"Here is my submission:
CTF-NRMC-Hightown

I barely made it into the contest deadline, lets pray there are no bugs with the map :lol2:

Contest literally ends in an Hour from this post :lol2:. Unfortunately, I couldn't fully complete it to my satisfaction, however it is still in a playable state as an RC1, there will be future releases which will improve the map, feedback on bugreports is appreciated. Also, the fps performance is pretty bad and I had no time to improve it because of the deadline, so expect a lot of fps drops, if you use xOpenGL, the performance will be pretty bad. Do try to use the improved 469b OpenGL renderer, which has performance optimizations and can run the map smoothly.

Bot pathing is very primitive, I had to make it 30 minutes ago, but at least bots can grab and cap the flag. Sound effects are also missing and will be included in future releases.

Map was started September, hope you enjoy it! :thuup:

RC3 fixes
- Fixed missing map title description.
- Missing DoorSnd.uax package is now MyLeveled for the people that don't have it. (Thank you for letting me know esnesi!)

-RC4 fixes
- Fixed invisible walls glitches and collision bugs. (thanks to NuLL and subz for playtesting)
- Fixed Bot pathing issues (big thanks to Aspide for making them and helping me).
- Fixed "green" tinted textures on the house windows, which couple people had problems with because of the texture palette.

-RC5 fixes
- Fixed majority of the "green" light issues
- Slight texture and lighting fixes
- Added Kill Trigger on the fireplace
- Better optimization

-Final release
- Slight FPS improvements
- Custom music

-Final release V2
- Fixed custom music for default audio driver"

--Berserker