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Map Title: Midnight Raid
File Name: AS-Midnight.unr
Author: Everyone
Email Address: Everyone@evilemail.com
Website: http://www.kens.net/
Release date: Nov. 2, 2001

Map Description: An assault on a keep located in Candlespire pass. If you want a good 
story, read the one (included in the zip file) that I whipped up in a ten minute fit of 
boredom. :o)

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Level Info
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DM   - no
CTF  - no
DOM  - no
AS   - yes!
Recommended playercount: 8+ (16 playerstarts)

Custom stuff: music track. Moon texture from Celeste.utx by Undule of Undulation.
Sign textures done by Pipboy.

Play notes: relics are fun. but DO NOT USE RELIC OF REDEMPTION! I learned the hard way
that it does not mix well with AS maps.

Known Bugs: Couple areas with bad framerates. BSP hole on ceiling of gatehouse when going
up stairs on the right side. Miniscule BSP hole by first attackers starting area. (if you 
can find it you get a prize... my respect. ;o) ) Bots rarely get the shieldbelt or 
invisibility.

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Author Info
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Machine: K7-650, V5 5500 AGP, 128mb RAM

Other maps by Everyone: DM-WhatDreamsMayCome (don't bother, first map) and DM-Obelisks.

Notes: My second full map for UT. Started out as a slightly inspired look
into what I could make using the dark medieval theme... eventually turned into
the monstrosity that you have before you now. If you get mad when your fps drop below
30, then don't play. :o) I'm not trying to justify it... I attribute the maps fps problems
to the fact that it is a learning experience. Through the course of making the map I taught
myself LOADS of stuff about semisolids, occlusion, and simply efficient brushwork.

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Other Stuff
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Installation: AS-Midnight.unr goes into the UnrealTournament/maps folder, and warlord.umx
goes into Unreal/music folder.

Credits: first and foremost, Smeerkat, Smeerkat, and SMEERKAT (he requested caps). The 
force behind the creation of the mappers clan (will be named soon!) and the site host!
Great beta tester with VERY valuable input from the beginning. Helped guide me through the
seven or eight beta releases. (felt like more)
Pipboy for the work on the sign textures!  He volunteered his time, and did a wonderful job!
Kumquatxop for the good ideas. 

EVERYBODY at the Infogrames UED forum (you guys know who you are. ;o) ):

http://ina-community.com/forums/forumdisplay.php?forumid=132

Without them, I, and many others like me, wouldn't have made it past their first map.

Rob! and Anand for the promise of a kickass mapping guild!

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Copyright
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This level is copyright 2001 by Matt 'Everyone' Sweeney.

Authors may NOT use this level as a base to build additional levels, except with
author's permission.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this text file and leave the archive
intact.
            

UNREAL TOURNAMENT (c)2001 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.

In other words, don't do anything stupid. :o)

