Title                   	: Jade
Filename                	: DMjp-jade.unr
Version                 	: 1.0 		- 	December 2000.

Author                  	: Andy "Donka" Whiteford
Email Address           	: donka@blueyonder.co.uk
Home Page			: http://donka.unrealcenter.com

Description             	: An egyptian style courtyard with connected rooms over various levels surrounding this central area.

                            
Other  UT Maps          	: DM-Jewel, DM-Storm




 
Additional Credits to   	: Epic Megagames and Digital Extremes for the software delivered.
                          	  Everyone who has written some excellent Unrealed guides on the web. 
			  	  Big thanks to Wolf for a great Beginners guide.

                          

===============================================================================

* Play Information *

Game                    	: UNREAL TOURNAMENT
Single Player           	: No
Cooperative             	: No
Team game               	: No
Domination game         	: No
Assault game            	: No
Deathmatch              	: Yes
Player Load			: 2 - 6 (Designed for duels and small deathmatch)
Difficulty Settings     	: No
New Sounds              	: No
New Graphics            	: No
Demos Replaced          	: No
Screenshots             	: No
Special                 	: No


* Construction *

Base                    	: Scratch
Build Time              	: About 6 hours.
Editor used             	: UnrealED (UT)
Known Issues              	: None.



                          


* How to use this level *
                        	: Unzip the .unr file into the MAPS directory under the UT directory. 
			  	  Start up UT and select practice game, deathmatch and select the map from the list.


* Author's notes *

This is a more sprawling map set with the Egyptian theme for cat and mouse style duel matches and small deathmatch games. A central open courtyard is closed in by four main surrounding areas that are all connected at differing levels. There are a few high up vantage points and a couple of areas that involve jumping to secure a desirable item. This is a larger map and playes well with up to 7 players but just as good with 2. Most of the doorway surrounds are non solid to avoid players getting snagged during the heat of the battle. I used the head from Dom-Sesmar which was made by Juan Pancho Eekels as I felt this was a cool addition but must stress, this was not my work but Juan Pancho's!


Powerups:
Armour
Thigh Pads
Some health vials

Weapons:
Rocket launcher
Shock Rifle
Minigun
Plasma Gun


As usual, please feedback to me any comments and issues regarding this map. All comments are very welcome.
Hope you enjoy it.

Donka.


                          

  
* Copyright / Permissions *

This level is (c) by Andy Whiteford.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for 
money without my explicit permission!
If you want to use this level for anything or do anything with it, drop me an email first. You cannot replicate any part of 
this map without my prior consent.

You MAY distribute this package through any electronic network (internet, FIDO, local BBS etc.), provided you include this 
file and leave the archive intact.

===============================================================================