--------------------------------------------------------------
 DM-FoT-SimpleX(LITE); 	       Note by Swanky - To clarify there is only 1 Version of 
						SimpleX in the FOT Package, I renamed 
						the Version to Simplex, although it is 
						the LITE Version.
 by Rob 'FraGnBraG' Burns
 ReadMe File for Unreal Tournament
 Release Date: March 27, 2006 
--------------------------------------------------------------
TITLE:          DM-FoT-SimpleX(LITE)
Filename:       DM-FoT-SimpleX(LITE).zip
Version:        1.00(LITE) FINAL 
Player load:    4 to 8 players MAX (Recommended 4 Masterful+)
Last Update:    March 27, 2006 
Author:         Rob 'FraGnBraG' Burns

--------------------------------------------------------------
 IMPORTANT NOTES:
--------------------------------------------------------------
INTENDED UT RENDERING DRIVER :  

	OpenGL (UTGLR28) 
	D3D mode was NOT tested 
	(so the map might look like crap in D3D)

INTENDED UT BRIGHTNESS SETTING : 5/10 

	(Press the "F11" key when in-game).

eMail Address: fragnbrag@gmail.com

--------------------------------------------------------------
 DESCRIPTION:
--------------------------------------------------------------
hmm...


By the 23rd century, most of the Earth's natural energy resources were 
depleted by the massive industrial complex. Very few Nuclear power
stations remained in the world - largely due to a history of catastrophic accidents and nagging  
disposal problems with the nuclear waste. So the world's governments and mega-corporations  
invested heavily in developing "off-world" 
refineries, building enormous processing stations on Mars and the larger planetary moons of the  
Earth's local solar system. 

SimpleX Industries (a Liandri Company) operates two of the largest "off-world"
Refineries in the Mars Colonies: The New Texas and New Berlin stations. These  expansive  
"Gas-fields" took over 100 years to complete, and are highly automated facilities that use 1000  
pumping stations and a trillion kilometers of pipe. 

Extracting an endless supply of high-quality natural Gas from deposits deep beneath the surface  
of Mars, SimpleX Industires processes and ships the gas "back home" to Earth using a huge fleet  
of interplanetary tankers. SimpleX Industries does it's part to supply the Earth's energy hungry  
population with a clean, affordable energy source.

---

Pumping Station 10, SECTOR-22A, New Texas, Mars Colony
March 15, 2371: BEGIN TRANSMISSION>>

Dear Mom,
Hope you and dad are well. How's Sis? Staying out of trouble I hope. Things are fine here, but  
boring as hell. One more month and I can say goodbye to this filthy hunk of metal. Well the pay is  
good but I'm so sick and tired of the reddish vomit they call a sky here, day in day out smoggy red  
red red :(  It smells bad out here to - This Martian gas is pretty putrid smelling and you never get  
used to it - I guess terraforming isn’t all it's cracked up to be, What is it they say? In another 200  
years there'll be a blue sky here with white clouds and green forests. Hard to imagine that,  
anyways, I can't wait to see that nice blue sky when I get back to Earth, and take a breath of  
fresh air that doesn't smell like the plague. I guess I won't have wait much longer...
Well, my shift is almost done, I've got to go meet up with some buddies - I think things are going to  
get rowdy tonight, we've all been a bit edgy lately ... Seems all we've been doing lately is moving  
crates around and checking equipment that never breaks down... Why the hell there's so many  
bloody crates in this place id beyond me! I think they dump them here just to give us something to  
do all day :/ Oh well :) Well you take care ma, and be sure to say hi to dad and sis for  
me :)
Miss ya...
END TRANSMISSION>>


Hope you all enjoy this map
FNB, March 2006

--------------------------------------------------------------
 History:
--------------------------------------------------------------

Original map and layout developed during summer 2005 for the 
CyberSerious "Low Poly Map Contest" where mappers were supposed
to make a map having no more than 107 POLYS per scene - now, geez, 
what was I thinking =P impossible to do, for me anyways, lol!

So I gave up on that idea, and just built this map  the way I 
wanted too, with the big pipes and other stuff ... originally
planned on 400 polys max per scene - later i upped this to 500, 
but i'm affraid a few "long shots" hit 600+. oh well, I guess I
failed the "poly rules" this time - seriously, though, I have 
NO PROBLEMS playing this map smoothly ... and I have an OLD SLOW 
P4...!

Anyways, I worked on it a bit more with the idea of releasing it 
with CTC v3, but that fell through due to a shift in interest
wrt CTF, which resulted in CTF-CTC-Warpcore, and then CTF-CTC-Thadaus 
... both those turned out not bad, imo.

When FoT was started up again by Milb and Swanky, this time for DM, 
Swanky suggested I finish it for FoT, and so that's what happened :D  
But OMG did it ever HURT getting this done.

I swear my next map I make will be nothin' more than 600 cubes and 
have only 10 textures =P (yeah right!)

--------------------------------------------------------------
 AUTHOR NOTES:
--------------------------------------------------------------

NOTES: "LITE" VERSION.

THIS IS A VERSION OF SIMPLEX WHICH HAS A LOT OF THE EXCESS DECORATION
BRUSHES DELETED AND A FEW MINOR ADJUSTMENTS.  THE PURPOSE FOR THIS
WAS TO RELEASE A VERSION OF THE MAP WHICH RUNS BETTER ON OLDER 
COMPUTERS WITHOUT EXCESSIVE LAGGING DURING PLAY.  THE LAYOUT REMAINS 
PRETTY MUCH THE SAME IN BOTH THE FULL AND LIGHT VERSIONS - 
HOPE THIS WORKS FOR FOLKS THAT HAVE HAD TROUBLE RUNNING THE FULL MAP.
IF THE MAP STILL RUNS REALLY BADLY ON YOUR SYSTEM THEN I'M SORRY, BUT 
THERE'S NOTHING ELSE I CAN DO...

IF YOU ARE REALLY HARD-UP TO PLAY THE MAP ON AN OLD-SLOW
RIG THEN YOU CAN SHUT OFF DYNAMIC LIGHTING AND PLAY THE 
MAP IN "FULLBRIGHT" (AKA "UNLIT") MODE ... IT ACTUALLY DOESN'T 
LOOK TOO BAD THAT WAY, HEH ... IT IS STILL GOING TO STRAIN THE 
GPU IN SPOTS, BUT YOU WILL HAVE A BETTER PERFORMANCE...

TO SET A MAP TO UNLIT DURING PLAY:  
OPEN THE UT CONSOLE  "~" KEY: TYPE "RMODE 3"  AND PRESS [ENTER].  
VOILA :D

HOPE IT WORKS OK FOR EVERYONE - 
I KNOW IT WORKS JUST FINE FOR ME AGAINST 5 OPPONENTS 
(BUT I USUALLY PLAY THE MAP AGAINST 3 INHUMAN BOTS)  
AND RELICS IS FUN TOO !

NOTE: There is also a "FULL" version of SimpleX AVAILABLE - If you have 
no trouble running this "LITE" version of SimpleX then you might want to try 
the normal "FULL" SimpleX map -- a lot MORE calories, LOL!

Happy Fragging!!!
FNB


--------------------------------------------------------------
 CREDITS:
--------------------------------------------------------------

Special Thanks go to:

1 - Those folks at UnrealPlayground who gave me feedback on the BETA maps
  during February 2006 and others that offered suggestions during development:
	IRONBLAYDE
	Derdak2rot
	Dorkorama
	tarnationsauce2
	Volcano
	HortonsWho
	Scourgem
	Swanky
	DeadMeatGF
	Acnid/Nix
	TexasGTar
	milb
	King Mango
	Cooloola
	Idren
	LJ paranoid
	and apologies to anyone else whom i forgot to mention :)

2 - Special thanks to DERDAK2ROT for KalydonEx.umx music 
  - Exactly fits the map and a very cool track!!
  - Also for the metal footstep WAV sound files.

3 - swJumpPad.u by Switch' - easy to use replacement for the troublesome 
traditional ut99 kicker setups -- check out SabbathCat Extreme Woot website 
for good info on the Switch' jumpPad actor, Switch's other tools, and some 
nice tutorials by SabbathCat and of course the WOOT mappack maps which 
all use the swJumpPad  : http://www.sabbathcat.com/w00t/tutorial.htm

4 - MyLevel contains all custom textures used. This has been done for obvious 
  reasons and here i will mention and credit what is in there:

- Some base metal textures from ShockSystems package "SSColdSteel".
- MyLevel.Misc.AAX-FRAME-01 is from Brandon "Brandoom" Flowers 
- 1HS-Howard Stern, kaMi, IronBlayde (and myself, heh) for some 2k3/2k4 
 textures. Most I have modified one way or another but their source 
 graphics are marked in the name...
- Computer screen source graphics were from Unreal2 and provided by 
  King Mango. 
- The large cable transparencies are from StarTrek:EliteForce2
- Almost all other graphics used in the map (about 80%) are from Unreal2, or created from Unreal2 texture "stock".   
- The refinery Graphics (like those found in the skybox) were collected from the web, and then "photo-shopped" by yours truly - several are composites (heh don't look too closely, they are meant to be viewed only from a distance :D
- A small number of other graphic "bases" were from RichRig, SGTech1, and a few from SystemShock2.
- All the signs were of source made by me :D (not too many this time)
- Office windows are based on photos I took of my office building at night
 These were alpha-blended to make them look a bit dirty but reflective at the 
same time (ok, they suck!) actual reflectiveness was bad for the already-bad
framerate in the map, so I left them as-is --- imo, they look not bad from a 
distance... note i also tried a 3-d approach to give the windows relative depth
so to appear as in reality but this too was too costly to do due to framerate.
-- So, as usual, textures indicated by "_rb" or "_fnb" in the name are free for use by anyone, i don't really care about getting any credit, so just help yourselves and have 
fun :)

5 - Any of the Richrig Textures I used in the map are COPYRIGHT by Rich 'Akuma' Eastwood.

6 - Lastly, I want to thank Milb and Swanky for inviting me to include a map 
   in this great map pack collection! GJ getting it all together guys :)

Guess that's it :) hope i didn't forget anyone or anything...

Frag ON!

--------------------------------------------------------------
 Play Information
--------------------------------------------------------------

Game: Unreal Tournament
Level Name: DM-FOT-SimpleX
Game Type: DM, TDM, IG
Botmatch: Yes
Single Player: No
Teamplay: Yes
Difficulty Settings: Only For Bots
New Textures: Yup, lots
New Sounds: No
New Music: yes, KalydonEX
Mods: No
Mutators: No

# of Players: 4-8.  

I recommend 4 - 6 INHUMAN or even GODLIKE bots for the best tempo. 

Note: I've left the upper areas (roof tops) open to access - there is not bot-pathing up there though -- players who want to use the upper areas will have to risk the lag -- someone at UP once said, "if you wanna snipe then you're gonna pay ;)"  That is sooo true in this case :D

Remember Relics are always fun too!

Enjoy!


--------------------------------------------------------------
 Inventory
--------------------------------------------------------------
----------------------
Weapons:
----------------------
NO ESR 
1 REDEEMER 
1 PULSE
1 BIO RIFLE
1 RIPPER
1 MINIGUN
2 SNIPER
2 FLAK
2 EIGHTBALL 
2 SHOCK

----------------------
 Armor and PowerUps:
----------------------
1 Damage Amplifier
1 Keg
1 Shield Belt
1 Armor vest
1 thigh pad, erm, maybe 2, i forget ...
1 INVIS 
NO BOOTS

----------------------
 Health, other:
----------------------
Enough health packs and vials for 8 players :)
10 spawn points 
8 swJumpPads

--------------------------------------------------------------
 Construction
--------------------------------------------------------------
Base: Original Map

Build Time: On and off in a few periods since mid-summer 2005 - 
i have no idea how many hours, i was never in too big a hurry to 
get it done ... well, i'll guess at least a 100-120 hours...   

Note that this LITE version has around 600 brushes deleted as well as a truckload of blocking, sound, light, mesh and other actors as well, so the LITE filesize is around 25 Megs while the FULL version is around 34 Megs.

Editor(s) Used: UnrealEd2, PaintShop Pro 7, 8, KODAC CX6330, MeshMaker 1.0


--------------------------------------------------------------
 Mods
--------------------------------------------------------------
none required...


--------------------------------------------------------------
 Installation
--------------------------------------------------------------
Unzip the DM-FoT-SimpleX(LITE).zip file and place *.unr in your
Unreal Tournament/Maps directory, then either doubleclick on it,
or type 'open DM-FoT-SimpleX(LITE)' in the console or select the Map
in  a Botmatch or an Internet game.

*.unr files go in Maps/
*.utx files go in Textures/
*.umx files go in Music/
*.uax files go in Sounds/
*.u and *.int files go in System/


--------------------------------------------------------------
 Additional files:
--------------------------------------------------------------
KalydonEX.umx	-- INCLUDED 


--------------------------------------------------------------
 Known deficiencies:
--------------------------------------------------------------
hmm...

--------------------------------------------------------------
 Other Levels By Author:
--------------------------------------------------------------

-------------------
 UT99 Levels:
-------------------

1. DM-FNB-RingOfStones 
- Ancient - Alien world temple arena 
(released January 2003 - UT99)

2. CTF-FNB-SpaceJunk 
- Tech - Huge orbital space com platform 
(released August 2003 - UT99)

3. CTF-FNB-Rusty 
- Industrial - Big, gritty, rusty, wet, deadly 
(released January 2004 - UT99)

4. CTF-FNB-Rusty][ 
- Industrial - Improved version of "Rusty" 
(released February 2004 - UT99)

5. DM-FNB-BarrelOfFun 
- Industrial - mechanized unreal FUN! 
(released March 2004 - UT99)

6. CTF-FNB-SpacePods 
- Tech - starship CTF 
(released April 2004 - UT99)

7. DM-CTC-DeadlyWorship 
- Gothic - Mideaval religious deathmatch 
(released December 2004 - UT99 with CTC Vol.2 mappack )

8. CTF-FNB-HyperFrag 
- Tech - OMG another starship CTF  
(released as CTF-FoT-HyperFrag with Swanky's 
FlagsOfTime mappack August 2005 - UT99)

9. CTF-FNB-OrionsRevenge 
- Tech - Land-based sort-of future refinery type 
deal having an Orions Curse theme twist...  
(released September 2005 - UT99)

10. CTF-FNB-HyperFrag (V2) 
- Tech - VERSION 2 completely re-bot-pathed the map and 
fixed problem with BOT FC not leaving the enemy base. 
(released December 2005 - UT99)

11. CTF-CTC-Thadaus 
- Gothic - Mideaval / Ancient Labyrinth - quite large :)
Original map was released with CTC3 mappack, October 2005. 
(Stand alone version released December 2005 - UT99)

12. CTF-CTC-WarpCoreSE
- Tech - updated version of Warp Engine Research facility CTF.  
Original map was released with CTC3 mappack, October 2005. 
(SE released December 2005 - UT99)

----------------------
 UT2004 Levels:
----------------------

1. DM-1on1-Q2SuddenDeath
- Tech Industrial - fave old Q2 duelin' map
(released August 2004 - UT2004)

-----------------------
 Work-In-Progress:
-----------------------

OMG STILL lots of UT99 projects and a few UT2004 maps on the go - 
fortunately i've gotten back into UED3 at long last so hopefully 
i'll stick with it long enough to produce a map or two before 
the next UNREAL TOURNAMENT appears, LOL!

-----------------------
 DOWNLOAD LOCATIONS:
-----------------------

All released FraGnBraG maps are available from:

Unreal Playground - http://www.unrealplayground.com/mapper.php?id=1014

NaliCity - http://nalicity.beyondunreal.com/view_author.php?aid=1908

Maps also available from MapRaider, Levels4You, and Insite!


--------------------------------------------------------------
 Copyright / Permissions
--------------------------------------------------------------

=======================================
This level is copyright by Rob 'FraGnBraG' Burns 2001-2005.
Authors may NOT use this level as a base to build additional levels
without explicit permission from the Original Author (ME!!)
=======================================
You are NOT allowed to commercially exploit this level, i.e. put it
on a CD or any other electronic medium that is sold for money without
my explicit permission! You MAY distribute this level through any
electronic network (internet
(web/ftp), FIDO, local BBS etc.), provided you include this file and
leave the archive intact.

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed
by GT Interactive Software, Inc. under license. UNREAL and the UNREAL
logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.
UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved.
Distributed by GT Interactive Software, Inc. under license.
UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.

This ReadMe is BASED ON THE Template generated by UTReadMeTemplate.cgi
created by FuzzBuster{G3} for NaliCity.

--------------------------------------------------------------
 COMMENTS AND SUGGESTIONS ARE ALWAYS WELCOME....
 HOPE YOU ENJOY THE MAP!
--------------------------------------------------------------
FNB, March 27, 2006 

EOF
