textures\
*.umx files go in Music\
*.uax files go in Sounds\
*.u files go in System\

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== Custom Content ==

Sounds: Ambient.uax, DoorsSnd.uax, JumpSound.uax, KnightFacsnds.uax

Textures: ArboreaArchitecture2k4R.utx, Flames06.utx, HourIndusX_UT.utx, richrig.utx

Scripts/Deco: FragmOfTime.u, FurryDelayedTrigger2.u, FurryKicker.u, FurryMover3.u, FurryMover4.u,
    LP__JungleFoliage.u, SafeCounter.u, swJumpPad.u, tree405.u

Music: astraldr.umx, Chizra1.umx

Note: Some content MyLeveld as well.
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== Thanks to ==

- All participating mappers
- All people that have tested the Beta and RC versions
- Creators of any custom content used.
- The BT community for keeping this mod alive!

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== Version history ==
v2
    - Fixed large shortcut in Roel's industry room
    by lowering the kick height of the first bouncer.

<NO VERSION>
    - Official release

    Fixes with respect to RC1:
    - Fixed almost all HOMs/BSP hole (some small remain)
    - Fixed out-of-sync lasers (different timing)
    - Fixed "anti crater device"
    - added mover sounds to Isotoxins ancient rooms
    - Replaced kickers on the flames of OwYeaWs room by triggers, to be less buggy
    - Fixed smoke generators OwYeaWs
    - Made jump-around Isotoxins industry room easier
    - Fixed collision on the lift of Isotoxins's 3rd anc room



RC1
    - Doubled the map

BETA2
    - Added proper zone names in industry part 

    - Instead of using a dispatcher, gave each set of lasers its own timed trigger, and made the repeat time slightly longer.
        Should fixed out-of-sync issues. 

    - Added button sounds in transition room. 

    - Fixed shortcut in transition room. 

    - Tweaked Isotoxins rooms: 
       - Room 1: 
          - 3rd bar stays out 0.5s longer 
          - Tweaked the first wall mover, so it will be properly triggered if you hit the 3rd target fast 
          - Replaced slime by tele taking a bit of damage. 
       - Room 2: 2nd target stays open 1s longer 
       - Room 3: final part of the lift takes 1 second longer 

    - EXPERIMENTAL: added two music files


BETA
    - first public test version

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== Known Issues ==
- Perhaps some very small HOMs here and there

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== Last Change ==
07 Dec 2014
RoelerCoaster/The Roel-R, theroelr@gmail.com





	
	
	