================================================================
Title                   : AS-GekokujouAL
                          
Author                  : Hideya

Date                    : 2000/10/08

Filename                : AS-GekokujouAL

New file contents       : AS-GekokujouAL.unr
			: Gekokujou.utx
                        : AS-GekokujouAL.txt(this file)
			
Email Address           : hideya@poporo.ne.jp (please send your comments)
Home Page		: http://www.poporo.ne.jp/~hideya/index.htm
Description             : UT Assault 
                         
================================================================

Play Information	

Single Player           : vs.BOT (not recommended)
Deathmatch              : Yes.
Recommended No. Bots    : 7-15
Comments		: My best yet. 
			 
                          

=================================================================

Installation instructions

Unzip "AS-GekokujouAL.unr" in your UnrealTournament/Maps folder.
Unzip "Gekokujou.utx" in your UnrealTournament/Textures folder.

KNOWN Problems: None.

=================================================================

Construction

Editor used             :UnrealEd (UnrealTournament V4.00)         

=================================================================

Story
Currently, the Shogun of the enemy force has been on an expedition far away. 
Now, We should carry the attack the castle of enemy, and go up the top of castle 
tower to take the treasure (rumor has it that the treasure is very fantastic, probably).

1. At First, don't make a frontal attack on the enemy. The main gate is shut now. 
To begin with, jump in the lake as a moat. 
And make a detour by swimming in a moat to the rear of the castle. 
When you find a pier, climb it, and approach the first structure's rear entrance. 
Then, operate a lever to open the door into the rear entrance door.

2. Go into the second structure.

3. Operate a lever to open the door into the castle tower.

4. Go up the top of the castle tower. The goal is near at your hand.

5. Take the treasure box. Do you like it?

=================================================================

AS-GekokujouAL Modifications. 

by Phear (phear@utassault.net)

Acknowledgement: This map was wholly designed by Hideya and I take no credit for it
at all. However I have tweaked the map very slightly to try an enhance the map for
online play. I have kept these alterations to a minimum and not altered the
architecture of the map AT ALL so as not to alter the essence of the map. I have
kept the alterations down to item placement, spawn point placement and objectives.

I pray that Hideya does not mind :)

Warning: I am not sure how the alterations I have made will alter the bot pathing.
This version is designed for Multiplayer ONLY, if you wish to play it single player
I recommend you download and play the original.

1.0: 

1) Added "First Structure has been breached!" objective.
2) Moved second objective and renamed it to "Second Structure has been breached!".
3) Added seperate objective to open the main doors.
4) Various weapons added/removed/relocated.
5) Relocated some of the defensive spawn points.
6) Made the objectives easier to hit.
7) Renamed the final and one but final objectives with sensible names.
8) Added end level cam so that everyone sees the end of level sequence not just the player
that completed the map.
9) Fixed the roof of the back wall (was previously mis-aligned).

1.1:

1) Fixed disappearing through ocean floor bug.
2) Some minor item placement tweaks.

1.2:

1) Moved all defender spawns into main tower.
2) Added 4 teleporters to move around the map.
3) A few minor ornamental tweaks.

1.3:

1) Added titles above the teleporters.
2) Yet more item and ornamental tweaks.
