Title                   	: Jewel
Filename                	: DMjp-Jewel.unr
Version                 	: 1.0 		- 	December 2000.

Author                  	: Andy "Donka" Whiteford
Email Address           	: donka@blueyonder.co.uk
Home Page			: http://donka.unrealcenter.com

Description             	: An ancient abandoned, symmetrical construction with two high up walkways crossing over one long walkway lower down. There are two sets of internal corridors leading up to all walkways.

                            
Other  UT Maps          	: DM-Jewel, DM-Storm




 
Additional Credits to   	: Epic Megagames and Digital Extremes for the software delivered.
                          	  Everyone who has written some excellent Unrealed guides on the web. 
			  	  Big thanks to Wolf for a great Beginners guide.

                          

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* Play Information *

Game                    	: UNREAL TOURNAMENT
Single Player           	: No
Cooperative             	: No
Team game               	: No
Domination game         	: No
Assault game            	: No
Deathmatch              	: Yes
Player Load			: 2 - 4 (Designed for duels)
Difficulty Settings     	: No
New Sounds              	: No
New Graphics            	: No
Demos Replaced          	: No
Screenshots             	: No
Special                 	: No


* Construction *

Base                    	: DM-Jewel
Build Time              	: About 0.5 hours.
Editor used             	: UnrealED (UT)
Known Issues              	: None.



                          


* How to use this level *
                        	: Unzip the .unr file into the MAPS directory under the UT directory. 
			  	  Start up UT and select practice game, deathmatch and select the map from the list.


* Author's notes *

Okay, this is the map that sparked off the whole duel map pack idea and so I had to include it. I listened to people's criticisms about lack of doorway trim and overall dullness and have fixed these by way of surrounds and different wood textures. This goes away from the look of the original where the absence of doorway trim etc. was intentional. I also replaced the flak cannon with the shock rifle and added some more vials to make the lower areas a good place to go. Other than that, there were only minor adjustments to sound, lighting and bot pathing. I also made the doorway trim on the lower floor non solid so you won't get snagged while fragging and going for the health vials!


Powerups:
Armour
Some health vials

Weapons:
Rocket launcher
Shock Rifle
Minigun
Plasma Gun


As usual, please feedback to me any comments and issues regarding this map. All comments are very welcome.
Hope you enjoy it.

Donka.


                          

  
* Copyright / Permissions *

This level is (c) by Andy Whiteford.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for 
money without my explicit permission!
If you want to use this level for anything or do anything with it, drop me an email first. You cannot replicate any part of 
this map without my prior consent.

You MAY distribute this package through any electronic network (internet, FIDO, local BBS etc.), provided you include this 
file and leave the archive intact.

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