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 DM-XC-EpicTownV2 
 by Rob 'FraGnBraG' Burns
 ReadMe File for Unreal Tournament
 Release Date: Jan 07 2013
 
 *** BUILT FOR THE "UT99.ORG 2012 XMAS MAPPING CONTEST" ***

***DISCLAIMER*** 
This map merges together UT99 game content in a fun Tribute to the 
developers of UT. EpicTown was created with no collaboration with or 
endorsement by Epic Games or any of their former or current employees 
or contractors. Any custom textures or modified versions of UT product 
textures that are presented in Epic Town as corporate logos are entirely 
ficticious work and are not meant to represent any real companies. 
- Rob Burns   
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TITLE:          DM-XC-EpicTownV2
Filename:       DM-XC-EpicTownV2.zip
Version:        Version #2 
Player load:    16 - 24
Last Update:    Jan 07 2013
Author:         Rob 'FraGnBraG' Burns

**** IMPORTANT NOTE ****

THIS IS THE COMPLETED VERSION #2 EPIC-TOWN MAP... WAY BETTER THAN VERSION #1  

VERSI0N #2 FIXES 99% OF THE V1 BUGS, AND IS A FINISHED MAP !!!!

Thanks
FnB

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 IMPORTANT NOTES:
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INTENDED UT RENDERING DRIVER : 
OpenGL (UTGLR32) or later 
Late model D3D driver should be ok 

INTENDED UT BRIGHTNESS SETTING : 
5/10 (Press "F11" key when in-game).

eMail Address: Fragnbrag@gmail.com

Website: http://sites.google.com/site/fragnbrag/

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 DESCRIPTION:  
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 *** BUILT FOR THE "UT99.ORG 2012 XMAS MAPPING CONTEST" ***

This is a TRIBUTE "MASH-UP" of Epic Games product maps: 
CTF-HIGH, DM-CRANES, DOM-CIDOM, DOM-CONDEMNED, DM-FETID, DM-STALWART-XL
with lots of additional stuff added by FraGnBraG...

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 Play Information
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Game: Unreal Tournament
Level Name: DM-XC-EpicTownV2
Game Type: deathmatch, team deathmatch, LMS
Botmatch: Yes
Single Player: No
Teamplay: Yes, if you want
Difficulty Settings: Only For Bots
Custom Textures: Lots, see MyLevel
New Sounds: No
Custom Music: No - uses ORGANIC.umx from UT99.
Mods/Mutators: NONE embedded
# of Players: 16 - 24 

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 Inventory
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hmm... lots and lots of stuff - enough for up to 32 players.

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 Construction
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Base: Experimental "MASH-UP" of Epic Games product maps: 
CTF-HIGH, DM-CRANES, DOM-CIDOM, DOM-CONDEMNED, DM-FETID, DM-STALWART-XL.

YES, THIS WAS A VERY >>>>CRAZY<<<< IDEA, LOL - BUT IT  W-O-R-K-S :p

Build Info/History:  
Version #1 = INCOMPLETED CONTEST MAP, unfinished and full of bugs :(
Version #2 = (this map) approx two whole weeks of extra work, and a full BETA test
from expert mappers !!! 

Editor(s) Used: UnrealEd2, PaintShop pro, PhotoShop

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 Mods/Mutators
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None, this time ;) 

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 Installation
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Unzip the DM-XC-EpicTownV2.zip file and place *.unr in your
Unreal Tournament/Maps directory, then either doubleclick on it,
or type 'open DM-XC-EpicTownV2' in the console or select the Map
in  a Botmatch or an Internet game.

*.unr files go in Maps/
*.utx files go in Textures/
*.umx files go in Music/
*.uax files go in Sounds/
*.u *.int *.ini files go in System/

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 Additional files:
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LPDecoTex01.utx
LPSigns01.utx

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 CREDITS:
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Many thanks to UT99.org for having a fun mapping contest in these later years 
of Unreal Tournament 99 :) The great old game lives on! 

- Many thanks to all The Epic mappers because they contributed to one 
  of the greatest video games ever made that is still being played by old 
  and new players 13 years after release!!! 
  
**** Note regarding imported MyLevel textures - The texture names actually have 
     the authors ID in them, so hopefully that covers anyone I forget to 
	 credit ****  

Many thanks to:
	 
- Chris Plutonic Blundell for textures and texture-bases

- Rich Akuma Eastwood for textures and texture-bases

- The PhotoRealistic web-site for textures and texture-bases

- Creavion for some Unreal2 and UT2004 textures I used as bases in composites

- KingMango, for the road textures 

- AngelHeart for the "LP" meshes and textures used, and for some bstreet textures, 
  like a few store fronts and some other stuff as well ... 
  
- PaperCoffee for the amazing Contest banner graphics and contest promo artwork 

- I made (rather quickly, heh) a shitload of signs and other various graphics and 
  composites for this contest map, plus used several other "FNB" textures. These 
  all have "rb" or "fnb" in the name and are free to use by other mappers as long as 
  they are imported into MYLEVEL and are NOT RE-NAMED. 
  
TESTERS: 

Nick 'Tomcat' Burns - thank you for the many suggestions (and smart remarks ;)

Swanky - special thanks to for the generous feedback and critique, and for understanding 
         this experimental monster for what it is :) I made most of the recommended changes. 
		 
MEAT   - thanks for the practical assessment. 

Jaypeezy - thanks for the suggestion on fixing the recurring death zone in the "High" tower.
      I ended up making those changes (and also had to change a whole lot more before it finally 
	  became stable, lol)

DeathoX8 - lastly, extreme thank you for the amazingly detailed analysis and feedback on both V1 
      and the V2 beta. Pretty much made all recommended changes and bug-fixes suggested.  I did
	  fill the map with DVTs for the crazy number of ambush-points, but these sadly failed to 
	  work - so i ripped them all out and deleted several ambush points. Weirdly, the BOTs would
	  more frequently take up sniper positions on occasion, but like you pointed out this was 
	  likely due to the adjusted weapon placements and the fact that all player-starts in the 
	  map work reliably now (I zoned each one, heh).
	  

UT99.ORG CONTEST PEOPLE:
        
Many thanks specifically to genMokai, for ut99.org contest site administration and 
to PaperCoffee for the support and excellent contest artwork - fantastic banner. 
Thanks to Jack Griffon for hosting the contest maps on his server, to Dr.Flay for 
collecting and mirroring the contest mapper's map downloads, and for FireFly for 
judging the contest. Also thanks to GEx, Editor Dave, and Feralidragon for their efforts 
as well. Lastly thanks goes to ASLYE702 who actually started the whole idea of havng a 
contest at UT99.org in the first place :) All that followed led to the UT99.org 2012 Xmas 
mapping comp.

Well that's it - Hopefully I haven't forgotten anyone.	  

Cheers
FNB

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 Other Levels By Author:
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Lots... For more info on FNB mapping projects, please visit 

	http://sites.google.com/site/fragnbrag/.

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 Copyright / Permissions
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=======================================
This level is (in part) copyright by Rob 'FraGnBraG' Burns 2012, 2013.
If authors use this level as a base to build additional levels then 
they are absolutely insane and the map will explode into a million HOMs.
=======================================
You are NOT allowed to commercially exploit this level, i.e. put it
on a CD or any other electronic medium that is sold for money without
my explicit permission! You MAY distribute this level through any
electronic network (internet
(web/ftp), FIDO, local BBS etc.), provided you include this file and
leave the archive intact.

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed
by GT Interactive Software, Inc. under license. UNREAL and the UNREAL
logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.
UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved.
Distributed by GT Interactive Software, Inc. under license.
UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.

This ReadMe is BASED ON THE Template generated by UTReadMeTemplate.cgi
created by FuzzBuster for NaliCity.

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 COMMENTS AND SUGGESTIONS ARE ALWAYS WELCOME....
 HOPE YOU ENJOY THE MAP!
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FNB, Jan 07 2013

EOF

