Swanky
presents:

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title:			CTF-FoT-Selket            
map title:	  	Selket Mountain Rig
file:             	fot5.zip
author:           	Swanky
email address:    	chunky at surfeu dot de
homepage:	  	http://www dot swanky dot de dot vu // http://timewarp dot beyondunreal dot com
Version:	  	1.0
         
   
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story

Not too long ago, this Liandri rig set in the cold mountains not too far away from the Nakthi Empire City 
served as a drilling platform for rare minerals. After Anubis got crowned Emperor kneeling by Selket’s 
dead body, the site was closed down for various reasons. It was too life consuming on human workers so they 
decided to use few Liandri Bots to hold the platform.
Nowadays, the Liandri Bots prove a vicious test to new contestants. To win here, you will have to be as 
cunning as Selket was. Agility and strategy weigh as much as power and precision in the cold.

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play information

Bots:   		of course          
new sounds:       	none
new graphics:     	lots of new textures, many of them created by EvilLair, ShockSystems, 3DTexturizer, Pandemonium, Hourences and S'Calain 
new music:        	a UC2 song composed by Kevin Riepl

how to play       drop the map file inside your UT/Maps folder and run UT.
                                                            
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construction

base:  		layoutideas: CTF-ViperPit from UC2 and w00t, theme and setting: from scratch         
editor:         Ued2.0 (mainly)
other progs:    Terragen, UedMeshConverter              
known bugs:     None
build time:     around 1 1/2 months

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misc

I had a lot of inspiration from Unreal Championship 2, which is the best UT game besides UT99 in my opinion.
Many of the maps had that hardcore feeling but looked colorful and rich. I wanted to transfer some of the designs
into UT as I had done with DM-Maris.
This map dragged me away from my old stale design concepts that I threw overboard with this map, and it worked exitingly
well. Looking back, I think very few things could have been done different but it's allright the way it is.

Selket turned out a very original map besides its layout similarities with CTF-ViperPit as I added in a lot of w00tish
Jumppads and generally overhauled the whole middlesection and large parts of the bases have been overhauled to fit the 
other UT gameplay. There's a good trade of new routes to be explored, and the new theme is looking quite fresh.
I know a lot of people complained about the lighting, but I really like the atmosphere going on, even if it is a little dark.
I don't mind.

The map wouldn't have been possible without the help of many, many people who contributed to this project making it what it is.
These are mostly textures, but a few kind souls also helped me overcome the bounds of UT once again.
First of all, there is Revelation who was doing the Skybox and aligned the Jumppads with the Particleeffects, there is FnB who worked
out the botpathing as he is the dude behind the ultralarge projects of OrionsCurse and -Revenge, which are both even more difficult in
terms of pathing.
And yeah, there is CyberSirius who converted the music for me, and Wolf who helped with a reactor script from Styx.



Selket is a very fast paced, very offensive map with little defense possibilities. I won't say it isn't possible as it would be wrong.
You are having a lot of routes at different heightlevels and the itemplacement is offensively except for the Rocketlauncher which has been
left for defense so you aren't completely stripped down. This makes for frantic matches with lots of Z-Axis although the map doesn't have so
much of it alltogether.


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thanx / credits to ...


 - Epic (for making UC2)
 - Kevin Riepl (for making some nice music) 
 - Revelation (for betatest, for the Jumppads, for the skybox)
 - FnB (for the sake of the bots)
 - CyberSirius (for the soul of music)
 - EvilLair (for making some of the best textures)
 - S'Calain (for textures)
 - Hourences (for textures)
 - Wolf (for a freezing script)
 - ShockSystems (for providing some very cool maps and textures)
 - milb (for betaplay and an idea about meshes)
 - Matze (for having a good time playing this)
 - Lord Kaefer (for not being able to come through the blocking of this :P)
 - that's all I hope

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Distribution / Copyright / Permissions 

Copyright (c) 2008 Christian "Swanky" Ahlborn   
All rights reserved.

Unreal tournament is a registered trademark of 
Epic Megagames and Digital Extremes

This Map may be electronically distributed only at 
NO CHARGE to the recipient in its current state, MUST 
include this .txt file, and may NOT be modified IN 
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE 
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.

This map is part of the FoT Series. Please respect the people involved in this project by not modifying or uploading without asking the crew!

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