London City Heist (EAS-INF-LondonCityFIX3)
-----------------
Version (Release) 1.12
1 March 2004

Enchanced Assault (EAS) map for Infiltration. Please refer to the attached word/PDF document for further description
and diagrams relating to the layout of the map and the objectives.

The following files should be provided in the map zip file, and this is where to put them*:

  MattUKCity.utx               }
  MattUKCity3.utx              }
  MAttUKTownDecos.utx          }
  MattUKCityDecos.utx          } UnrealTournament\Infiltration\Textures

  EAS-INF-LondonCityFIX4.unr   } UnrealTournament\Infiltration\Maps

  MattCityDecos.u              
  MattUKTownFix.u 
  MattAttackChopper.u           
  FreonRandomDecos.u           } UnrealTournament\Infiltration\System

  LondonCity.txt                    } put wherever you want!
  London City briefing document.pdf }
  


History
-------

Version 1.12 (Fix version 4)
- made the chopper more bulletproof

Version 1.11 (Fix version 3)
- fixed a bugged BreakingGlass actor causing online crashes (not my fault, honest)

Version 1.10 (Fix version 2)
- hopefully fixed the crashes caused by the attack chopper
- fixed the tardis phone box

Version 1.09 (Fix version)
- fixed the invisible bins
- added end cameras

Version 1.08
- hopefully made the elevator buttons visible now. If not, oh well.

Version 1.07
- added another abseil zone
- turned lots of movers into fixed brushes to try and improve online play
- few other small tweaks

Version 1.06
- first release candidate
- varied defender spawns a bit -- added tunnel for other way out
- enlarged assault helicopter
- added more decos and fixed various lighting problems
- would have added more trim but BSP was beginning to play up

Version 1.02
- next released beta version
- changed objectives
- added in the fixed UKTown deco pack and Freon's random deco pack
- still some texture/trim work to do (probably)

Version 1.00
- first beta version. Not completely there, but good enough (I need some sleep).
- things I might change/ am looking for improvements in:
  - want a better effect when disabling the switches. If you can get a nice sparking effect, let me know
  - bots do objectives in strange ways (at least they can usually finish the map)
  - will try and add a bit more trim/tidy up various dull spots
  - need to investigate and eliminate spawncamping/nading possibilities
  - etc etc

Credits due to (amongst many others) Odie, NTKB and Ghost for kindly hosting beta versions on the Ghost Dogs server;
the Catch-22 clan and clan server likewise; OpFor (sorry it wasn't blown up enough), Cleeus, Vega-don, zeep,
CreepingShadow, [C22]-Dragoon, ant75, keihaswarrior, jaymian, -reaper- (for particular large amounts of useful
feedback), FieldMedic, mat69, Keganator, ecale3, and many others who I may have inadvertently forgotten.

The Random Decos package was made by Freon (thanks), and I may have used a few textures by various other people
(including Angelheart) -- thanks.

Also thanks to the Infiltration development team; mat69, jbJOGI and anyone else at Combatmaps.de; Kibbles'n'bits
and co at Realmaps; and others far too numerous to mention.

Feel free to use my stuff (such as it is) provided you give credit where it's due and/or let me know what you're
up to. Please do not distribute incomplete versions of this zip file without at least providing a link to a
complete version. Thanks.

--Matt 'Fat Marrow' Farrow 
(contact via official Infiltration bulletin board @ BeyondUnreal.com)
(Also see the fabulous World of Marrow @ www.doodoo.demon.co.uk)
