Map- DM-INF-Yemen
Author- Jon Jaszek aka GHOST_JonnyBoy[ij]
Work Time- About 5 months of on and off work

Directions


1. Place .unr in Maps or Infmaps folder(it doesn't matter)

2. Place .utx files in textures or inf textures folder(it doesn't matter again)

*If you have any previous versions of this map and texture packs delete all of them!


Other Info.



I first started working on this map a loooong time ago when I had seen the movie "Rules of Engagement".  Although my map isn't based on it, that was what inspired me to work on it.  The reason this map took me so long is because of flat out not having enough time to work on it.  It seemed whenever I opened the editor I would spend an hour just weeding out problems and not actually get anywhere.  But, it's done...

I've been playing infiltration since 2.61 in the old unreal days, and have never seen a map like this...I tried to make a balanced combination of snipering and CQB so all players can enjoy it.  When I first started making this map I had the intentions to make it promote team play...I guess we'll see if that happens!


Revisions since Beta

1.  I made new textures to replace my old crappy ones.

2.  I sealed off all areas where players could see the sky box bottom by adding buildings all around.

3. I added a new area to the right side.

4. New Lights

5. New interior to the palace area

6. Sounds

7. Fixed all ladder problems

8. No BSP holes whatsoever

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Cool sites to go to

http://ghost.clanpages.com- The clan I'm in.  If you're looking for a clan, then you might have a new home here. Our main requirement is that you play fair and play with courtesy.

www.buswerks.com/muf1 - The MUF clansite...These guys are great, go check their site out and say hi on the forums.  They also have some of the best servers for inf out there.

www.dreamtactics.com- great site, gogogo!

www.planetunreal.com/tbuildt- At one point I was part of this mapping team but unfortunately I had to resign due to lack of time.  They're all top notch mappers and a great bunch of guys.

* I'd also like to thank all my beta testers from the very early versions to the later ones....I'd like to especially thank Zundfolge for coming up with the idea for that road to surround the level, and the SK clan for putting it on a server for testing way back in the 2.75 days.


ALright, enjoy the map! Any questions, you can contact me in a couple of ways

Forums- ghost.clanpages.com 
Email- JonnyBoy@Dreamtactics.com
ICQ- 107594368


