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                >>eas-inf-kasbah<<   by fist_mlrs
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 1 installation
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extract the file ito your infiltration folder. thats it.
you need infiltration 2.9 as well as the official mappack installed

files provided by this map:
/maps/eas-inf-fmkasbah.unr     */the map
/maps/fmkdecopack1.u
/maps/fmkdecopack2.u
/maps/fmkdecopack3.u
/maps/fmfbikedeco.u
/maps/fmmg42deco.u             */a mg42/mg3 model to replace the m2hb
/maps/fmovmap.u                 */an ingame overview map item
/maps/freondecos4.u            */decopack by freon
/textures/fmbiketex.utx
/textures/fmkasbah.utx
/textures/fmmarocco.utx
/textures/fmkdeco2.utx
/textures/fmkdeco3.utx
/textures/fmmarocco.utx
/textures/mg42.utx             */textures for the mg deco
/sound/fmksounds.uax
/briefing/kasbah-map1.jpg      */overheadmap
/briefing/kasbah-map2.jpg      */printfriendly version of the map
/briefing/kasbah-map3.jpg
/briefing/kasbah-attacker.jpg  */briefing text for attackers
/briefing/kasbah-defender.jpg  */briefing text for defenders


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 2 notes
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this map has no botsupport. the narrow layout makes it impossible to add 
bot pathing unless you use a few hacks around this problem, but sadly
you need a lot of these hacks to get this map working, and sadly these 
hacks do realy hurt the performance in an unacceptable way so i had to 
remove them.

this map forces the defenders to do spawnexit camping. it is ment to be 
this way. attackers got four spawns from the beginning, so they don't
have any reason to complain if the defenders secure them and capture the 
three captureable ones, its there objective after all.

i have placed a few overview maps around the level which you can pick up
using ayour grab/use key. they will be placed in your weaponslot one 
(where the grenades and kabar can fe found). just select it as you'd 
select any weapon.



if you are a mapper and want to use simmular ov maps for your own levels,
here is how it is done:
the ov map and its subclasses can be found in actor->inventory->weapons->
infc_weapons->fminfmap.just place them anywhere in your map and set the 
texture you want to use for the map (mirrored left-right and rotated 90 
degrees counter clockwise, check the provided texture for reference) to 
meshmap 5 (actor properties->display->multiskins->#5. in case you want to 
use more then one kind of map you'll have to use a new class for each kind 
of map you add. thats why there are a few subclasses of the map file.

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 3 usefull links
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official infiltration homepage
   http://infiltration.sentrystudios.net/

tbuildt mapping community
   http://www.tbuildt.net/

german infiltration community
   http://www.infiltrationmod.de/

grab your maps and reviews here
   http://combatmaps.planet-multiplayer.de/
   http://realmaps.beyondunreal.com/


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 3 how to contact me
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you can contact me via email
   fist_mlrs@planetunreal.com
icq
   83482915
or the forums of either infiltration, infiltrationmod.de or tbuildt



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 5 copyright notice
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you may use all files provided with this map for your own projects as
long as you don't forget to mention me in the readme. if you want to
modify or port the map contact me first, i'll give you my ok, but i want
to know about htings like this.