================================================================
Title                   : DM-FbDuality
Version                 : 1.0
Release Date            : April 6, 2000
Fixes                   : None
Filename                : DM-FbDuality.unr
Author                  : Andrew "Hobeaux" Penick
Email Address           : hobeaux@unrealengine.com
Web Page                : http://frogblast.unrealengine.com
Description             : 'King of the Hill' version 
                          the map of the same name
Where to get 
this map                : http://frogblast.unrealengine.com, 
                          http://www.planetunreal.com/nalicity
Other levels by author  : UT:
                          DM-FbMelatonin, DM-FbRoute66, KOTH-FbMelatonin,
                          KOTH-FbRoute66, KOTH-FbDuality

			  Unreal:
                          DMRoute66, DMMelatonin, KOTHMelatonin
                          
Special thanks          : Everyone that put up with me.

================================================================
--- Play Information ---
Game                    : Unreal Tournament 4.00+
Level Name              : DM-FbDuality
Single Player           : no
Cooperative             : no
Deathmatch              : no
King of the Hill        : no
Difficulty Settings     : no
New Sounds              : no
New Graphics            : no
NewUnrealScript         : no
External DLLs           : no
Known bugs              : none

--- Construction ---
Editor(s) used          : UnrealEd 4.05b
Construction Time       : A very long time -- nasty BSP problems
                          and retexturing it several times was
                          very time consuming


Installation
------------
DM-FbDuality.unr        : Maps directory




Author's Notes
--------------
Duality was always one of my favorite Marathon Infinity maps. It had cool
architecture, cool gameplay, and lots of shotguns. Well, the shotguns
couldn't be added, but I hope I captured the essence of Duality.

This map was the *very first* map that I ever attempted to create when 
Unreal 1 came out nearly two years ago. I wanted to learn the editor and decided
that this would be a fun way to learn. The first iteration of the map had the 
scale a bit--off. The stairs in the lower section were so tall that a player
had to jump from step to step. That was an interesting learning experience :)

Thanks for all the support from those in the community. It's been really
fun/frustrating making the maps as I am a perfectionist without any time
to actually be productive. There will be a lot of folks that will be 
very irritated that I changed bits of the map to suit my fancy. I hold to 
philosophy that by bringing the game into a modern engine, to take advantage
of its features -- slopes, curves and so on. Some things change as a result.
I'm sure that if the original Marathon mappers had a more advanced engine they 
would have done things differently too--so get off my case already ;)


--- Frogblast: The Ventcore Project ---
Marathon multiplayer maps almost always made for excellent gameplay and, 
in some cases, have been better than today's "modern" arenas. Those of us
on the Frogblast team endeavor to revive much of the spirit and excitement
of Marathon Multiplayer gaming but in a truly modern engine. We hope that 
you enjoy these old conversions much as we do.


--- What Is "Frogblast The Ventcore"? ---
Bungie Software's original Marathon game their were human civilians who
basically ran around and got in the way.  However as part of the plot of the
game some of the civilians were captured by the aliens and 'assimilated'.
that is, they were converted into kamikazes who would run at you and explode
when they got close.  By the time of Marathon II: Durandal these assimilated
humans could actually speak a few phrases such as, "Don't shoot!", "I'm out
of ammo!", "I love you man!", and the immortal "Frogblast the ventcore!"




Copyright / Permissions
-----------------------
This level is copyrighted by Andrew Penick. Level based on one created
by Bungie Software for Marathon.

Authors may not NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (Internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.

MARATHON (c) Bungie Software Products Corporation.  All rights reserved.
