ReadMe for CTF-BT-FrolicLegos for Unreal Tournament
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               Title: CTF-BT-FrolicLegos
            Filename: CTF-BT-FrolicLegos.unr
              Author: Nikita 'niX' & Justin 'Jtwizzy'
       Email Address: me@nixors.net / jtwizzy12@earthlink.net
        Release Date: March 15, 2008
             Version: Final

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Credits
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Pomperi - PompBulb2.u probably the best ligh bulb mesh out there
DavidM - the author of a leet Lego texture pack
UArchitect - uanixextras.u few awesome scripts to enhance your BT maps
XYZ8000 - reviewed/tested the map and typed out the info below
klept0 - beta testing and few good ideas

ps. i would've thanked the bunnytracks.com community but its full of pigs who act smart (thanks war) who never really help you with anything.

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Map Info
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Most packages in this map were specialy designed just for this map and we ask kindly that you do not use any of them for your maps. We also kindly ask not to remakes of this map, fixes wont be necessary either because this map has been tested lots of time before release. About making a CB version or something like that, you can contact the authors (e-mails are listed above)

Due to map stealing terror in BT community we had no choice other than delete all brushes to prevend our map from being flooded with i4g posters and strange symbols and names in the map name with anti-shortcut fixes. I look at removing brushes in a good way; it dicreases your map size... and it doesnt let any punks remake it.

So we are happy to bring this adventuristic map to the BT community, which we love and hate at the same time.

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Map features
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Keys: A part of the map forces players to pick up a key to be able to activate a lever.
The Lever Trigger checks if you have the key or not by its Event -> Tag.

Vials: Ten Energy Sticks are spread around in the map: find them all to avoid some unpleasant things at the end and to gain access to a secret room.
The Vials use a Counter to deactivate a Trigger placed on the Flag, and then to activate another that will open up the secret passage.

MH: In case you get tired of jumping around, you can always choose the alternative route and run into the Monster Hunt part, which contains (as the name implies) several monsters that your team will have to defeat in order to proceed. The health of all the monsters has been finetuned for InstaGib.
At the end of the part you will gain access to a secret room.

N00BTrap: At the start of the map you will surely notice some nice counters: somewhere in the map a trap has been set, who will be the first to run into it?
The counter textures use a custom script by UArchitect to increase the number every time that someone activates the trap. There is a separate counter for red and blue team.

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Map review
by: XYZ8000
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This map is an original BunnyTrack map set in a Lego building.
It can be completed in about 5 minutes, it's pretty challenging but never frustrating (all the hardest tricks are non-lethal and can be attempted unlimited times).

All what you're searching in a BunnyTrack is included: simple jumps for warming up, slides, unstable platforms, long falls, frantic mover sequences, traps and alternative routes.

Aside from the theme, there are also many other features that make this map original. Several new scripts have been created for this map, bringing new mechanics to the BunnyTrack gametype. For example a Key has been added in the level, forcing players to get it before being able to activate a lever. There are also some Bonus items, like ten Energy Sticks spread around in the map: if you will find all 10 of them you will unlock some surprises at the end of the map.

At the start of the map you will surely notice some nice screens with a counter (scripted by UArchitect): somewhere in the map a trap has been set, who will be the first to run into it?
Also, look out for remote controls: the television in the background is perfectly working.

In case you get tired of jumping around, you can always choose the alternative route and run into the Monster Hunt part, which contains (as the name implies) several monsters that your team will have to defeat in order to proceed. The health of all the monsters has been finetuned for InstaGib, to provide enough challenge but not be frustrating. A surprise will await you after the last boss.

Both casual BT players and expert rushers will find this map entertaining, thanks to the variety it provides. Enjoy!

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Play Information
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                Game: Unreal Tournament
          Level Name: CTF-BT-FrolicLegos
           Game Type: Bunny Tracks (CTF)
            Botmatch: No
       Single Player: Yes
            Teamplay: Yes
        New Textures: Yes
          New Sounds: No
           New Music: No
        New Mutators: Yes

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Construction
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          Build Time: 1 month and a half
   Ideal Playercount: 8-12
      Editor(s) Used: UnrealEd 2.0, Adobe Photoshop CS3, 3D Studio Max 8
          Known Bugs: rarely you would see a HOM or two; its tough to fix without causing more of them. they are hardly noticable so i left it as it is.

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Installation
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Unzip CTF-BT-FrolicLegos.unr.
Store the *.unr or *.ut2 file in your Maps\ directory along with the others 
(see guide below), then either doubleclick on it, or type open CTF-BT-FrolicLegos in 
the console, or select the Map in a Botmatch or an Internet game.

Guide:
*.unr and *.ut2 files go in Maps\
*.utx files go in Textures\
*.umx and *.ogg files go in Music\
*.uax files go in Sounds\
*.u, *.int, and *.ini files go in System\
*.usx files go in staticmeshes\
*.ukx files go in animations\
*.ka  files go in karma\
*.upx files go in prefabs\

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Author's Notes
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enjoy and have fun!

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Copyright / Permissions
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This level is copyright 2003, by Nikita "niX" Pigalov and Justing "Jtwizzy" Hasnolastnamelol.

Authors may NOT use this level and its scripts as a base to build additional levels 
without explicit permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any 
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp), 
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

UnrealŪ Tournament (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by 
GT Interactive Software, Inc. under license. Unreal Tournament and the Unreal 
Tournament logo are registered trademarks of Epic Megagames, Inc. All other 
trademarks and trade names are properties of their respective owners.

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ReadMe created by NC3's ReadMe Generator.
http://nalicity.beyondunreal.com/
