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Title                    : Rendezvous Point
Version                  : 1.2
Release Date             : December 18, 2021 (1.0), December 31, 2021 (1.2)
Author                   : Aspide
Email Address            : aspide1998@gmail.com
Description              : Assault map for UT99, part of the UT99.org 2021 No Rules Mapping Contest.
Other projects by author : A Friend In Need, MRCTF-RingsofSaturn and Marathon:Resurrection Patch 2.5
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--- Play Information ---
Game                    : UT99
New Sounds              : No
New Textures            : Yes (MyLevel)
New Music		: Yes
Known bugs              : See below.
--- Construction ---
Editor(s) used          : UnrealEd, GIMP, OpenMPT and Audacity.

Construction Time       : 42 days exactly. 10 days to make the 1.1 version, 1.2 was made in a day.


Installation 
------------

This map requires all the official bonus packs of UT99.

Open the files of each folder and put them in the folders that correspond in your game's directory:
  
      .unr	         in UT/maps
      .umx               in UT/music
      .u                 in UT/system

Also go to your UnrealTournament.ini find [Botpack.Assault] and set bNoMonsters to False. If you don't do this the map is unbeatable.


Changelog
------------
v 1.1:
-Fixed a pathnode issue in the yellow ship.
-Changed the ZoneInfo's location strings of the ships.
-Tweaked the name of the objectives in the ships.
-Enhanced the visuals when the convoy enters the planet.
-Added Kickers to help the bots so they don't get stuck on the caverns.
-More Kickers were added to prevent WarBoss to leave the fortress (he still can but it's very rare for that to happen)
-Replaced BlackHoleSunscreen.umx with a new version that's more light in file size.
-Now the defending team cannot hurt WarBoss.

v 1.2:
-Fixed a problem with the jump pads angle, thanks to _21 for letting me know.


Extended description:
--------------------
STORY:

The ruthless WarBoss is one of the most feared creatures of the galaxy, his name only brings brutality and carnage. Many have tried to
destroy him, but none of them have suceded, however one group of mercenaries are about to get the biggest chance to wipe out WarBoss
once and for all. After a reconnaissance team was sent to a planet that could have connections to WarBoss's operations, the mercenaries
received a message from that team, not only their suspicions were correct, but that planet is WarBoss's stronghold. However the biggest
news is that WarBoss has found a magical amulet that will most likely give him supernatural powers, there is no time to call for help from
other organizations in the galaxy, WarBoss must be stop now and the only ones that can do it is the mercenaries. 


PERSONAL NOTES:

This map is my first multiplayer map for UT99 (MRCTF-RingsofSaturn doesn't count as that was M:R), and I had a lot of fun making it,
I really wanted to push myself to the limit with this one. Also I'm shock I manage to release this map before the deadline of the contest,
I'm not good at time management.... This map was made as a love letter to all the original maps of Assault from UT99, I took at least one
element of all those maps and put them in these one, actually the name of the map (Rendezvous Point) has a double meaning, because this map
is like a meeting of all of those maps.

Mappers only :
--------------------

If you are going to rebuild pathnodes in this map, you'll have to follow this instructions:

There are 6 movers that need to have geometry in order for pathnodes to be rebuilt successfully, you do this by right-clicking the mover,
then go to "Movers" and then press "Show Polys", however the mover has to be in the correct keyframe. To select keyframes right-click 
the mover, then go to "Movers" and you'll find Key 0, Key 1, etc. This is a list of the movers that you need to press "Show Polys" in the
respective keyframe:

     -Mover 107, keyframe 3 
     -Mover 111, keyframe 0
     -Mover  97, keyframe 1
     -Mover  99, keyframe 1
     -Mover  41, keyframe 1
     -Mover  40, keyframe 1

**Don't forget to return the movers to their original keyframes.

After that rebuild pathnodes only and you're done. If you're going to rebuild geometry or lighting, don't rebuild pathnodes or you'll have
to do the mover-keyframe-showpolys process all over again.

Known bugs :
--------------------

-Sometimes the bots on the attacking team don't bother to leave the ship at the beginning of the map, wait or kill them to fix this problem.
-After a spaceship has been captured, the attacking bots will get stuck inside of the ship for a short while. This is because of the 
 AssaultRandomizers.
-Very rarely the attacking bots will stop trying to destroy the chains, this is a UT99 glitch.
-If you are playing online, you need to set the orders of the attacking bots to attack or they will wonder around the map like idiots.
-If you shoot a projectile, then die and that projectile kills WarBoss, you won't get the points for finishing the map. (100 points)

Credits:
--------------------

-GIMP, where I made the modifications to the textures.
-OpenMPT and Audacity.
-UMake, I recompile code thanks to this guy.
-Music:

     -Black Hole Sunscreen, by Michiel van den Bos.
     -Pinball, by Purple Motion.

-ebd, for the code from Star Shoal Chronicles: Episode Infinity.
-Stefan Daniel Schwarz, for his code from AssaultBonusPack.
-UsAaR33, for the WeaponHolder code from Xidia.
-Scott Kircher, for his code from AS-SkaarjBase.
-Chris "Azathoth" Pryor, for the TeamScriptedPawn code.
-Team Vortex, for their code of WorkingTriggeredAmbientSound.
-shutterstock.com where I found the texture of the red planet.
-UT99.org for their support.
-GT Interactive.
-Epic Games and Digital Extremes for making Unreal.
-Anyone I'm missing.

Permissions : 
------------------------- 

You may not use this level as a base to build additional levels. You are not 
allowed to commercially exploit this level without the author(s) explicit consent. 
You may distribute this level through any electronic medium, as long as you do 
not charge any type of fee. You must also attach this text file with the level. 

Unreal (c) and the Unreal logo are the registered trademarks of Epic Games, 
Inc. Distributed under license by GT Software, Inc. All other (c) logos and 
trademarks are the properties of their respective owners. 

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