UNLD 'Nocturnal' MAP PACK for Unreal Tournament 


Developed by: U.N.real Level Design (U.N.L.D) 

Useful Web Links: 
http://www.master-builder.org.uk/Unreal 
Visit our website for latest updates, news on new projects and much more. 

http://www.master-builder.org.uk/phpBB2 
Want to get in touch with UNLD? The forum welcomes you. 

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Installation Notes for the Map pack 


This map pack consists of the following two files which need to be extracted to a tempory folder & then run In order to sucessfully Install the pack:


UNLD-Nocturnal(MapPack).UMOD

ReGen200.UMOD


If you are having problems installing the map pack, or you just want to tell us what you feel about the maps, please contact us at our forums. 
http://www.master-builder.org.uk/phpBB2 



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Introduction 
Thanks for downloading the UNLD 'Nocturnal' map pack. The idea was conceived in October 2001, but Real Life [TM] has hit us at various points in time.  Better late than never, eh?

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The Levels (in no particular order): 

Casa Loma 

Title : Casa Loma 
Author : Ken "Smeerkat" Hwang 
Version : 1.0 
Filename : DM-UNLD-Casa-Loma.unr 
Release Date : May 2002 
Email Address : hwangken@netscape.net 
Web Page : http://www.kens.net/ 
Required Files : chess.u   -AND-  installation of ReGen200.umod

Description : Inspired by a Canadian historic landmark, Casa Loma in Toronto, Ontario. To see the real thing, check out this url: http://www.casaloma.org/. More influenced by the great Action Half-Life map, 'bananamans' by Banana. 

Other levels by author : DM-ABC-Peanuts, DM-AfterDark, DM-Gozers, DM-Green_Pants, DM-LeCook (aka DM-Moonraker), DM-ReGen-Glow][, CTF-AusUT_Deagle, SH-AfterDark. 


Notes

You must install the ReGen200.umod.  To do this, place the .umod file in your C:\UnrealTournament folder.  Then double-click on it.
 
This map includes textures distributed in the official Max Payne Texture pack by Remedy Entertainment.  If you are a mapper, and would like to see all the textures, download the 43 MB file here: http://insanepayne.gamereactor.net/textures.htm 

"The textures in these files are property of Remedy Entertainment Ltd., and can be used only as long as the work is recognized as original artwork by Remedy, and no financial profit is made in the process." 


Author's Notes 
Please see "Special Thanks" section for all contributors. 
Any similarity to the real Casa Loma is highly unlikely. 
Pool table textures from CTF-PoolTable. 
Bath texture from DM-Bathroom. 
Chessboard inspired by two things: (1) Action Half-Life map "bananamans", (2) Prisoner episode "Checkmate" (see jpg included in this zip) 
Hint: seven serpent spirits haunt the mansion. If you disturb all seven of them, they will unleash the serpent god's ultimate weapon of destruction!  

Storyline 
During the first half of the 24th century, Angus Drakon was the fiercest warrior who ever fought in the New Earth Government's 'Grand Tournament'. It seemed like he never aged; rumors circulated that he gained supernatural powers after an encounter with the Nak'ash, a mysterious alien race of serpentine creatures. He regularly defeated the Liandri-appointed Xan warriors in tournaments, but refused to become 'Xan' himself. 
In 2361, Drakon retired from tournament fighting. Using the healthy profits from his victories, he built himself a secluded mansion on the Nak'ash homeworld. He made many enemies in the New Earth Government, and in 2367 the NEG sent their finest warriors to Nak'ash for one final, bloody battle. 

Special Thanks 
Spin (moderator of Tactical Ops Mapping Forum) for the toilet. Seriously! 
OldGrandad (t.com Mapping Forum) for the special custom monk sound 
slugofdeath (INA forum) for the chess pieces. [chess.u] 
SCOPE (CiogO, INA) for the beveled serpent brush, and feedback. 
LordofStars (INA forum) for the ladder texture. 
COME in or get OUT ( http://www.planetunreal.com/ciogo ) for all their support. You rocked! 
Kromm - for all of his feedback, on all of my maps. MVP of my beta testing team. 
INA Forum members: Dr Slue, Wallace, Shobokhan, Unreal_Builder, _Kolaa, ]LoRE[, WillVaughn, LordofStars, Mordax, for their feedback 
StoneViper (Nali City Mapping forum), for brutally honest feedback (it's what I wanted) 
T.com Forum members: Sett 
Unreal Core ( http://www.planetunreal.com/unrealcore ) 
DHR Clan - for beta testing, and laughs: AfterDark, Deagle, Drake, FreeFall, Gozer, Ikaris, King_Dong, LeCook, Peanut, SaKa. 
List of tutorials (links): http://www.geocities.com/techbota/tutorials.html 
U.N.real Level Design team (Anand, Rob, Matt, the G.o.a.T.) - for doing a reality check on this map, and providing some tips along the way, esp. in the early stages. 

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Epitaph 

Title: Epitaph 
Author : Rob 'Master Builder' Parker 
Version : 1.00 
Filename : DM-UNLD-Epitaph.unr 
Release Date : 15/5/02 
Email address : robertwilliamparker@mrwhibble.freeserve.co.uk 
Required files: Epitaph_Decor.u, UNLD_Gothic_Pickups.u and Epitaph_SoundFx.uax 
Other levels by author: DM-GothRock, DM-Ruins, CTF-Forsaken! 

Special Thanks 
SeanBoy for letting me use textures from his excellent map.  
Spanky for also helping me out with textures by providing the much needed Tudor look I was after.  
All of the guys who hang out on the Infogrames editing forum who helped playtest & provide me with valuable feedback & Ideas.  
And lastly but just as important the G.o.a.T, Anand, Smeerkat, Everyone. (In no particular order!) 

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Gothic Rooftop 

Title: Gothic Rooftop 
Author : Johan "the G.o.a.T" Grégoire 
Version : 1.00 
Filename : DM-UNLD-GothicRooftop.unr 
Release Date: May 14th 2002 
Email Address : the_GOAT@softhome.net 
Required files : Epitaph_Decor.u, UNLD_Gothic_Pickups.u and Epitaph_SoundFx.uax. 
Known bugs : Lighting on some movers. UT's voice taunts get cut off because of the lightning storm. 
Other levels by author: DM-Doom][-1, DM-Doom][-7, DM-Doom][-18, DM-GOAT_EgyptianArena, DM-ProductionLine(Beta1) 

Special Thanks 
My Beta-testers (in no particular order): Yamaneko, Revoverdr|ve, Goldabar, Hsoolien, Shinigami, The Alien and Lode. I hope I haven't forgotten anyone. 
All members of U.N.real Level Design (Anand, Rob, Matt, Smeerkat). 

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Venom 

Title: -Venom- 
Version: 1.00 
Release date: 25 May 2002 
Filename: DM-UNLD-Venom.unr 
Author: Anand 'Chthon' 
E-mail: anand_rajan1@hotmail.com 
Required Files: The following .u files are needed: - bulb 
bulb2, bulb5, wire1, lamppost2, UNLDBarrel1, UNLDBarrel2, UNLDSpotLamp2, UNLDWallLight, UNLDSwitchbox. Texture files: e2hfx.utx, e5hfx.utx, chthonpack1.utx are included with the zip file. Sgtech1.utx and righrig.utx are also needed to play this map. 
Other Maps: DM-Stricken 

Known Bugs: 
The lone lift in the level doesnt make any sounds! I couldnt figure out why 
The node/poly counts remain within respectable limits inside all the corridors and passageways. But the counters start going crazy in the outside areas. 
If you see a whole lot of *.u files to be sent to your /System folder in the map pack, that's my fault. 

Construction Details 
Base: None 
Construction Time: 2 months 1-2 hrs/day. 

Thanks to: 
Smeerkat, GoaT, Rob, and Matt. 
evillair of planetquake.com/hfx for the great texture sets 
Remedy, for their excellent RM-Remedy texture set from Max Payne 
Chris 'Plutonic' Blundell, for 'flouro1', a light source mesh from his 'CTF-Antagonism' 
Mychaeel, for his excellent 'Meshmaker' tool. 
The regulars at Infogrames and Tournament.com for feedback and encouragement 

Notes 
This is my third UT map. This map has undergone many changes from the point where it was conceived. The map is named after the Venom Gun in Return to Castle Wolfenstein. The Venom Gun and the Paratrooper Assault rifle in RtCW are among the best weapons ever made. 


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Nocturnal

Mapname: DM-UNLD-Nocturnal
Author:    Matt 'Everyone' Sweeney
Type: Deathmatch, Team Deathmatch
Players: 2-6
Build time: whoa... lost track around the third or fourth week. many delays.
Special Files: Only the music track: Fifth.umx

Authors notes: This map was specifically designed for 1v1 Tourney style play... But I personally enjoy a bit more mayhem, so I play with 2v2 or occasionally 3v3 (my favorite mode being 2v2 TDM).
I really did this entire project by myself... but I'd still like to thank the entire UNLD team for being such swell fellows. Smeerkat, Rob!, GOAT, Anand, and Phox, you're all great team-mates, and I tremble at the thought of future projects involving UT2k3. :o) 


The Items 
All of the standard UT-powerups (health, shieldbelt,...) have been changed to suit the theme of the pack more. Underneath you'll find a list of the UT-powerups and by what they have been replaced in this mappack. 

Original UT Power-up Gothic Mappack Replacement Description 
Armor - Shield 
Damage Amplifier - Damage Amulet 
Healthvial - Golden Goblet 
Invisibility - Invisibility Amulet 
Medbox - Golden Diamond Goblet 
Healthpack - Barrel of Health 
Shieldbelt - Golden Cross 
Thighpads - Thighpads 

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Extra Credits 
Tim Sweeney, Iceman, Mychaeel for answering some scripting questions. 

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These levels are copyrighted by their respective Authors. 

Authors may not NOT use these levels as a base to build additional levels. Thes maps may NOT be modified in any way without the author's express, written permission. You are NOT allowed to commercially exploit these levels, i.e. put them on a CD or any other electronic medium that is sold for money without our explicit permission! This INCLUDES putting them on ftp.cdrom.com which have a tendency to do just as such or any other major ftp that bundles cd-roms out of what they carry. 

You MAY distribute these levels through any electronic network (internet, FIDO, local BBS etc.), provided you include this readme and leave the archive intact. 

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners. 

UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners. 