AS-Rook-[PUG]
Pickup Game edition of the oldskool Paint the Door map.
In order to make the map more fair and competitive i've changed a few things.
Overal layout has not been touched but did add an alternative route to the end objective.

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Changelog 6th August 2020

ATTACKERS SPECIFIC CHANGES
- Added shieldbelt in spawnarea. Hammerjump needed to obtain.
- Added signs nearby teleporters for quick reference.
- Added ammo to Minigun and Shockrifle.

DEFENDERS SPECIFIC CHANGES
- Defenders now spawn in a room with teleporters. ( Courtyard - Library - Canyon )
- Minigun in spawnroom.
- Removed biorifle on defender side, replaced by ripper.
- Thighpad replaced with Armor
- Flakcannon added.

OVERAL GAMEPLAY CHANGES
- Added Shieldbelt near Gatehouse. Hammerjump / boost needed.
- Added BlockPlayer actors on castle walls to avoid 10 second map completion.
- Added alternative route to end objective. 
- Added defensive tower near end objective.

NOTE
Hammerboost via gatehouse over the main doors is still possible. But players will need to drop between the two doors and take the alternative route. Obviously there is a specialevent trigger when such thing occures to inform defending team.

