
Title                   : EAS-Inf-InnerCity

Gametype		: Enhanced Assault for Infiltration

Original Author         : Angelheart
Email                   : jcfal@clara.net 

Modified by             : anTKilla
Email			: antkilla@voila.fr


Original notes (by Angelheart)
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First thanks to all the people on the Real Maps Forum for letting me use their Signatures.
This is not really a public release, as the file is way to big for most people to take the time to download it. So I will just keep this version on my site for those who happen by.
This UT version is probably the only version I will release. I hope others (Mike:) will
be able to convert it to other mod formats.
I could of course have made it much smaller but this is the way it ended up and I hate changing things. I am quite happy however for others to chop and change it, condense it or whatever. Just let me know.
I hope very soon to pack up all the texture into seperate files such as doors, windows etc and put them up for download.

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Additional EAS notes (by anTKilla)

- IMPORTANT : Do not set your"hardware sound" option to "true", otherwise you will hear simultaneously all the songs of the jukebox (very loud and ugly result!). This is an engine issue.
If you are familiar with the original DM-Innercity, you'll notice that i removed quite a few movers (windows and doors) : this was meant to help reducing lag issues.


The goal for the attackers is to plant bombs in 3 different houses, where military equipment (symbolized by wooden crates) is hidden . The defending team can prevent them by disarming planted bombs. Explosives can be activated and desactivated any number of times, but the attacking team wins as soon as explosives are planted in 2 of the 3 target areas. 
Due to an unusual objective system (normally EAS doesn't allow to trigger objectives on and off), there can't be any bot support for this map. Also, you will notice that objective markers will appear on your compass, but they'll remain the same whether objectives are active or not. Using the SilentCapture mutator will greatly favour attackers, since defenders won't have any way of knowing when an objective is completed.
You can also play this map in the Specialist gametype : the specialist is then the only attacker with the ability to plant bombs, but any player of the defending team can disable them.
This map includes a modified version of the ovmap item by fist_mlrs : if you look carefully enough you'll notice small piles of documents in spawn areas, these are maps  you can carry along with your equipment.



I'd like to thank : Angelheart for making this great map and letting me use it ; Odie, and everyone who helped at GD and on the forums ; Beppo for being quite responsive to the community and and creating the new EAS keypad i used for this map ; fist_mlrs for letting me use his ovmap actor ; and the whole Inf community in general for keeping this game alive.

Special thanks to O_Dogg for helping me with music loops, ideas, and betatest.

Additional credits go to Zeep for his musical talent ;)


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Installation
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Unzip the .unr file into your Infiltration\Maps folder

Unzip the .utx files into your Infiltration\Textures folder

Unzip the .uax files into your Infiltration\Sounds folder

Unzip the .u files into your Infiltration\System folder

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