Title                   	: Garnet
Filename                	: DMjp-garnet.unr
Version                 	: 1.0 		- 	December 2000.

Author                  	: Andy "Donka" Whiteford
Email Address           	: donka@blueyonder.co.uk
Home Page			: http://donka.unrealcenter.com

Description             	: An old stone building with small open courtyard. The courtyard and 2 rooms are connected via corridors and a small open wall. The map is set in a storm and you fight it out in the rain when you venture into the courtyard.

                            
Other  UT Maps          	: DM-Jewel, DM-Storm




 
Additional Credits to   	: Epic Megagames and Digital Extremes for the software delivered.
                          	  Everyone who has written some excellent Unrealed guides on the web. 
			  	  Big thanks to Wolf for a great Beginners guide.

                          

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* Play Information *

Game                    	: UNREAL TOURNAMENT
Single Player           	: No
Cooperative             	: No
Team game               	: No
Domination game         	: No
Assault game            	: No
Deathmatch              	: Yes
Player Load			: 2 - 3 (Designed for duels)
Difficulty Settings     	: No
New Sounds              	: No
New Graphics            	: No
Demos Replaced          	: No
Screenshots             	: No
Special                 	: No


* Construction *

Base                    	: Scratch
Build Time              	: About 6 hours.
Editor used             	: UnrealED (UT)
Known Issues              	: None.



                          


* How to use this level *
                        	: Unzip the .unr file into the MAPS directory under the UT directory. 
			  	  Start up UT and select practice game, deathmatch and select the map from the list.


* Author's notes *

This is based on another small map I did for duels, DM-Storm which is not in the pack, but I wanted to fight in the rain as opposed to being totally indoors. The armour is situated in the middle on the courtyard and while getting this, your senses will be distracted by the falling rain and the thunderstorm raging around you. This makes it a risky prospect! There are two areas indoors, both with 2 levels of height and are connected by small corridors. I left out the flak cannon because of these corridors as it would take away from the combat nature of the pack. This is a small map which means you will never be far from your opponent.


Powerups:
Armour
Some health vials

Weapons:
Rocket launcher
Shock Rifle
Minigun
Plasma Gun


As usual, please feedback to me any comments and issues regarding this map. All comments are very welcome.
Hope you enjoy it.

Donka.


                          

  
* Copyright / Permissions *

This level is (c) by Andy Whiteford.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for 
money without my explicit permission!
If you want to use this level for anything or do anything with it, drop me an email first. You cannot replicate any part of 
this map without my prior consent.

You MAY distribute this package through any electronic network (internet, FIDO, local BBS etc.), provided you include this 
file and leave the archive intact.

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