Title                   	: Citrine
Filename                	: DMjp-citrine.unr
Version                 	: 1.0 		- 	December 2000.

Author                  	: Andy "Donka" Whiteford
Email Address           	: donka@blueyonder.co.uk
Home Page			: http://donka.unrealcenter.com

Description             	: A Quake 3 style open arena with jump pads which is surrounded by a perimeter corridor and interconnected rooms.

                            
Other  UT Maps          	: DM-Jewel, DM-Storm




 
Additional Credits to   	: Epic Megagames and Digital Extremes for the software delivered.
                          	  Everyone who has written some excellent Unrealed guides on the web. 
			  	  Big thanks to Wolf for a great Beginners guide.

                          

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* Play Information *

Game                    	: UNREAL TOURNAMENT
Single Player           	: No
Cooperative             	: No
Team game               	: No
Domination game         	: No
Assault game            	: No
Deathmatch              	: Yes
Player Load			: 2 - 6 (Designed for duels and small deathmatch)
Difficulty Settings     	: No
New Sounds              	: No
New Graphics            	: No
Demos Replaced          	: No
Screenshots             	: No
Special                 	: No


* Construction *

Base                    	: Scratch
Build Time              	: About 6 hours.
Editor used             	: UnrealED (UT)
Known Issues              	: None.



                          


* How to use this level *
                        	: Unzip the .unr file into the MAPS directory under the UT directory. 
			  	  Start up UT and select practice game, deathmatch and select the map from the list.


* Author's notes *

I wanted to build an open arena style map for duelling in and thought the jump pads would make this a great map for frantic, non stop action. After arriving at this decision, I had to use the the Quake 3 textures to complete the theme. That's also the reason behind the fast moving sky. Because it's more of an arena map, I didn't bother with lots of sweeping curves and arches, and it's best the framerate is kept as high as possible for 1 on 1 play. Also plays well as a small tourney level for a hand full of players. The one item worth fighting over is the shield belt which is on a high raised platform in the centre of the arena. This is easily scored by one of 4 jump pads sending you up there. It's harder to stay up there and hold the platform though as your view of what's below is limited. There is also an intermediate level of height which is relatively narrow which means you get a good view of the open arena below but you are still in a vulnerable position with splash damage off the walls right behind you! If you want some all out action, go for 12 players and weapon stay on for the ultimate bloodbath.


Powerups:
Shield belt
Some health vials

Weapons:
Rocket launcher
Shock Rifle
Minigun
Plasma Gun


As usual, please feedback to me any comments and issues regarding this map. All comments are very welcome.
Hope you enjoy it.

Donka.


                          

  
* Copyright / Permissions *

This level is (c) by Andy Whiteford.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for 
money without my explicit permission!
If you want to use this level for anything or do anything with it, drop me an email first. You cannot replicate any part of 
this map without my prior consent.

You MAY distribute this package through any electronic network (internet, FIDO, local BBS etc.), provided you include this 
file and leave the archive intact.

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