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Title                   : Cogworks Inc.
Author                  : Wael "cooloola" Ben Dhia
Email Address           : wbdcooloola@gmail.com
Version                 : v2.00 
Release date		: FoT#4 Volume 2 Map Pack, Dec 4 2007
================================================================

ORIGINAL README (CogWorks v.1)


--- Credits ---
Derdak2Rot and FraGnBraG for their much appreciated advice and beta testing.
Hourences for the beautiful HourIndus textures a texture tha any mapper should have, period.
Rorshach for some textures I used from his hh3 vendetta pack. http://www.planetquake.com/polycount/cottages/rorshach/
And Steve Nabors for the excellent particle system used in this map.

--- Play Information ---
Game                    : Unreal Tournament
Level Name              : DM-1on1-Cogworks
New Sounds              : No
New Graphics            : Yes
New Music:		: No
Known bugs              : No
Player Count		: 2

--- Construction ---
Editor(s) used          : UnrealEd 2 ( 436)
Construction Time       : A month or two on and off


Installation
------------
Unzip "DM-1on1-Cogworks.unr" into your UnrealTournament/Maps folder.

Plot :	Cogworks Inc. was born in 1918. Young enthusiastic workers poured in by the hundreds all looking for an opportunity
to begin their lives. 
	By the fall of 1919 worker deaths began to increase due to fatigue and dangerous work conditions. But Cogworks Inc.
made sure that these deaths were kept secret by paying local law enforcement. But after a brutal death of two workerswhose 
bones were grinded to dust by cogs, riots broke out. Most of the facility was destroyed. Most of the supervisors were killed
during the riots, a few managed to escape the slaughter with their legs or arms torn off. Investors were all brutally 
murdered in their homes within the end fo the week.
	Today the section that was spared by the riotters has been fixed and the machinery is purring again. Though the
stench of sweat and blood still linger. You'd better clutch your gun and get ready to restart the massacre.

Description:	A small atmospheric industrial 1on1 DM map set in an urban area, which I hope succeeds better than my
previous industrial themed map. With this map I wanted it to look different than other Industrial maps, though I failed at 
that terribly since it ended up looking too much like a milb map, which isn't necessarily a bad thing, it just wasn't what I 
wanted. As for the gameplay I wanted to get a good mix of open areas and corridors without getting RCR while maintaining a 
good ammount of Z-axis and peek-a-boo attacks, such as the RL above the armor pool or the round the corner flak, wether I 
succeeded or not is up to you. You'll need a hefty PC to run this smoothly since poly counts usually float around 300-350 and
sometimes peak at 600.

Copyright / Permissions
-----------------------
This level is copyrighted by Wael Ben Dhia 2007.
 
Authors may NOT use this level as a base to build additional levels, without my explicit permission.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for
money without my explicit permission!

You MAY distribute this .zip for free through any electronic network (internet, FIDO, local BBS etc.), provided you include 
this file and leave the archive intact.

If any of these terms are violated I will grab something cute and fluffy and snap it's little neck. Now we don't want that,
do we?
----------------------
Unreal Tournament (c)1999 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Software, Inc. under license.  Unreal Tournament and the Unreal Tournament logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.