<<<DM-INF-Jägerhaus>>>
	By Dys

Play info: 	Team Deathmatch, 
		8-16 players

Build time: 	Around 4 days.


Base:		Nothing at all.
	
known bugs:	Bit of an HOM effect in the sky in one place..

Other levels by Author: None 

Installation: 	Place the DM-INF-Jagerhaus.uax file into your UnrealTournament/Inf_maps folder. Then crank up infiltration and you're ready to go.   


+++++++History++++++++++


The Jägerhaus was constructed In 1981, as a headquarters for the new Verhade Kaker Dictatorship. Verhade Kaker, once a general in the Kellevik Republic, staged a military coup and siezed control of the country. He built the Jägerhaus with the intent of using it for a political and military headquarters, from which he could run his regieme.  

On Febuary 5th, 1988, an attack by members of the Dies Irae insurgent group left Kaker and most of his staff dead, and the Jägerhaus in ruins. Vilkner Duzick, Kaker's successor (who some claim to have purposefully leaked the information that allowed the Dies Irae attack to succeed) siezed power. He ordered the Jägerhaus to be repaired, and later heavily fortified.

A thick concrete wall was placed around the compound, along with a detatchment of Republic Army troops. Duzick's dictatorship was full of unrest and the Jägerhaus came under attack 9 times in the next four years, though every assault was fought off.

On the 18th of July 1992, an anti-Duzick fanatic piloting a rented Cessna filled with plastic explosive flew his plane into the roof of the Jägerhaus, gutting the building and killing nearly everyone inside. The remaining structure was condemned and abandoned. 

The sudden demise of the Duzick government marked the beginning of a long period of bloody unrest in the Republic, as would be dictators displaced each other almost monthy in coup after bloody coup. 

In 1995, order reasserted itself in the form of the Black Star regieme, which with the help of mercenaries and a currently unknown but wealthy foreign power, siezed control of the war-torn country. A brief period of peace ensued. But the Black Star's militaristic (some might say fascist) style of government soon began to again cause unrest. A full blown civil war broke out in late 1996, with small but vicious battles being fought countrywide between BlackStar forces and numerous well-armed revolutionary groups. (Amongst them the remnants of the Dies Irae movement) 

By early 1998, accounts of the fighting were being aired worldwide and, after some deliberation, the UN sent it's troops in to intervene. The UN Troops arrived and immediatly set up aid stations and supply depots. one of the main caches was placed in the long abandoned, but still well fortified Jägerhaus. 

Unfortunatly, The UN peacekeeping forces met with little success and much opposition. With the Republic government growing increasingly aggravated with foreigners trying to meddle with internal affairs, "Accidental" attacks against UN peacekeeping troops were committed by the BlackStar armed forces. 

Furthermore, Rebel forces were discovered to be trading illegal drugs and contraband with UN troops in exchange for supplies and information. Finally, the UN made the decision to withdraw from the Repubic altogether. Their extraction efforts went well and 95% of the UN troops were out of the country in under three days. 

The price of this speedy retreat, however, was the various supply caches that had to be left behind. Immediatly the Black Star and Rebel forces moved to recover these valuable depots. 

Each placed extra emphasis on the main cache at the Jägerhaus, where the UN had stored a massive amount of medical supplies, equipment, food, clothing and materiel.

A detatchment of veteran BlackStar troops were sent by the Rebublic to secure the cache, and a force consisting of the surviving Dies Irae troops was mobilized to the same objective. 

Early on the morning of Febuary 21, 1999, they converged on the Jägerhaus . 


---Force compostition:--


>Blackstar Troops:<<<<<The Black Star Republic enforces the mandatory draft. Every male citizen over 18 and under 45 is elegible for service in the armed forces, anytime, anywhere. (With attrition mounting, the Republic is beginning to consider extending the draft to include females 20-30, but is concious of the negative reaction this may cause) Even though it is technically running the country, The Black Star  government is under dire economic strain. Supplies are short, and this is reflected in the equipment troops recieve. Soldiers are ecouraged to use ammunition economically, and retrieve weapons from fallen comrades and enemies.   

>>Camo: Black camo, helmets and Balaclava.

>>loadouts: Black Star gets a good deal of it's weapons from the German black market, so they use a lot of Mp5's. (Mostly w/out supressors or aimpoint devices.) They usually carry around about 3-4 clips of mp5 ammo. They often employ the Beretta as a sidearm. (though these are a hard to come by, so only about 50% have them) Most soldiers are equipped with  2-4 m67 grenades.

Any snipers will be equipped with a PSG(2 clips), a beretta (1 clip), and a nervous smile.




>Dies Irae Veterans<<<< The few remaining members of the Dies Irae movement of the 1980's and 90's are experienced and capable guerilla warriors, who, despite extreme shortages and dwindling numbers, still strive "to carry the anger of the people against the oppressive Republic govermnent." 

>>Camo: Urban, buzz or cap.


>>Loadouts: Due to extreme shortages of, well, basically everything, Members of Dies Irae will fight with whatever they can find, (usually on the bodies of their enemies.) Recent conflicts with BlackStar troops have equipped them with plenty of Mp5's, but little ammo. (2 clips, 3 max) They have, however, made favorable contacts with an organization that's willing to trade supplies for exclusive rights to the Republic's extremely lucrative mining industry. They have been supplying the resistance with SG-551 SWAT rifles and ammunition and at 1/4 of the market price. SG-551 equipped members usually carry 4-5 clips of ammo. Dies Irae members usually use the Beretta as a sidearm, (1-2 clips) but an occasional Desert Eagle acquired through private channels does appear. 



========Author's notes=========
Yeah, I know, the history was kinda long...But since all the rest of my maps will be based in the same country, I figured I'd try to get some of the back story down. 

The main reason I bothered with backstory at all is to try to give the player a sense of what the hell they are doing, as oppossed to just showing up, killing everything that's not wearing the same uniform they are, and riding off into the sunset. Not that it makes much difference in DM, but I plan on doing DOM and CTF later on, where it'll be to more effect.   

 Well, this is my first real stab at an Inf map, and I think it went passingly well. I tried to place an emphasis on speed, since so many of the Inf maps I'm seeing today are really big, open affairs which bog down my processor...So I zoned the living hell out of the thing, to what appears to be good effect. 

 As far as the actual architecture, the map's definitely a lot smaller then others I've seen, and just about as wide as it is long. So it's fairly easy to hide in the building and choke the enemy spawn points. (if you're playing a heavily reinforced match) this cheapass lamer tactic seems to work well against the bots, (who never seem to notice when players cap them as soon as they walk out of their spawn area) though I think human players might be a little more wary of this sort of thing. 

As far as the bots are concerned, I think they do okay, though they could be a bit better. I've more or less gotten rid of the problem with them stacking up behind doors and killing each other right at the beginning, But their damn AI always has them moving in teams of 2-4 which gets them clogged up at times and results in team kills. (not that the narrow hallways help any.) 

I almost wish the Inf team (bless their souls) would put in some sort of zoneinfo that would tell the bots what "tactics" to use in a given area (ie. spread out, single file, no grouping, use caution, move quickly, etc.) I think it would be a big help to a lot of mappers who end up with unmotivated, choking, or wandering bots, and would help gameplay in general. (Though it would probably mean a lot of code.)

Unfortunatly, the bots almost never decide to use the side "storage area" passageways outside of the building. I've tried to fix this but they all seem content to charge right into the building. They do go occasionally, however. And getting flanked is a real bitch in this level. 

The inside of the building has been left dark on purpose. (Now people actually have a reason to use the M3 flashlight attachment.) I did this in order to create a lot of very, very nice places to hide. (especially in the bombed-out, central area) I didn't path the bots to camp these areas, since I figured it would be really annoying to killed by some bot who can "see" perfecly in pitch darkness. While the map does get very dark at points, there should still be enough light from the windows to navigate by. 

So that's it. I hope you enjoy my first contribution to Inf. If so, then I should be coming out with a new one in a matter of weeks. (barring further motherboard catastrophies) And if not... Then feel free to not download the rest when they come out.

Oh, and I hereby apologise to any Germans who might be reading this, for messing up their language. I know the more correct term would be Jagdhütte, but Jägerhaus just sounds cooler. Sorry...

-dys