CTF-BT-Ayumi, by C-18 and >@tack!<
Fixed and doubled by The Roel-R

Changes before release (for reference):
- Second Lift to StandOpenTimed
- Fixed moving lights (on big elevator and lasers)
- Fixed errors due to trigger light at end (bug in stochastic trigger)
- Better Zoning
- Made long lift a little bit easier by making it move for 2 seconds longer.
- Made long lift return quicker
- Fixed cratering on bouncer
- Made up target at bouncer part clearer.
- Added key to first part to prevent skipping of half the map with help from another player
- Fixed online compatibility of some custom scripts

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==> Version 2
By The Roel-R 26-12-2013

Changes:
- attempt to fixe huge server-side cpu usage.
    Particles on the bouncers should only spawn client-side now.
    My UScript knowledge is limited though...
- made platform at second slide bounce stay open longer
- Replaced bouncer to button for swjumppad
- fixed target radius of the "Big Eye"
- fixed invisible wall at bouncer part on red.
    Removing the error brush broke some other parts of the map though. Most of it should be fixed
    But the second lift in the screenshot on blue may turn invisible.
- Removed spikes to fix some bsp errors.
