                    
Mountain Jail
~~~~~~~~~~~~
File                    : MountainJail.unr, DE_Mountainjail.umx (as-mjail.zip)
Author                  : BB_Drac (Freddy Gustafsson)
Email                   : bb_drac@hotmail.com
Released                : 12.Mars.2001


Play Info
~~~~~~~~~~~~~~~~
Bot support             : Yes    
Assualt                 : Yes


Play Info
~~~~~~~~~~~~~~~~
Editor used             : UED2 (4.36 patch)
Build Time              : A few weeks

Please give any feedback (ideas, comments or map suggestions) to me!!! : )

Installation
~~~~~~~~~~~~~~~~
Place the *.unr file in your \UnrealTournament\maps directory.
The *.umx goes in the \UnrealTournament\music directory.


Details
~~~~~~~~~~~~~~~~
You are a known infamous criminal, locked up in one of the most secure
prison ever built.
It is one of the few places the gouverment claim not to exist.

It do however and you can touch its cramped cell walls.
Far up on a mountain where the road is open only a few weeks each year.

The only small thing with this prison is that the cell doors automaticlly open
if fire break out in the cell area.

It was tricky but in one of the weeks while the road is still open you managed to
create a nice large fire.
From this point you only have five minutes until reinforcement arrives to make sure that
your escape is a short one.

But you cannot do this all on your own, you need to get down from the mountain aswell.
Two of your close friends have taken a truck up to the prison and managed to open the main
road gates
They didn't know however that they close again after a few minutes...
Unless they get the gates open again, those 5 minutes will run out pretty fast.



First this level turned out, kinda weird, way too open and bots played crappy.
I did some major rebuilding of the main area and this is the result.

Bots play very good and they will defend each objective to their own deaths.
If you are able to stay one step ahead of the defending team, this level is not
that hard to beat.
A few 'tricks' allow you to complete the level faster.


I have also used some sfx (and the music) from Deus Ex.


Thanx to JTRipper and Elias for testing the level,
suggestions and the chain-link texture, which looks really good.
 

Known Problems
~~~~~~~~~~~~~~~~
Sometimes in the start of the game, bots tend to stand around.
This is because bots wait for the 'leader' or other bots to join in
on the attack.
Especially if all defending players stand in position.


Other Maps by Author
~~~~~~~~~~~~~~~~~~~~
Ancient Corners (DM)
Codename: Phoenix (CTF)
Tower of Power (DM)
Hidden Worlds (DOM)

Download them all from my site;
www.birrabrothers.com/drac/unrealt/ut_dwn.html

 
Copyright/Permissions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You may distribute this map via electronic means, providing that it is done so free
of charge and that this text file is also included unchanged.

You may not include or distribute this map in any sort of commercial or non-comercial
product without permission from the author.  You may not mass distribute this level
via any non-electronic means, including but not limited to compact disks, and floppy disks.

You may not use this map, part or whole, to futher build or use in new maps without
permission from me, the author, Freddy Gustafsson aka BB_Drac.

All other trademarks acknowledged.