++ MISSION BREIFING/CONTRACT PACKET ++
Serial: Hb-285-a
////AUTHORIZED VIEWING ONLY////

Section 1.0 <Contract disclaimer.>

By reading this document you have signified your acceptance of the mission hereby enclosed, as presented by the Mercenary Tasking and Regulatory Board (MTRB) on behalf of the Krekistani government. Upon succesful completion of enclosed mission, you will recieve a compensation of US$50,000.00 

Any complaints or charges of misrepresentation of mission overview should be directed the the MTRB Disputes department, section 2. Any personal action taken against employers as a result of misrepresentation of mission without first notifying the MTRB will be considered a breach of MTRB policy and will be dealt with harshly.

Breach of contract will result in suspension of MTRB approved status, and may result in action taken against your property and personel.


Section 2.0 <Mission Briefing>
The primary objective of this mission is the recovery of a hijacked shipment of Krekistan Governent property, and the elimination of any defending operatives. 

Approximatly 1 week ago, shipment of military supplies bound for the Krekistan front was subverted by a small force of armed operatives (currently unidentified, assumed to be members of either the Sand Dragon anti-government group, or a local crime/smuggling syndicate run by an retired Krekistan general.

the KIIS, (Krekistan Internal Intelligence Service) tracked the shipment via a hidden transmitter to a warehouse located in the portside town of Ghandiz. Further information gathered from KIIS sources indicates that the shipment will be moved by truck to a nearby dock where it where it will be loaded on an Iroanian merchant cargo ship. It's final destination is unknown. The move is likely to take place within 48 hours.

The shipment has been classified as "sensitive" by Krekistani army officials, who desire the shipment be recovered in as discreet a manner as is possible. Krekistani Officials state that the shipment contains no hazardous biological or chemical substances, but the MTRB advises extreme caution when dealing with the cargo.

Any and all enemy opeartives that may be guarding the shipment are to be eliminated. 

Damage to the shipment should be kept to a minimum. (Though the MTRB suggests you not place the cargo as a priority above the safety of your operators.)

Section 3.0 <Op plan>

Based on the information provided, The MTRB Strategic Department has developed a basic mission plan: 

1. Infiltration  
The best chance for a covert recovery of the shipment is to strike while the cargo is still at it's warehouse location. 

Your team will arrive at the Op area by truck, disguised as cargo workers. Your gear will be stowed in large crates. You will proceed to unload the crates containing your weapons and equipment into an unused warehouse (A22) located adjacent to the target warehouse. (A23) Once the unloading has been completed, you and your operatives will proceed to seal the gate to A22 and change into your gear.   

Each warehouse on a given block is linked to the ones adjacent to it by access doors. A master key to these doors will be provided to you. You and your team will use these doors to gain access to A23.

2. Attack
Once the shipment trucks have arrived, (and/or upon recipit of the code phrase "Execute Alpha" on the mission frequency) you and your team will enter A23 using the access doors and proceed to clear the warehouse. 
The noise of the trucks should help cover the noise of your entrance into the building. Do not expect to have the element of surprise, however.

3. Extraction
Once the warehouse has been cleared, proceed back to warehouse A22 and depart in the same truck used for initial transport. You are operating with the support of the Krekistan Military and police, so you should not be stopped or challenged. A Krekistani police team will handle the cleanup of the warehouse and return of the shipment. 

4. Terms of completion
The mission will be considered to have been completed sucessfully once all hostile operatives have been eliminated.


Any questions regarding mission plan should be addressed to MTRB Strategic Department. 

<<DESTROY THIS DOCUMENT ONCE YOU HAVE MEMORIZED THE CONTENTS>>


++++++++++Map info++++++++++++++++++
<<<DM-INF-HKTB>>>
	By Ak

Play info: 	Team Deathmatch. 
		4-8 players

Build time: 	2 days (or so)

Base:		Nothing at all.
	
known bugs:	Nothing I know of.

Other levels by Author: CTF-podtrap, DM-Redeemertag, CTF-GeothermaL, DOM-INF-Nameless. 

---notes---
Basically I was trying to create a map with more of a small-unit CQB feel. (After geting sick of running back and forth across huge maps looking for the last goddamn enemy soldier, who is if course camping in some bunker at the ass-end of the map somewhere.) The map is based loosely on a shipping warehouse where I worked breifly for the summer..

Take note that this map is EXTREMELY small..Probably the smallest inf- TDM map in terms of actual playing space. 

Though there is a lots of things to hide behind, very little of it is "hard" cover. Most boxes and a few walls can be shot through (just like real boxes and walls...) So while crouching behind a crate might keep you hidden, it won't keep you alive if somebody knows you're there and hoses the wood with FMJ. Just something to keep in mind...Before it's splattered across the floor. 

No, the .50 cals don't work. It took me nearly 1 hour to figure out how to disble them completely. They are for show only. (And anyway, they're unloaded. They're being shipped, remember?)

I tried to keep the botpathing as dynamic as possible, and they do manage to surprise even me with some 9mm to the back of the head occasionally...Sneaky bastards...When there's a lot of bots they seem to go with more or less the same plan every time. The lower the count, however, the more unpredictable they'll get. 

1 on 1 against bots is not reccommended, however, since some seem to just get tunnel vision and not go anywhere.. 2 on 2 works fine though.

Anyway. Hope you get a kick out of my little toy.

Later,
Ak 


