Rune Textured Map Pack
COMPILED BY: Deathbliss (deathbliss@yahoo.com)

9-5-2006
Renamed this and the WOT pack to Textured instead of Themed for clarity. Added the missing music file in this build - my apologies for this oversight.

9-3-2006
Changed my mind, and reverted to the original, unaltered vesion of DM-Darkness][. The goal of this map pack is to make levels run on the official Rune textures. This gives us a standard naming convention for all Rune themed maps, as it should be. Anyhow DM-Darkness][ is SERIOUSLY flawed. I wouldn't even try to play it in its current state. I encourage the author to fix it using the official Rune texture packages as his base. If someone else wants to volunteer to fix this, and can guarentee they will not alter the author's original vision, then go for it and let me know in the official thread. I will included the fixed version of the map with the next build of this pack. It's just that I decided that I need to focus on the main goal, not fixing maps. These two things are each a big project in and of themselves.

Issues in DM-Darkness][:
BSP error in upper walkway on one end.
BSP error in elevator shaft on one end.
Brush needs to be ordered to last at the upper exit of one side coridoor.
Skybox has a BSP error that has to be found and delt with, or the skybox has to be completely rebult from scratch following the exact settings and design of the original.

9-2-2006
I managed to figure out how to add DM-RuneThorstadt, but I could not get this to run on the default Rune textures, so I used MyLevel instead.

9-2-2006
Added DM-Darkness][ to the pack, but am very unhappy with my work :( My goal is to leave these maps unaltered, and to change only their texture reliance on the author's included version of Rune textures to the official Rune texture package names - that's was it. But this level had a BSP error in the skybox I could not for the life of me fix so I had to replace the skybox with another of the author's skyboxes. I also found a BSP error in the arch, so I made this semi-solid. I relay my apologies to Tronic, because I had to alter his map in order to get it to run properly.

9-2-2006
Added DM-Gorasoul to the pack. Tried to add DM-Darkness][ but am having bsp or texturing issues - don't know what it is exactly. a GREAT BIG thanks goes out to SabbathCat over at Unreal Playground for letting me know I could export a map as a .t3d file, close UED, start UED, load up the correct textures, and import the .t3d. I discovered I also have to have all sounds, music, and textures from the original map preloaded so I use two open instances of UED and I think I have the method down. Thanks again SabbathCat, Scourgem, and all the others who helped me over at UP!

9-1-2006
This project was started due to a low score on one of Tronic's maps I saw the other day at Nali City. The individual who left the comment stated that textures weren't showing up. Well back when I built the Quake 3 texture file to run various Quake 3 maps on I ran across other conflicts as well in WOT and Rune themed levels. Because I am a fan of Tronic's work, and don't wish his maps to be overlooked due to texturing issues, I have started this project, which will eventually fix all Unreal Tournament Rune theme map conflict issues. BUT I CAN'T DO IT ALONE - I NEED YOUR HELP!!!

Any tools that would allow me to find, replace, and/or re-name the textures and texture packages in an Unreal Tournament map would be geatly appreciated. If you can code such a tool it would aid greatly in this and all other similar projects. If you know of one and give me the program or a working download link this too will aid me. For my part I will go over all Rune themed maps I can find, and get these maps to work off the officially named Rune textures that came with the game. You can discuss this, post program suggestions as well as UT Rune themed map fix requests, here:
http://nucleus.planetunreal.gamespy.com/smf/index.php?topic=501

MAPLIST:
DM-Balor
DM-Gorasoul
DM-Darkness][
DM-RuneThorstadt

PLEASE NOTE!
I do not know every Rune themed map out there causing issues, so when you go to install this package BACK UP ANY TEXTURE PACKAGES IN YOUR TEXTURE DIRECTORY THAT HAVE THE SAME NAMES AS THE ONES INCLUDED IN THIS PACK SOMEWHERE! Then you should be able to safely install and run this. E-MAIL ME if you run across any Rune themed maps that run on conflicting same-name texture packs. Give me the name and a download location, and if I don't have this I will get it. fix it, and include it in the next build.

INSTALL:
.txt files into your UnrealTournament/Help folder
.unr files into your UnrealTournament/Maps folder
.umx files into your UnrealTournament/Music folder
.uax files into your UnrealTournament/Sounds folder
.u files into your UnrealTournament/System folder
.utx files into your UnrealTournament/Textures folder

The textures in this package come from the game Rune and are the copyrighted material of Human Head Studios, Take-Two Interactive, and Gathering of Developers. You should purchase this game before using any of these materials.