Urban Assault (EAS-INF-UrbanAssault)
-----------------
Version 1.01
6 February 2004

Enchanced Assault (EAS) map for Infiltration.

Original Unreal Tournament Assault map by T. Ahlen.
EAS conversion by Matt 'Fat Marrow' Farrow.

The following files should be provided in the map zip file, and this is where to put them:

  CityTex.utx                  }
  HmmwvPrefab.utx              } UnrealTournament\Infiltration\Textures
  Tfence.utx                   }

  EAS-INF-UrbanAssault.unr     } UnrealTournament\Infiltration\Maps

  UrbanAssault.txt             } put wherever you want!


History
-------

Version 1.01
- Fixed/improved some of the botpathing

Version 1.00
- converted from original AS version
- fences no longer block bullets (hi Don :-) )
- expanded sky so nades don't bounce off it...
- add doors and windows by the main objective
- turned main objective into standard EAS CD capture (sorry for lack of originality)
- radio no longer destroyable, but now summons an airstrike if used by attackers
- need to extract CD to flare
- changed a few minor things (e.g. made skybox pan)
- added zones and location ids
- expanded the secondary defender spawn to try and may it easier for attackers
- but also added another exit from the secondary defender spawn to ease spawncamping issues
- redid defence points
- added extraction chopper
- put in various spawn snipers

--Matt 'Fat Marrow' Farrow 
(contact via official Infiltration bulletin board @ BeyondUnreal.com)
(Also see the fabulous World of Marrow @ www.doodoo.demon.co.uk)
