CTF-SpaceKnot][

ReadMe for Unreal Tournament

----------------------------

Title: CTF-SpaceKnot][

Filename: ctf-knot2.zip

Author: HsoolienSgarm

eMail Address: hsoolien@planetunreal.com

Website URL: http://www.planetunreal.com/unrealcore/

Release Date: Friday, April 12, 2002

Last Update: Friday, April 12, 2002

Version: 2.00

Credits: Thanks go to StealthDP (www.stealthdp.com) for running the first version of
Knot and showing me all the flaws that were in it. Also thanks got to the staff of
Unreal Core for showing me additional problems

Other levels by author: Ctf-Space Knot

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Play Information

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Game: Unreal Tournament

Level Name: CTF-Space Knot ][

Game Type: UTCTF

Botmatch: Yes

Single Player: No

Teamplay: Yes

Difficulty Settings: Only For Bots

New Textures: No

New Sounds: No

New Music: No

New Mutators: No

Mods: No

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Construction

------------

Base: CTF-Knot

Build Time: Knot: 2-3 Days Knot ][ 2-3 weeks

Recommended # of Players: 4-12 (16 playerstarts)

Editor(s) Used: UnrealEd 2.0

Known Bugs: The teams symbols that are shadowed into the ground don't display well
on some video card/driver combinations. This seems to happen more often with older
vid cards, or those that run OpenGL

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Inventory

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Weapons: Pulse Blaster, ASMD Shock Rifle, Rocket Launcher

Armor and PowerUps: Invisibility, Anti Grav Boots, Health Vials, Armor

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Mods

----

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Installation

------------

Unzip ctf-knot2.zip

Store the *.unr file in your Unreal Tournament/Maps directory along with the others
(see guide below), then either doubleclick on it, or type

open CTF-SpaceKnot][

in the console, or select the Map in a Botmatch or an Internet game.

Guide:

*.unr files go in Maps/

*.utx files go in Textures/

*.umx files go in Music/

*.uax files go in Sounds/

*.u and *.int files go in System/

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Extended Description

--------------------

Its the same as the first, try playing with 6 peole 3 on each team, one flag runs,
one defens and one does roaming, the attacker should take the boots and the rocket
launcher, the defender the shockrifle, but who am I to say ;)

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Author's Notes

--------------

I went back and fixed everything that was not quite right with CTF-Knot, I took out
the spawn room, cause it encouraged spawn camping, redid weapon placement, made the
level more open with more ways up to the flag, yet managed to boost performance
(which goes to show what you can learn in 2 months and what happens when you take
the time to apply that learning) only 1 brush is the same as it was in CTF-Knot
though many share the same shape. There will be an extended description available of
what I did to upgrade the level available at www.planetunreal.com/unrealcore/ soon,
so check it out

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Copyright / Permissions

-----------------------

This level is copyright 2001, by HsoolienSgarm

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp),
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT
Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.

UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL
TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.

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