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Title             : Appalachian-Wonderland
Release Date      : 5-24-2001
Author            : Ruben “Silver Ibex” Hunt
Email Address     : silveribex@origami-tiger-clan.com


Installing
You know the drill soldier; files go in their respective folders. If you want to play this map as “Death Match” or "Domination", copy map and replace the “CTF” with a “DM” or "DOM". 

Adjust graphic settings till it looks like a bright sunny day, and then go have fun.



About   

(Head hunters I am looking for work in the gaming industry (even if it is just as a janitor), I can relocate to any place that isn’t biter cold, I will quickly learn to use any required programs, just as I taught myself how to use Ued, I am a highly motivated worker and skiled artist)  
 
After much experimenting I proudly present a daytime outdoor map that doesn’t feature lava, a barren blasted wasteland, or rows of stacked shipping cartons :D

Realizing UT’s limitations in regard to rendering photo realistic landscapes, I have instead tried to emulate the scenery as is found in most Resource Gathering/Empire Building strategy games, this is also why I chose to make the skybox look as it does (not everyone will like it, but until “Unreal2” if you want to run around wooded hillsides…)   

This level was designed to be played with real weapons mods so there are no weapons scattered about for pickup, use a mutator or arena for regular UT weapons (Capture the flag is about getting flags not running around looking for a more powerful weapon)

Sorry there are no roads between the farmhouses, the choice was between roads that looked nice or a few more bushes to hide behind, (besides roads don’t effect UT game play while foliage plays a major tactical role) 

There is support for bots, although a monster Lan party is where this map would really shine, if you have a slow system stay off the tops of the corner hills while looking diagonally across the map, you would just be sniper-bait anyways. 


This level features my own special “Sheet-Cube Tree” design that I arrived at after much hard work and experimenting; the advantage of this design is it has volume with minimum polygons.


Feel free to use these trees in your own maps, just remember to mention me in the Readme file. 


Contributions by others

Tractor model by Angel Hart (http://home.clara.net/jcfal/)

M2 Bradley Woodland Camo prefab by Luis "Midwinter" Gener

Skybox textures by Justin Fisher (downloaded from “The Wadfather – graphics for game players and game developers”  





Copyright / Permissions
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This level is (c)2001 by Ruben "Silver Ibex" Hunt.

Do what you like, just remember to give credit where credit is due. 

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

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UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.
