================================================================
Title                   : Grendel's Happy Cookie
Version                 : 1.0
Release Date            : May 20, 2000
Fixes                   : None yet
Filename                : DM-FbGrendelsHappyCookie.unr
Author                  : Wolfchild (Andy Fabans)
Email Address           : wolfchild@flashcom.net
Web Page                : http://frogblast.unrealengine.com
Description             : Conversion of a map that appeared in Double
                          Aught Software's Coriolis Loop map pack for
                          the game Marathon Infinity.
Where to get 
this map                : http://frogblast.unrealengine.com
                          http://www.planetunreal.com/nalicity
Other levels by author  : Unreal:
                          DMFbWrathNoMore, DMFbE=MCWHAT, DMFbHouseofPain,
                          DMFbBeyondThunderdome, DMFbControlledByGammaLight
                          UT:
                          DM-FbWrathNoMore][, DM-FbE=MCWhat][,
                          DM-FbHouseofPain][, DM-FbBeyondThunderdome][, 
                          DM-FbSandsSerif][, KOTH-FbBeyondThunderdome][,
                          KOTH-FbHouseofPain][
Special thanks          : Hobeaux for getting this whole thing started
                          Lt Et'he for helping to flesh out "The Story So Far"


================================================================
--- Play Information ---
Game                         : Unreal Tournament 4.0 or higher
Level Name                   : Grendel's Happy Cookie
Single Player                : Botmatch
Cooperative                  : no
Deathmatch                   : no
Dark Match                   : no
Difficulty Settings          : no
New Sounds                   : no
New Graphics                 : no
NewUnrealScript              : no
External DLLs                : no
Known bugs                   : The irising door flickers while opening and
                               closing

--- Construction ---
Editor(s) used               : UnrealEd 4.0.5
Construction Time            : 4 1/2 months, on and off


Installation
------------
DM-FbGrendelsHappyCookie.unr : Maps directory


Author's Notes
--------------
This map appeared in the Coriolis map pack from Double Aught as a follow-up
to the game Marathon Infinity by Bungie Software.


--- The Story So Far ---
After the failure of the UESC Mining Company's Tau Ceti expedition, the
company was never able to recover and finally went insolvent a scant nine
years later.  At this time the Liandri Company was considered only a second
tier competitor to the UESCMC and was not generally recognized as anything
other than a regional industrial concern.  However Liandri sensed opportunity
in the demise of the UESCMC and snapped up as many of the liquidated assets
as it could afford.  The prescience of this move can hardly be debated
considering Liandri's ascendance to the system-wide position of dominance
that it holds today.  Among the assets acquired by Liandri was the Grendel
Station.

Located on a small (~5 km diameter) asteroid in a stable trans-Mars orbit,
this station was long the subject of strange whisperings.  Rumor had it that
the station was designed to conduct illegal experiments into computer
rampancy - an effort to develop, and more importantly to control, self-
sentient artificial intelligence.  These rumors were borne out when the
Liandri engineers arrived at the station to inspect its facilities and
discovered the records of the project leader, Dr. Doug Zartman.  Referred to
in polite circles as "brilliant but misunderstood" (and as an "insane evil
genius" in others) Zartman was largely shunned in scientific circles for his
ideas about computer AI.  Apparently Zartman was able to convince the UESCMC
to fund his illegal experiments and proceeded to build the Grendel Station.

Since a rampant AI requires a planet-sized network to sustain its growth, the
Grendel Station was designed for two main functions: to contain a massive
computer network in a small volume, and to provide power for that network.
Thus Grendel is composed largely of open space.  The Liandri engineers were
never able to understand how Zartman was providing power to his computer
network, and thus they were never able to fully dismantle his power grid.

The strangeness of the architecture led a few individuals to the end that the
design was alien in origin. These individuals claimed that an extra 80
quadbits accompanied the Marathon warning signal that was broadcast from Tau
Ceti. Supposedly these extra 80 quadbits are the schematics to the network.
Unfortunately this avenue could not be pursued to any great extent, as the
extra data disappeared from all public communication nets soon afterwords, in
a massive net crash know as the "Duality Crisis." With no data to support
those few individuals that aspired to the alien tech idea, the extra 80
quadbits were quickly forgotten by most. As a result, when the Grendel power
network was discovered by Liandri INC., it was considered a quaint if very
frustrating piece of engineering. Although sensors and visual observation were
able to indicate massive amounts of energy were being utilized within the
power grid, Liandri engineers were not able to utilize, or shut down the grid.
The massive buildups of energy that randomly discharged in the area, were
rather unsafe, and Liandri engineers feared an explosion or worse should the
power grid build up too much energy. Static dampeners were placed within the
building's walls to absorb the worst of the discharges and large pools of
cooling fluid were utilized to prevent any heat buildup.

For several months Liandri engineers studied the power grid, but found that
the extrememly damage resistant facility was also tamper resistant, and
largely gave up in ever knowing its secrets. Liandri, seeking some
compensation for an otherwise useless facility, has finally refitted the
building for the Tournament. The open arcs of electricity through the area
should prove entertaining for the spectators.

--- Frogblast: The Ventcore Project ---
Hobeaux at unrealengine.com started this initiative to revive Marathon maps in
Unreal with DmDuality and then his awesome DMRoute66.  Being a Marathon
fanatic myself I have signed on and begun converting Marathon maps as well.
Although the Marathon engine is showing its age, those guys at Bungie (and
later Double Aught) knew how to map - the net play on these old maps is still
incredible with Unreal.

--- What Is "Frogblast The Ventcore"? ---
Bungie Software's original Marathon game their were human civilians who
basically ran around and got in the way.  However as part of the plot of the
game some of the civilians were captured by the aliens and 'assimilated'.
that is, they were converted into kamikazes who would run at you and explode
when they got close.  By the time of Marathon II: Durandal these assimilated
humans could actually speak a few phrases such as, "Don't shoot!", "I'm out
of ammo!", "I love you man!", and the immortal "Frogblast the ventcore!"


Copyright / Permissions
-----------------------
This level is copyrighted by Andrew Fabans 2000. This level is based on one
created by Double Aught Software for Bungie Software's game Marathon.

Authors may not NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (Internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT
Interactive Software, Inc. under license. UNREAL, UNREAL TOURNAMENT and the
UNREAL logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.

MARATHON, MARATHON II: DURANDAL, and MARATHON INFINITY (c) Bungie Software
Products Corporation.  All rights reserved.
