Readme for NRMC_SerpentT for Unreal Tournament
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My entry for the UT99.Org No Rules Mapping Contest.

This is an unusual entry as it isn't primarily intended for use in UT99 but it can be run with Oldskool (that counts right?).

I've been planning for many years to rebuild / replace select levels from the original Unreal campaign.
Here is the first, it isn't 100% done but time is up for the contest.

This map (and mutator) replaces Demonlord's Lair (NaliLord.unr) with The Serpents Tail (NRMC_SerpentT.unr).

In Unreal (or Oldskool for UT99) simply start a new campaign with "ExpEM's Warlord Plus" mutator selected to play.

Every effort has been made to debug and have the level coop compatible.

Speed running ninjas can skip the boss fight.
If you can beat this map on difficulty 3 (without skipping the boss fight) please upload a vid on youtube :)

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A new warlord class has been written just for this map, the code of which is bastardised from the queen, titan and Unreal Evolution's warlord.

From the Warlord code:
//=============================================================================
// ExpEM_WarLord.
//
// Teleports to ExpEM_WarlordDest actors with bastardised Queen code.
//   -ExpEM_WarlordDest MUST have the same tag!
//   -This is to prevent multiple warlords from telefragging each other.
//
// Can teleport into combat, set orders to "TeleportIn". From bastardised Titan code.
//
// Can do an appearance and be destroyed, set orders to "TeleScare". Bastardised the "TeleportIn" code.
//
// Heavy Attack, idea stolen from Unreal Evolution. Bastardised that code too.
//
// By Michael 'ExpEM' Nunn.
//=============================================================================

This warlord would probibly work well for monsterhunt maps too.
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               Title: The Serpent's Tail
            Filename: NRMC_SerpentT
              Author: Michael 'ExpEM' Nunn
        Release Date: 19/12/2021
         Last Update: 
             Version: 1


====================================================================================
Known issues:
---------
-None.

====================================================================================
Play Information
----------------

                Game: Unreal / Unreal Tournament (with Oldskool)
          Level Name: NRMC_SerpentT
           Game Type: Single Player / Coop
            Botmatch: No
       Single Player: Yes
            Teamplay: Yes
        New Textures: No
          New Sounds: Yes*
           New Music: No
        New Mutators: No
	    New Code: Yes**
                Mods: None

	*Sounds ripped from Unreal2.
	**Warlord stuff.


====================================================================================
Construction
------------

                Base: New.
          Build Time: 4 weeks?
   Ideal Playercount: N/A
      Editor(s) Used: Unreal 227 & UT 436.
          Known Bugs: 

====================================================================================
Installation
------------
Place the .unr into maps directory.
Place the .utx into textures directory.
Place the .umx into music directory.
Place the .uax into sound directory.
Place the .u into system directory.

====================================================================================
Copyright / Permissions
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This level is copyright 2021, by Michael 'ExpEM' Nunn.

Authors ARE WELCOME TO use this level as a base to build additional levels without explicit
permission from the Original Author, provided you include this file and credit me somewhere.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any 
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp), 
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

UnrealŪ Tournament (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by 
GT Interactive Software, Inc. under license. Unreal Tournament and the Unreal 
Tournament logo are registered trademarks of Epic Megagames, Inc. All other 
trademarks and trade names are properties of their respective owners.

