CTF-Space Knot

ReadMe for Unreal Tournament

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Title: CTF-Space Knot

Filename: ctf-knot.zip

Author: Hsoolien Sgarm

eMail Address: Hsoolien@planetunreal.com

Website URL: http://www.planetunreal.com/unrealcore

Release Date: Friday, January 25, 2002

Last Update: Friday, January 25, 2002

Version: 1.00

Credits: Thanks to thos who hang out at the UnrealEd forum at ina and the Mapping
forum a t.com

Other levels by author: This is my first released map

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Play Information

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Game: Unreal Tournament

Level Name: CTF-Space Knot

Game Type: UTCTF

Botmatch: Yes

Single Player: No

Teamplay: Yes

Difficulty Settings: Only For Bots

New Textures: Yes

New Sounds: No

New Music: No

New Mutators: No

Mods: No

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Construction

------------

Base: Original Map

Build Time: About 24 hours

Recommended # of Players: 4-12 (16 Playerstarts)

Editor(s) Used: UnrealEd, InfranView (to make mars into the blue moon)

Known Bugs: None

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Inventory

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Weapons: Pulse Blaster, ASMD Shock Rifle, Rocket Launcher

Armor and PowerUps: Health Packs, Anti Grav Boots, Health Vials, Armor

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Installation

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Unzip ctf-knot.zip

Store the *.unr file in your Unreal Tournament/Maps directory along with the others
(see guide below), then either doubleclick on it, or type

open CTF-Knot

in the console, or select the Map in a Botmatch or an Internet game.

Guide:

*.unr files go in Maps/

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Extended Description

--------------------

This was a brain fart, thus there is no story or theme 

Try this with a low gravity mutator, I set the gravity in the map to normal as I
think skipping over the center sucks, but others may not agree. 

I play this and all other levels with: 

Color Match 

Volatile Weapons/Ammo

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Author's Notes

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Things I learned: 

Bots love the minigun which is why it's not in this map 

Nowhere to run nowhere to hide, changes the entire game 

People don't like it when you think outside of the box, they feel there should be
sniper rifles, camping spots and a place to hide when you have the enemies flag and
your team is retrieving yours 

If you want to retexture this level, email me, I made it look as good as I can, but
when it comes down to it gameplay was my only objective, and this map has loads of
it. 

Gamers and mappers are two different kind of people, this map was made for gamers,
it runs well, but has techniques used that will pacify the mapper who would of said
"more decos/textures"

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Copyright / Permissions

-----------------------

This level is copyright 2001, by Korunemur Inc.

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author (Which I will probably give, so ask).

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp),
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT
Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.

UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL
TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.

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