DM-FoT-Adenora Readme File.
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Title                   :DM-FoT-Adenora
Version                 :V1 Final
Author                  :--=Aalexanderrr=--
Email Address           :aalexanderrr(at)gmail(dot)com
Web Page                :aalexanderrr.co.cc
Other levels by author  :Check my website
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--- Level Info ---
Level Name              :Adenora Outpost
Gameplay Style          :Deathmatch, LMS, TDM
New Sounds              :Nope
New Music               :Yes ( CrashTC.umx)
New Textures            :Yes ( everything is myleveled )
NewUnrealScript         :No
New Meshes              :No
Bugs                    :None found ( so far :p)
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--- Credits ---
- Hourences,DavidM, author of SgTech1, and author of richrig for textures
- Author of CrashTC.umx
- Swanky for item placement and layout fixes
- GenMoKai for some BSP works he made for me
- Derdak2Rot for some ideas :)
- RoninMastaFX for storyline and DeadMeatGF for spotting some mistakes in it
- Anyone who tested it and gave feedback ( special thanks to Revelation)
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--- Construction ---
Editor(s) used          :UnrealEd 2.0
Base                    :None - built from scratch
Construction Time       :7 months
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--- Installation ---
Copy the DM-FoT-Adenora.unr file to your UnrealTournament/Maps directory
Copy the CrashTC.umx to your UnrealTournament/Music directory
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--- Story Line ---
his small outpost, which also played the role of a warehouse, was used by humans 
to supply Nali with all the weaponry needed to overthrow the Skaarj occupation 
and make them leave the Na Pali planet. The top priority was also to capture mines 
rich with Tarydium, the rare, thus quite sought after, element. Unfortunately, their 
plan was never executed. Most of the base personnel was heartlessly eliminated 
by a Skaarj strike force.
Now, two decades later, when barely anyone knows about the existence of Nali, when only
ancient scriptures on walls of abandoned temples mention the name of the completely 
wiped out civilization, Liandri uses this outpost for their bloody competitions. 
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--- Author's Notes ---
Oh boy cannot believe that this moster has been done :D 3700+ brushes, 1200+ 
light actors, 160+ CHF spent on buying coffee in local Starbucks :p
Couple of notes... Lighting is somewhat... crappy. Whatever that means to you
but personally I find it too random and colorful. Somwetimes makes me think
of my sanity which I seem to loose... Ah well who cares :))) BSP wise this 
level is really complicated, at least for me since I have never made level 
that complicated before.
Some words about creation of this map... It took me several weeks to get
the map's layout right , not without help of Swanky whom I'm quite thankful
to. He did some job for me by doing some small layout changes from what I 
had. Then after I got layout right, I started choosing a possible theme. At 
first I wanted to do something water-ish but it didn't work out as good as I
expected. So that's why I picked generic brown Hourences-like theme, it was 
much more simpe to pull off. I got basic decorational BSP done in one week, I 
had to get a hang of how it will look like. Then I went into futher details,
adding quite a lot of brushes, many of which are 2dShapeEd made. After I got 
BSP fully done, I got to the lighting process which took me a while... and 
which was pain in the butt to get right. Lighting is still somewhat screwed
up but not as bad as it was. Then Swanky did some item placement for me 
which helped me a lot. I modified it a little bit but that's all. After thatm
this level finally has been finished. 
There were lots of features that I wanted to use left out. Maybe I will use
them, maybe not. We will see. 
Happy fraggin' ! ;) 
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--- Copyright / Permissions ---
This level is copyrighted by --=Aalexanderrr=--
You MAY NOT use this map as a base for other levels unless you ask me 'bout that.

You MAY NOT commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.
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