Wentham Workout night edition (EAS-INF-LondonWenthamNgt)
--------------------------------------------------------
Version (Release) 2.21
5 May 2004

Enchanced Assault (EAS) map for Infiltration.
**Requires full installation of EAS-INF-LondonWentham**
(try at combatmaps.de or realmaps.beyondunreal.com)

The following files should be provided in the map zip file, and this is where to put them:

 [MattUKCity.utx]              }
 [MattUKCity2.utx]             }
 [MattUKCityDecos.utx]         } UnrealTournament\Infiltration\Textures
 [MattUKTownDecos.utx]         }
 [MattUKTownT.utx]             }
 [xutfx.utx*]		       } *from the UT bonus pack

  EAS-INF-LondonWenthamNgt.unr } UnrealTournament\Infiltration\Maps

 [MattUKTownFix.u]             }
 [MattCityDecos.u]             } UnrealTournament\Infiltration\System

 [UKTownSounds.uax]	       } UnrealTournament\Infiltration\Sounds

  WenthamNight.txt             } put wherever you want!

(Items in square brackets can be found in the LondonWentham distribution)

Briefing
--------
A team of operatives of unknown origin has taken up positions on Wentham Hill (in the London district of Wentham),
and is preparing to unleash a deadly bioterror attack.

We believe that they have prepared three separate biological bombs; there have been sightings of such bombs,
disguised as backpacks, in Wentham underground station, in Wentham park and in a secluded courtyard in the upper
town. 

Yours is the only unit nearby which can tackle this threat; you will have to secure an insertion point near a
warehouse beside the underground station and then track down all three bombs. We believe the bombs are based on
standard devices which your men will find relatively easy to disarm; the clock will be ticking, however, and
detonation could be within minutes. We have evacuated the immediate vicinity of the bombs, but we cannot afford
to let any of them detonate. Commander -- don't fail us!

History
-------

Version:	2.21 (release) / 5 May 2004
		Fixed a minor problem with decos

		2.2 (release) / 18 April 2004
		Additional night version produced
		Invisible helicopter removed
		Killed a few lights in the underground station

		2.0 (release) / 27 March 2004
		Changed to dusk, revised lighting
		Hopefully made it more feasible for attackers to attack without being sniped
		Suggest maybe a black or dark green camo for attackers to help in park area

		1.93 (beta) / 12 March 2004
		Tweaked map and fixed some exploits

		1.91 (beta) / 4 March 2004
		First EAS release
		Added EAS goals loosely corresponding to old goals
		Generally tweaked and improved map
		Added new defender and attacker spawns

                1.0 (release) / 15 April 2003
		Added a few street decorations and a few other little things
		Did AS and DOM versions.
		Bot-pathing and/or bot intelligence generally very lousy - sorry...
		Fixed most map exploits
		(under Inf 2.86)

		0.1 (beta) / 5 April 2003
		There's a few odd BSP glitches, but no serious problems as far as I'm
		aware.

Original credits:
		Usual crowd from BeyondUnreal Infiltration forums, Combatmaps.de, 
		Realmaps, Vega & AFA2 servers (too many to mention here, but I'll try
		a few: keihaswarrior, mat69, JoGi, jaymian, erehwoN, kungpaosamuraiii,
		Prowler, {GD}NTKB, Kibbles'n'bits, BattlePriest, benmcl, Freon). 
		Respect also due, of course, to the Infiltration team and also to the
		many excellent mappers currently doing stuff for Infiltration!

		Some textures were taken from the excellent DM-InnerCity by Angelheart.
		Some of Freon's code is used in MattCityDecos.u.

		If any textures/prefabs have been used accidentally without consent or
		credit, please let me know.

Further credits:
		Kibbles'n'bits, Crowze and co at Realmaps; Odie, NTKB, and the other Ghost Dogs, and others far too
		numerous to mention. Thanks also to [C22]-Acolyte for the idea for the night version and
		for subsequent feedback.

Notes:		My (original) aim here was for a relatively quick-and-dirty medium size map
		recycling parts of UKTown and GreatInnRoad, with the different ground
		levels providing most of the interest.

Feel free to use my stuff (such as it is) provided you give credit where it's due and/or let me know what you're
up to. Please do not distribute incomplete versions of this zip file without at least providing a link to a
complete version. Thanks.

--Matt 'Fat Marrow' Farrow 
(contact via official Infiltration bulletin board @ BeyondUnreal.com)
(Also see the fabulous World of Marrow @ www.doodoo.demon.co.uk)
