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:: BT-RobinHood ::
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::: By BlinDer` ::
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.: Story - Task :.

- Prince John has taken over Nottingham and your task is to capture the flag
  of power from within his castle. Do this and you have brought back peace
  and prosperity to Nottingham and you will be known as a hero! But beware as
  there are many obstacles to overcome and only the skilled will complete the
  task in hand. Good Luck and Have fun!
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.: Map & Miscellaneous Info :.

Author: BlinDer`      

Contact: irc.quakenet.org #UTMappers & #uK.BT

GameType: BunnyTrack

Mapname: BT-RobinHood

Difficulty: Easy-Medium

Description: RobinHood themed map - explains itself.

A Good run: Get below 2.35 and you done very well.

Time to complete: Longest time ever - TOO LONG!

Future Maps: Doubtful, I play UT very rarely now.
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.: Custom Packages :.

Texture packages: Thronez.utx, ForsakenT.utx & MyLevel Textures

Sound Packages: Inbuilt

System Packages: Tree_PACK1.u & Editor packages.

Music: None - Sounds are the music.

Blue Flags have RobinHood on them!

All custom packages are included in the zip or are inbuilt in the map itself.
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.: Thanks to... :.

UnrealWiki: For the MyLevel embed code.

drunklove: Giving me the firefly script and other help. I also used his
           BT-Abydos readme as a template for this one (lol).

Map Testers: Mislead and Chupa - Aswell as a few of their ideas. 

SiCko: For this map idea in the first place. He also kept getting me
       to not give up doing this map. I had tried doing it twice before
       but struggled without sufficient knowledge of unrealed. Finally
       I have done it and it's something I wanted to do before I stopped
       playing UT and Mapping.
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.: BT-RobinHood History :.

BT-RobinHood: This was my 3rd try at doing this map and finally I done it!
              I Think I started the 1st version about 1/2 years ago but the
              1st and 2nd versions were never finished or released.
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.: Some Statistics :.

- I saved the map around 600 times throughout making it and backed it up about
  200 times just because I wanted no chance of losing it!

Brushes: 2400+ (Deleted Within UnrealED)
Zones: 38   
Polys: 21007   
Nodes: 40210  
Lights: 612
Map Size: 25.4mb 
Map Size and Packages: 32.2mb 
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.: Known Bugs :.

- As of now, I know of 1 bug at the waterfall part which could work towards a 
  players advantage which I left in because it's a nice little shortcut. There
  are 3 glitches that I have spotted that are in the castle after the hanging 
  spikes and at the waterfall (red side). These do not effect gameplay and you
  don't really see them on a run so ignore them.

- I use OpenGL and the map runs absolutely fine for me and the testers. If you use
  Direct3D or Direct3D8, then change to OpenGL because you get much better fps. This
  is just from my own experience.
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IF THERE IS A PROBLEM WITH THE MAP REPORT IT TO ME (BlinDer`). DO NOT ATTEMPT TO
MAKE A FIX YOURSELF WITHOUT MY PERMISSION. ALOT OF TIME AND EFFORT WENT INTO THIS
MAP AND I WOULD NOT APPRECIATE OTHERS TAKING CREDIT FOR MY WORK. THE BRUSHES HAVE
BEEN DELETED TO STOP OTHERS BEING ABLE TO COPY THEM. YOU CAN CONTACT ME AT
BIGPETESAM@HOTMAIL.CO.UK. DO NOT ADD ME ON MSN FOR ANY OTHER REASON THAN THERE BEING
A PROBLEM WITH THE MAP, THANKYOU.
