=============================================================================================
Title                   :Unreal Tournament Classic Pack (Original 12/11/00 - Repack 15/05/04)
Author(s)               :Hellscrag, based on the work of Epic, DE and Legend.
Email Address           :mike@hellscrag.net
Web Page                :http://www.hellscrag.net
Description             :"Minimal Conversions" for Unreal Tournament of all the
			:classic Unreal DM maps (see below).
Previous Maps		:DM-Henf, DOM-TempleOfCows, DM-Edge-Scrag, Tasharacove-UTSP et al.
Special Thanks to       :All of the great mappers at Epic, DE and Legend.
			:Epic for creating classic Unreal!
=============================================================================================

**Repackaged 15 May 2004 due to popular demand - Originally Released 12 November 2000**

**See also Lightning Hunter's "UT Classic Pack ][", available on Nali City**

**Original readme text follows**

Welcome to the UT Classic Pack! This is a compilation of ALL the officially released deathmatch maps for Unreal, modified minimally for UT functionality. Conversions are all very well... I have done a few myself that are not listed above... but they tend to change the map significantly, and sometimes what you really want to do is boot up the original and play it in UT without all these changes.

Sure, you can just copy the original across and run it in UT... but if you have music switched on you'll get the UT menu music (yuck), and while UT may convert the weapons from Unreal weapons to UT weapons, the maps will not work with weapon & item-changing mods.

So here, I have brought together all of the maps from Unreal, Fusion map pack and the 3dfx demo (the 3dfx demo included some DM maps not in the retail release). I also included versions of the great Return to Na Pali DM maps that are modified to work in UT. All include UT music choices and screenshots for the map selection menu, and are prefixed DMU-Mapname to keep them listed separately in the UT DM map list. All items have been replaced MANUALLY to provide UT mod functionality. The maps also have rough player loads figured out by me :P .

I followed the standard item replacement system:

Automag -> second Enforcer, Stinger -> Pulse Gun, ASMD -> Shock Rifle, Eightball -> Rocket Launcher, Flak Cannon -> UT Flak Cannon, Razorjack -> Ripper, GES Biorifle -> UT Biorifle, Rifle -> Sniper Rifle, Minigun -> UT Minigun. All ammo replaced as appropriate. Dispersion Pistol Powerups, for lack of a better conversion, are replaced with Health Vials. All Health and Armour items are converted as you would expect, and powerups too. Misc. things like Voice Boxes have been replaced with Health Vials, although Accoustic Dampeners remain :) .

With the Return to Na Pali maps, I have used my initiative to convert the RtNP weapons and ammo... generally it is fairly appropriate.

Ok... now for the good part, the maps! Here they are listed in alphabetical order, with any appropriate info.

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Map: DMU-Ariza
Source: Unreal
By: Myscha the Sled Dog
Player load: 4-12
Music: Wheels.umx

Description: Good old Ariza :) . This map has a number of separate areas. There is an outdoor valley with ramps and platforms that is good for long range fragging; sniping spots and weapons are provided. Inside, there are two ways up to a raised area outside. One is by a fast but unpopular lift, and the other is by jumping up a low gravity area via a Flak Cannon and a Keg'o'Health. Your reward up top can include a Shield Belt and an Invisibility powerup, if someone else hasn't taken them already ;) .

Extra modifications: BOTS! The bots in the original well... sucked. They got hung up everywhere, never went for the Flak, Belt or Invis... and were generally pants :) . With extensive implementation of jump points they now use all the real-estate so expect a more competitive game.

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Map: DMU-Athena
Source: Return to Na Pali
By: Mick "VerMoorD" Beard
Player load: 2-6
Music: Colossus.umx

Description: The nice looking Athena by popular Unreal mapper VerMoorD, included as part of the Return to Na Pali package, is a compact temple themed map. Good for duels or small free for alls. Bots do get hung up in the pool and don't go for the Shield Belt as a general rule (said belt is accessed by crossing beams over lava in a cave at one end of the map), but still manage to be very competitive opponents. A map that in duel tends to go in sprees, equipped with extra powerful guns because of the weapon replacements :) .

Extra modifications: No significant changes.

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Map: DMU-BayC
Source: Unreal 3dfx Demo
By: Myscha the Sled Dog
Player load: 3-6
Music: Nether.umx

Description: Another typical Myscha deathmatch decayed space ship kind of map. This map, set in some kind of cargo storage area, is split up into definite areas and thus lacks flow, but plays surprisingly well none the less. Bots understand the map since there is nothing too complicated, although I have had tougher games. Make sure you go for that Shield Belt - operate a control panel to open the force field :-) . An ASMD Shockrifle over a deathtrap adds spice, although the trap doesn't often come into play.

Extra modifications: No significant changes.

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Map: DMU-Creek
Source: Unreal 3dfx Demo
By: Cliff Bleszinski
Player load: 3-6
Music: Enigma.umx

Description: The "Blood Creek", as it is called, is an attractively styled old-world temple map. It has typical wooden platforms suspended above the main rooms, trademarked it seems by CliffyB for ancient themed maps, that provide good Z-axis opportunities. In the level entry text, Cliff claims that "This doesn't really work but Tim left it in the game anyways". True it's not the smoothest flowing deathmatch I've ever played, but it looks damned cool ;-) . Powerful guns and the belt are in the raised areas so be sure to go up and get them. A damage amp is to be found underwater in a side room.

Extra modifications: No significant changes.

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Map: DMU-Curse
Source: Unreal
By: Cliff Bleszinski
Player load: 4-8
Music: Course.umx

Description: Everybody who knows UT knows Dm-Curse][. While not quite such a "definitive" map as Dm-Deck16][, the Curse][ conversion from Unreal is still a very popular map. However, in making Curse][, CliffyB knocked several holes in the map that didn't used to be there. DMU-Curse plays like the original... and it's quite different. Still look for the belt at the top of the lift from the big corridor though!

Extra modifications: No significant changes.

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Map: DMU-Cybrosis
Source: Fusion map pack
By: Alan Willard
Player load: 3-8
Music: Seeker.umx

Description: Alan Willard's only released contribution to the original game was this map Cybrosis in the Fusion pack. A Skaarj-themed level, it is dominated by its numerous Flak Cannons. Another focal point is the Invisibility on a raised balcony at one end of the map. Note that this map is very different from the UT Bonus Pack's Cybrosis][... although I prefer this one! Note the blue swirly squares at the Invis end of the map are bounce pads to the gear above.

Extra modifications: The bounce pads stopped working when I rebuilt the map in UnrealEd 432... they were done with gravity zones I think... so I replaced them with the kickers from Cybrosis][. I also added bot support for them, so the bots will use that gear now.

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Map: DMU-Daybreak
Source: Return to Na Pali
By: Nivlek
Player load: 2-5
Music: Lock.umx

Description: The distractingly beautiful Daybreak is set in a small Nali building of some kind that reminds me of the Cellars at Dasa Pass with its choice of textures and flooded tunnels beneath... however it's much better than them :P . A tight map where you are likely to be ambushed turning corners down narrow corridors... you will also find yourself wading through pipes and patrolling the attic areas (where a lot of good guns can be found, as well as the belt). Plenty of Z-axis opportunities too. Great map!

Extra modifications: No significant changes.

---------
Map: DMU-Deathfan
Source: Unreal
By: Myscha the Sled Dog
Player load: 2-5
Music: Mech8.umx

Description: The frantic Deathfan is an arena-style map. A single room dominated by the supplied weapons the Ripper, ASMD Shock Rifle and Sniper Rifle. Headshots and spam aplenty! The only health to be had is a Keg on a central platform suspended over a deadly spinning fan. Fall off any of the walkways around the room and you could end up being minced. The wise might be well advised to stick to the safe balconies to either side with the rifles on... although the design of these areas means that ricocheting Ripper blades are a common cause of death. I recommend you practice your Shock combos ;-) .

Extra modifications: No significant changes.

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Map: DMU-Deck16
Source: Unreal
By: Myscha the Sled Dog
Player load: 3-16
Music: Godown.umx

Description: Much like DM-Curse][, every self-respecting UT player knows DM-Deck16][... but this is the real Deck16 :P . Less connective than Deck16][ due to the absence of the Redeemer teleport, but still a kickass multi-level map with numerous Z-axis opportunities. It may not be the most beautiful map ever but it has the gameplay and that is what matters :) . Be sure to go for the Shield Belt suspended over the slime for a tactical advantage, and watch for snipers up top.

Extra modifications: No significant changes.

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Map: DMU-Elsinore
Source: Unreal
By: Cliff Bleszinski
Player load: 3-8
Music: Organic.umx

Description: The Nali fortress of Elsinore presents a number of different fighting environments but a lot of combat will take place in the winding corridors that connect various areas. A valuable suit of armour is located on the lower level of a central lava room, and a useful Keg'o'health is found on a rock in an outer room. There's a damage amplifier in an underwater passage to add a bit of chaos!

Extra modifications: No significant changes.

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Map: DMU-Fith
Source: Unreal
By: Cliff Bleszinski
Player load: 2-5
Music: Phantom.umx

Description: Fire in the hole... shoot the engine core control in this small arena type map five times, and huge explosions will shake the whole map, killing any players unfortunate enough to be in the way. Items are located in outer tunnels and on balconies. There are some useful powerups in water pipes beneath the map but I haven't figured out how to get at them yet!

Extra modifications: No significant changes.

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Map: DMU-Hazard
Source: Return to Na Pali
By: Mick "VerMoorD" Beard
Player load: 4-12
Music: Strider.umx

Description: The "Hazard" mining facility is a large map capable of accommodating a generous number of players. A neat gimmick is a room containing a Rocket Launcher, ammo and Armour that sets off an alarm whenever anyone enters. If a button is pressed elsewhere in the map, anyone in this chamber will be plunged into slime! The main focus though is the combat and you'll get plenty of it. Grab a belt by a jump from the bridge in the blue lit room.

Extra modifications: No significant changes.

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Map: DMU-Healpod
Source: Unreal
By: Cliff Bleszinski
Player load: 3-8
Music: Suprfist.umx

Description: Classic level... basic combat but with the feature that (almost) the only source of health in the map is the green "HealPod" in the centre of the main multi-level room. Stand in there to heal at your peril... if either of the two nearby buttons are pressed, you will be squished :) . Doesn't look too beautiful but will get you a good frag!

Extra modifications: No significant changes.

---------
Map: DMU-Krazy
Source: Unreal 3dfx demo
By: Shane Caudle
Player load: 3-8
Music: Skyward.umx

Description: "Krazy" focuses around a central multi-level room with bridges and passages providing the powerful items. Fast ascension up the room is achieved by flying up ventilator shafts propelled by the air currents... you will need to use these to get about. Nab the Rocket Launcher from the central raised passage, and watch out for people with the belt and amp descending from above.

Extra modifications: The gravityzone methods used in the original to create the vent shafts didn't work in UT, so I did something with kickers. Getting the bots to understand these was a bitch, but I managed to get them using one of the vents - the bots will jump up it but require the Translocator to fully execute the move. So enable it :P . Bot support for this map is generally poor but it's a tough one to path.

---------
Map: DMU-Letting
Source: Fusion map pack
By: Myscha the Sled Dog
Player load: 2-5
Music: Firebr.umx

Description: This tall single room arena will see rockets flying about in all directions, and sludge raining down from above. Take the teleport from the balcony to the Shield Belt if you will, but watch out for people activating a crusher from below. Use that Shock Rifle if you run out for rockets :-) .

Extra modifications: No significant changes.

---------
Map: DMU-Loxi
Source: Fusion map pack
By: Cliff Bleszinski
Player load: 4-12
Music: Mission.umx

Description: This map will remind you of Elsinore and Curse. One of the better Fusion maps, Loxi is a cool Nali fortification... with some very hot lava! A Shield Belt and a stash of ammo is accessed by crossing a precarious beam over one of these hot pools, so watch out for shock combos as you go for it. Take lifts up to the top to find the Keg'o'health on another raised beam.

Extra modifications: No significant changes.

---------
Map: DMU-Mojo
Source: Fusion map pack
By: Cliff Bleszinski
Player load: 4-12
Music: Saveme.umx

Description: The sucky Mojo joins the collection and it probably still sucks :) ... but you should still get the action as you visit this ancient castle-themed map. Powerful guns are on the raised wooden balconies, while armour and the Keg are on the lower levels. The Shield Belt is in a side room with stairs to a balcony - in this map it helps you a lot.

Extra modifications: No significant changes.

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Map: DMU-Morbias
Source: Unreal
By: Myscha the Sled Dog
Player load: 2-5
Music: Run.umx

Description: A simple two-level arena with Rocket Launchers as the only weapon provided. Expect a truly mad game with any more than a few players! It doesn't look as cool as Morbias][ from UT, but is included here for completeness.

Extra modifications: No significant changes.

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Map: DMU-Radikus
Source: Unreal
By: Shane Caudle
Player load: 4-12
Music: Razor-ub.umx

Description: Shane Caudle's dimly lit Nali palace returns in all its purple glory! A sprawling, confusing map laced with bright coloured portals, but the action still comes thick and fast. When going for the Shield Belt, beware people pressing the nearby button and plunging you into hot lava. Great stuff :) . The Shock Combo is a powerful move on this map so exploit it to the full.

Extra modifications: No significant changes.

---------
Map: DMU-Shrapnel
Source: Fusion map pack
By: Cliff Bleszinski
Player load: 3-8
Music: Botpck10.umx

Description: I never liked the original Shrapnel, preferring Shrapnel][ from the UT Bonus Pack. However, for fans of the original, here it is! It's a medium sized map (pretty typical) with fairly basic combat. A Shield Belt is on a raised platform in an arched room, accessed by a lift.

Extra modifications: No significant changes.

---------
Map: DMU-Stomp
Source: Return to Na Pali
By: Warren Marshall
Player load: 2-5
Music: Cannon.umx

Description: Warren Marshall's compact explosives-dominated castle map returns for UT. In the absence of the Return to Na Pali Grenade Launcher and Rocket Launcher, the focus of the map is no longer so clear with substitutions I have made but it remains good for small free for alls or duels. 

Extra modifications: No significant changes.

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Map: DMU-SunSpeak
Source: Return to Na Pali
By: Nivlek
Player load: 4-8
Music: UnWorld2.umx

Description: This great-looking temple map stands out with its use of water and raised balconies to create an unusual environment with many Z-axis opportunities. I tend to get distracted by the coolness of the visuals and not get any frags... I strongly advise against doing this :) . There is a Shield Belt on a beam on the upper level that you should keep an eye out for. There's also armour accessed by an underwater tunnel.

Extra modifications: No significant changes.

---------
Map: DMU-Terra
Source: Return to Na Pali
By: Nivlek
Player load: 3-12
Music: Botmca9.umx

Description: The only deathmatch level I know that is set in the typical Nali planet outdoor style, complete with NyLeve's Falls / Edge of Na Pali-esque mining bunkers, this map looks cool and playes uniquely too. Bots don't do the best but that's more down to the design of the map than anything else. The Invis is well hidden on a pillar light fitting accessed from above... look out for it, as well as the belt on top of a boulder in a pool outside.

Extra modifications: No significant changes.

---------
Map: DMU-Tundra
Source: Unreal
By: Myscha the Sled Dog
Player load: 3-8
Music: Foregone.umx

Description: Myscha's superb deathmatch map returns looking for more carnage. There is not much to be said about Tundra other than don't waste your time visiting that well. If you want a Shockrifle, get it from the pools in the ice cave instead. And watch out for Rocket campers in the tower or on the cliffs.

Extra modifications: I had to very slightly tweak the cliff geometry at the back to get rid of a clipping problem that cropped up when I rebuilt in UT 436, but it doesn't notice!

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Map: DMU-Twilight
Source: Fusion map pack
By: Jeremy War / Cliff Bleszinski
Player load: 6-16
Music: Savemeg.umx

Description: The largest map of the lot is Jeremy War's sprawling mansion map that is styled somewhere between a Nali skytown and a continental European villa :) . You will get lost for sure but it doesn't matter as there are guns aplenty (several of each type) and with enough players / bots something is sure to happen!

Extra modifications: No significant changes.