DM-Rockpost

ReadMe for Unreal Tournament

----------------------------

Title: DM-Rockpost

Filename: dm-rockpost.zip

Author: '-RD-'

eMail Address: sierrafreak@icqmail.com

Website URL:

Release Date: Thursday, January 30, 2002

Last Update: Thursday, January 31, 2002

Version: 1.01

Credits: Tournament.com and utassault.net forums for feedback with my problems and
beta's.Also big cheers to Quad for the
Quadshot(http://planetunreal.com/modsquad/asp/breviews.asp?326)and to Slick for
multiskybox script(http://www.planetunreal.com/slick/index.htm)Plus of course,
Blacksway(http://www.unreality.org/blacksway/),Lode(http://www.planetunreal.com/lode
/), Unrealed(http://www.planetunreal.com/unrealed/) and Birra
Brothers(http://www.birrabrothers.com/) for all the great tutorials that helped me
make this map

Other levels by author: None, this is my first :)

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Play Information

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Game: Unreal Tournament

Level Name: DM-Rockpost

Game Type: UTDeathMatch

Botmatch: Yes

Single Player: No

Teamplay: No

Difficulty Settings: Only For Bots

New Textures: No

New Sounds: No

New Music: No

New Mutators: Yes

Mods: No

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Construction

------------

Base: Original Map

Build Time: 1 month

Recommended # of Players: 2-8(think 4 is best)

Editor(s) Used: UnrealEd 2.0

Known Bugs: BSP-hole and unintended invisible barrier.

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Inventory

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Weapons: Flak Cannon, Ripper, Sniper Rifle, Enforcer, Pulse Blaster, Redeemer, GES
Bio Rifle, Other, ASMD Shock Rifle, Rocket Launcher

Armor and PowerUps: Thigh Pads, Invisibility, Health Packs, Shield Belt, Anti Grav
Boots, Health Vials, Damage Amplifier, Armor, Keg O' Health

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Mods

----

Quadshot(external zip file)

Quadshot is original Epic model that was left not working in game. Quad(check
credits) put the scripts together so now it's working great and the bots seem to
love it just as much as I :)

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Installation

------------

Unzip dm-rockpost.zip

Store the *.unr file in your Unreal Tournament/Maps directory along with the others
(see guide below), then either doubleclick on it, or type

open DM-Rockpost

in the console, or select the Map in a Botmatch or an Internet game.

Guide:

*.unr files go in Maps/

*.utx files go in Textures/

*.umx files go in Music/

*.uax files go in Sounds/

*.u and *.int files go in System/

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Extended Description

--------------------

Idea behind this map is that this compund is a deep space outpost located on a
planet called The Rock, made partially able to support life. Outpost is made for 3
people and there are quarters for each. Inside the rock there are two personal
rooms, a hallway and a hangar with 3 spacecars and a jumpgate to space(it works, try
it ;). Outside there's a generator and a communications bunker, a lake with
waterfall, some plants and rabbits and weapons. Map is pretty simple and bots know
their way around(almost better than me) so you can hopefully have fun offline too.
So there, enjoy! :)

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Author's Notes

--------------

When I first started this map I didn't really give much thought on gameplay. I just
wanted to practice mapping and see what I can do, if I could actually make my idea
come to life. It turned out ok I think, fps tends to drop here and there though(no
idea why) and I couldn't get rid of all the BSP problems I had. I did think about
moving around in the map in later part when making doors and lifts and I think I
didn't leave any too annoying parts anywhere. Especially the com-bunker is kinda
"cozy" in a way ;) Bot pathing was interesting to do, then again I always liked
Lemmings anyway(you know what I mean). They work ok now and they really love
Quadshot, they even load the barrels sometimes so when you see a bot with four
barrels up close you are most likely dead already...I really liked making this map
and surprisingly(to me at least) I like playing it too :) 

So this was my first and I'm pretty sure more will follow so any feedback would be
more than welcome :)

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Copyright / Permissions

-----------------------

This level is copyright 2001, by '-RD-'

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp),
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT
Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.

UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL
TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.

====================================================================================

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