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Title                   : AS-RocketCommandSE
Build                   : Public Beta 3

Original Author         : Claude Meyer aka Mier
SE Developer(s)         : Weirdo (aka Timo_Maas).

SE Help & Testers       : pinhead, Dr_Snuggles, Deadboy,
                          ]BO[thePROPHET (poof), Psy.

Original Creation Date  : Oct 2000
SE Modification Date    : Jul-Oct 2003

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Email Address           : timo@utarseault.net
Home Page		: http://utarseault.net/

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-------::: OBJECTIVES (/ALTERATIONS) :::-------

@ Objective 1:
  First gate switch. Touch objective in firstmost left building
  as you enter the compound.

@ Objective 2:
  Second gate switch. Touch objective in right hand building in
  first compound.

 *** This objective will automatically activate Objective 1 ***

 *** This objective will trigger a new spawn point
     (once second gate is opening - after 10s) ***

@ Objective 3:
  Anti-Air bases 1 & 2. Shoot objective(s). First anti-air base
  is located on your left as you enter the second compound.
  Second Anti-Air bases is located at the far-end of the second
  compound.
  For both objectives, aim at or around the area of the green 
  terminal screen.

 *** This objective will trigger a new spawn point
     (once reinforcements have arrived) ***

 *** Sewers can be opened automatically upon breaching them ***

@ Objective 4:
  Base Terminal. Shoot objective. Located in the top-most room
  of the building near Anti-air base 2.

@ Objective 5:
  Alternate attack route; Shoot fuse near Side-doors to open them.

@ Objective 6:
  Sliding door switch. Touch objective. Located in the lower levels
  of the base entrance building.

@ Objective 7:
  Ventilation shafts. Shoot objective. Located in the tunnel after
  the sliding doors.

 *** This objective will trigger a new spawn point ***

@ Objective 8:
  Depot Door access. Touch objective. Touch the red light next to
  the Depot Door to gain access.

@ Objective 9: 
  Breach Rocket control station. Breach point objective. Beyond the
  Warehouse, as you begin to enter the Rocket Control Station.

@ Objective 10:
  Approach Rocket Platform. Breach point objective. Located at the
  top of the two lifts in the Rocket Control Station.

@ Objective 11:
  Enter the Rocket. Breach point objective. Nuff said?

@ Objective 12:
  Destroy Rocket Thrust Controler. Shoot Objective. Located at the
  bottom of the rocket (inside).

-------::: Change Log :::------- 

::Public Beta 3::
Invisible face on Fort Entrance brush bug - fixed
Base Terminal FSTD fixed!
Ate a sandwich - it was nice.
Various HOMs/misaligned brushes fixed


::Public Beta 2::
Teleporter sign updated (Sliding Doors 2)
Warehouse door trigger altered position (test please!)
Base Terminal FSTD repositioned
Ending sequence extended
Map optimized from 12.3Megs to 6.86Megs!!!!


::Alpha 0.80-Public Beta 1::
New ending sequence.
Defence teleporters repositioned.
Defence teleporters disable after certain objectives.
Weapon changes (removed some alpha additions).
Textures rejigged.

::Alpha 0.60-0.80::
Depot switch room removed.
Defence Spawn relit.
Minor terrain fixes.
Original BSP holes fixed! (Thanks Jwer)

::Alpha 0.50-0.60::
Defence spawn area doors added
Minor bug fixes (terrain)
Textures relit

::Alpha 0.30-0.50::
Terrain modelling.

::Alpha 0.30::
Redeemer & books removed.

::Alpha 0.28::
Minor adjustments.
Assault info adjusted.
Level info adjusted.

::Alpha 0.25::
Added light outside rear of main base entrance

::Alpha 0.24::
Fixed vent trigger to work with all weapons

::Alpha 0.23::
Added Warehouse Door objective (replacing Door access objective)
Door Access objective automatically triggered at end of tunnels.

::Alpha 0.20::
Rebuilt brushes & lighting

::Alpha 0.18::
Air-bases made into shoot-objectives (40 health each)
Minor adjustments

::Alpha 0.09::
Sewer switch removed; Sewers now open when attack approach them.
Side-entrance switch removed; Side-entrance opens when attack
 breach lower levels.
Minor adjustments

::Alpha 0.05::
Added rocket launcher & 1 set ammo next to first shock rifle
 (near main-gate switch base)
Added ripper to hut nr side-entrance