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						|AS-Baseriot|
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General info,

	Author		: 	David "Integer" Veld
	File name	: 	AS-Baseriot.zip
	Release date	: 	12-20-2001
	Email Adress 	: 	andav@hetnet.nl
	Home page	: 	http://www.integerdesign.net
	TeamPhantom	:	http://www.planetunreal.com/teamphantom/
	constuction time: 	about 6 month
	known bugs	: 	not one worth mentioning
	File contents	: 	AS-Baseriot.unr			: Map file
				Radio.utx			: some decoration textures
				ugc_intshut.utx			: modern panels and monitors
		         	AS-Baseriot.txt(this file) 	: Readme file (text doc)
	previous maps   :       AS-Abasery, AS-Colossus.
	players         :       10 is recommended

Technical info,
	brushes used    :       1731
	rebuild time    :	15 minutes
        platform build on: 	35% @ Intel P1 200 MMX, 64Mb RAM voodoo1
				65% @ AMD DURON 800 Mhz, 128Mb Ram, Ge-Force2 MX 400
 
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Objectives,
	   Allright I did not yet made a shiny story around the map but it goes like this:
	   On the red planet, where you start, a secret ancient temple has been descoverd by the haman race. 
	   They started to raid all the tresuares out of the temple. However the humans stuck at a unbreackable door.
	   This temple was build by one of the first kinds of your race, the schillyx. they gave the temple 
	   the power of massive destruction, of all the enemys of the schillyx. The humans do not know that.
	   They find the temple not useful anymore and they will bomb the temple in 7 minutes.
	   You have to prevent that and launch the weapon before it's too late.
	   The first thing too do is to destroy the neares pillar, so sniper rifles have no use anymore.
	   Than hack the control panel, and enter the base.
           Take over the genaraor to have a new playerstart. 
           Now head for the control center and open the base entance doors.
	   Run like hell through the cave and place your amulaet in the door.
           Enter the temple and open the roof doors and power up the gun.
	   Now launch the gun!
	   
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Notes,
      After I released Colossus I begun working on a new map, I made a dozen of starts, but they all did 
      not seem to be good maps. The first Idea was making a flat building with loads of corridors and
      ventilation shafts. But it screwed up after that I made about 4 snow landscapes with a giant sattelite dishes
      but the gameplay didn't flew well and so it ended up in the trash can as well. 
      A half year ago I made a little scetch showing a couple of building connected with some briges. 
      I worked it out, desiged some buildings and I begun making the map I did 2 attempts before I made the 
      base inside a rock, instead on top of it.
      At that point the map slowly begun to grow... And now finally you are all able to look at it 
      and enjoy the beauty of it.
      If there is a small or big irritating bug, please mail or message.
      !
      this map has been released at 30-8-2001, as a map for the mod Battle for The Nali,
      but becease the mod does not use the assault game, this map was almost forgotten. 
      It's now used as a introduction for the world of Unreal Galactic Conflict.  
      !
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	Installation 
	Unzip AS-Baseriot.unr (and the readme file) in your unrealtournament\maps folder.
	Unzip the Radio.utx, ugc_intshut.utx, in your Unrealtournament\textures folder.

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				Copyright / Permissions
				-----------------------
	This map is copyrighted by TeamPhantom 2001.
	Authors may NOT use this level as a base to build additional levels. 
	You are NOT allowed to commercially exploit this level, i.e. put it on a CD
	or any other electronic medium that is sold for money without my explicit
	permission.

	You MAY distribute this level through any electronic network (Internet,
	FIDO, local BBS etc.), provided you include this file and leave the archive
	intact.
			----------------------
	UNREAL TOURNAMENT (c) 2000 Epic Megagames, Inc. 
	All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. 
	UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are registered trademarks 
	of Epic Megagames, Inc. All other trademarks and trade names are properties of their 
	respective owners. 

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