Author:         drunklove       

Email:            drunklove@Bunnytracks.com

GameType:    BunnyTracks

Mapname:      BT-Abydos

Difficulty:       on the low end of Hard

Description:    Third complete map. Ancient theme(not much else to say).  

Time to complete:  Way too long.
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-Custom Packages-

Texture packages: Anc.utx, anc2.utx, DLAncient.utx, DLAncient2.utx, sky.utx, ty_dxeffects.utx

Sound Packages:   Ambient.uax, gothicsounds.uax

System Packages:   ProjectileSpawner.u, Tree_PACK1.u, Bunnytracks.u

                All the custom packages have been included in this zip file.

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-Thanks to-

UnrealWiki:                          For their Third-Party scripts and their extensive Unreal engine archives. Mappers/Coders can learn alot from this 
                                           site and it deserves the respect it has earned.

war:                              For all the help with photoshop along with the map's Screenshot and custom textures.

To all the testers:             <--- that says it all. Too long between tests and the different testers I can't really recall most of em let alone their alias'. :/  

Maps of the past:              By viewing the wide variety of BT/DM/CTF maps (the good the bad and the ugly) I have learned what 
                                           I should and shouldn't do with the Editor.  By doing so I didn't have much problems
                                           as I would have while putting this map together.     
 
           *****Due to the fact that I started this project ages ago I can't recall all the people who has helped. Sorry to those I've forgotten. :/ *****
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-Version History-

BT-Abydos:       Not much to say here, it's the first complete release of the map and most likely the last.  


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-Other stats-

Brushes: 3700+(deleted em ages ago :x)
Zones:   49
Polys:   24470
Nodes:   58017
Lights:  1834

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Known Bugs:
	-Some of the geometry on the Blue side's first flagroom is a little off(works to Blue's advantage but minor).

        -Sometimes a portion of the mover(s) on the fall(before the first flagroom) disappear. Only time this happens to me is 
	 when I play both Red and Blue(disappearing the 2nd time around).
 
Possible Bugs:
	-Throughout testing ping would raise by 30 after about 5 minutes of play. I did not find any ping increase in this version 
         though(just a heads up for ya if it happens). 
        
  	-Throughout testing I would have lag issues going through the final fall the second time around after changing teams. The 	
	 problem still happens to me but for noone else so I can live with it.
    

   *****If you find any other bugs other than the ones I stated above contact me at drunklove@Bunnytracks.com*****