================================================================
Title                   : AS-Sunspire

Author                  : Original Map Juan Pancho Eekels
			  Assault edit by Azathoth

Date                    : Feburary 2000

Filename                : as-sunspire.zip

File contents           : AS-Sunspire.unr (Map)
                          AS-Sunspire.txt (This file) 	

			
Email Address           : othergods@bigfoot.com

Home Page		: none

Description             : Assault edit of the Unreal map TheSunSpire

Comments		: When I first played Ureal TheSunSpire was one of
	the maps which REALLY blew my mind and I though it would make a
	good assault map.  I also thought that doing an assault edit of
	TheSunSpire would be really easy - not so.  The bots were a pain
	in the ass to get working properly and when there is a bot only
	team they constantly get stuck on lifts.  So I recomend having at 
	least one human player on each team, you just need to issue the
	"assault the base" command and the bots will go through the spire
	like a week old curry :).

	Note to nVidia users - get a real 3D card - only jokeing :).  Make
	sure that dynamic lighting is turned on so torches work in the dark
	bits.

	Also note that due to range limitation in the UT weapons you can not
	shoot fron the top of the spire to the causeway.  Do your snipeing
	from the ledge halfway up.

	There is a secret lever which will change the spawn points for the
	defenders once the attackers have got halfway up the spire.                        

================================================================

Play Information	

Single Player Assault   : Target practice
Deathmatch              : Not really
Assault			: YES!!!
Recommended No. Bots    : As much as your server will handle, up to 30
 
                          
=================================================================

Installation instructions

Unzip "AS-Sunspire.unr" into your UnrealTournament/Maps folder.


KNOWN Bu^^^Features: Bots get stuck on lifts if in bot-only team.
	Water surface not rendered in aquifer and surrounding areas.
	A couple of bsp holes.  Not sure how these last two bugs crept
	into the edit as I didn't touch the geometry.



=================================================================

Construction

Editor used             : UnrealEd

Build Time              : Too long


===================================================================

Acknowledgements:	Juan Pancho Eekels for original map.
			Epic for obvious reasons.
			InFlames for the soundtrack to which the edit
			was done.

Play Testers:		Pigman
			Toad
			sTaTic
			Bacon
			Iceman

===================================================================


COPYRIGHTS/PERMISSIONS

You are NOT allowed to commercially exploit this level for profit in any way,
including but not limited to, putting it on a CD ROM or any other medium that 
is sold in or out of retail channels, for any amount of money.  

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file, leave the archive
intact, and do not charge a fee for access to this file.


===================================================================

UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Software, Inc. under license.  UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.

