================================================================
Title                   : DM-INF-Slanska
Version                 : v1
Release Date            : 07-16-03
Filename                : DM-INF-Slanska.zip
Author(s)               : sudasana
Email Address           : sudasana@yahoo.com
Description             : An abandoned factory
Where to get this map   : http://www.combatmaps.de/; http://aidanwraith.tripod.com/
Other levels by author  : DM-INF-Blackwings
Additional Credits to   : Aidanwraith for playtesting, the INF team for a great mod.
================================================================


--- Play Information ---
Game                    : Infiltration
Level Name              : DM-INF-Slanska
Single Player           : Yes
Cooperative             : Yes
Deathmatch              : Yes
Difficulty Settings     : None
New Sounds              : No
New Graphics            : INF_Slanska.utx
NewUnrealScript         : No
External DLLs           : No
Known bugs              : Some minor bsp holes, nothing that should affect gameplay

--- Construction ---
Editor(s) used          : Ued2.0
Base                    : None
Construction Time       : Started a couple years ago, forgot about it, finished in past 2 weeks


Installation
------------
Place DM-INF-Slanska.unr into your \UnrealTournmaent\Infiltration\Maps directory.
Place INF_Slanska.utx into your \UnrealTournament\Infiltration\Textures directory.

****************************************************************************************************

*NOTE* *NOTE* Two extra texture packs are required for this map:

INF_Snowroad.utx and rt-maggot.utx, both availible at http://www.combatmaps.de/

Place both of these files into your \UnrealTournament\Infiltration\Textures directory.

****************************************************************************************************


Extended description:
--------------------

Based on an abandoned factory in poland. (http://home2.planetinternet.be/henk/slanska.htm) Attack/defend
style gameplay. Team A starts surrounding the main office structure, team B starts in the building itself.
Team B can choose to defend itself inside the building, or escape and regroup elsewhere. Team A must meet
up if they're to survive.


Author's Notes
--------------

In a couple places I would have liked to add more cover, but the sandbags were causing bsp holes all over
the place.


----------------------
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GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.
