Readme of CTF-BT-Lux for Unreal Tournament 
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== Map Info ==

Mapname: BT-Lux

Author: The Roel-R

Email:  theroelr@gmail.com

Gametype: Bunnytrack (BT)

Difficulty: easy-medium

Build time: from begin to end: 2 months
            actual time: about 1-2 weeks

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== Map description ==
The map started off with the idea of making a map with lights as trim.
This is what was the result.

For the record, "Lux" Latin for "light", and it is also the SI-unit of illuminance.

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== Installation ==

Extract the archive and in your UnrealTournament installation folder:
*.unr files go in Maps\
*.utx files go in Textures\
*.umx files go in Music\
*.uax files go in Sounds\
*.u files go in System\

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== Custom Packages ==

Music: BTSourceOfBarcode

Sounds: swpr_loop

Textures: Colors, SCTech1

System: FragmOfTime, FurryMover4, Precipitation generator, RoelCounter

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== Tools Used ==

UnrealEd 2.0, Paint.NET, wavosaur
	
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== Thanks to ==

- UnrealWiki: For some of the custom scripts and also for being a great
    source of information for both mapping and scripting.

- Creators of all the custom packages used

- Creators of all the tools used

- BT community for keeping BT alive!

- (BT-)Map(per)s of the past: Over the years I have learned a lot about
    mapping by just looking at other maps to see how things are done.

*Note: I hope have not forgotten anyone. Sorry if I have*

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== Version history ==
BT-Lux: initial release

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== Known Issues ==
- Frame drops when falling down with the flag

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== Additional notes ==

I prefer to fix the map myself, so if something needs fixing/changing,
    feel free to send an email!

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== Latest Change ==
30 Jan 2014
The Roel-R, theroelr@gmail.com





	
	
	