    ReadMe for Xyphob for Unreal Tournament
    ---------------------------------------

                   Title: Xyphob Power Plant
                Filename: DOM-FoT-Xyphob
                  Author: XYZ
           eMail Address:
             Website URL:
            Release Date: 25/9/2006
             Last Update: 03/10/2006
                 Version: 1.00

    ====================================================================================
    Credits
    -------

    Thanks to Shock Systems for SSFuture.utx and Spacetor.utx

    Thanks to Doc, S'Calain and Tosek for NanoBlue.utx and some texture edit

    Special Thanks to Swanky for enhanced beta testing and his CTF-FoT-Tarjas, where
    I took some ideas and textures. And thanks also for the story.

    Thanks to the Beta-Testers ar Unreal PlayGround:
    Derdak2Rot, Pandemonium, Rakiayn, Swanky

    ====================================================================================
    Other levels by author
    ----------------------

    MH-Annihilation
    CTFM-R!P

    ====================================================================================
    Play Information
    ----------------

                    Game: Unreal Tournament
              Level Name: Xyphob
               Game Type: Domination
                Botmatch: Yes
           Single Player: No
                Teamplay: Yes
            New Textures: Yes, NanoBlue.utx, SSFuture.utx and Spacetor.utx.
              New Sounds: No
               New Music: Yes, PB_Totalizator.umx
            New Mutators: No
                    Mods:

    ====================================================================================
    Construction
    ------------

                    Base: None
              Build Time: 15 days
       Ideal Playercount: 4 - 6
          Editor(s) Used: UnrealEd 2.0
              Known Bugs: Bots don't translocate often...

    ====================================================================================
    Stats
    -----

                 Brushes: 1975
                   Zones: 30
                   Polys: 5019
                   Nodes: 8353
                   Ratio: 1.66:1
              Max. Depth: 26
              Avg. Depth: 3
                  Lights: 2484

    ====================================================================================
    Installation
    ------------

    Unzip DOM-FoT-Xyphob.
    Store the *.unr or *.ut2 file in your Maps\ directory along with the others
    (see guide below), then either doubleclick on it, or type open DOM-FoT-Xyphob in
    the console, or select the Map in a Botmatch or an Internet game.

    Guide:
    *.unr and *.ut2 files go in Maps\
    *.utx files go in Textures\
    *.umx and *.ogg files go in Music\
    *.uax files go in Sounds\
    *.u, *.int, and *.ini files go in System\
    *.usx files go in staticmeshes\
    *.ukx files go in animations\
    *.ka  files go in karma\
    *.upx files go in prefabs\

    ====================================================================================
    Story
    -----

    The sign said "Welcome to Xyphob Power Plant", but I didn't really care. More than
    everything else, I wanted to get back to the real world, the world you know. To
    fully understand, you should know that the Xyphob Power Plant is the power
    generators of Tarjas City, a city created in virtual space. They digitalize people
    and let them work here. It's an unnatural expanding zone, people get connected to
    the network and then transfered here. Tarjas one of the first cities to be built in
    virtuality. However, rumors said it was more of an illegal place ran by virtual
    hades priests and cults.
    Anyway, Xyphob was built little later, after the cults have been eradicated. Most
    of the plant now ly beneath the large skycrapers of the cities, next to the airport.
    You must think of it like a real airport, only that data is transfered here in huge
    data streams that ran by the skies.
    Xyphob proved its status of a really well working power plant. Problems could be
    solved from the interior data world as from the outside. But people became sloppy,
    and the plant used to get partially abandoned until bored Yuppies and Junkies
    refound it to find a perfect battleground for their bloodsport rituals and nightly
    slaughter feasts.
    Now that I'm driving past the sign I ask myself what those guys would have done last
    night that the plant isn't working right - once again. And I ask myself how it will
    take until they kill other people as well. Rumors speak of heavy detonations.
    Residents are scared. Hmpf, how I hate those bastards.
    We are in need of more guarding personal, but the bosses still say "As long as it
    runs, it's nothing serious." They wash it down like dirt, but it has become a
    serious problem over the time. While we just encountered such an event once a month
    last year, we now have those incidents at least once a week. I don't know why they
    keep on talking instead of doing something against those freaks.

    ====================================================================================
    Author's Notes
    --------------

    This map is part of the Fusion Of Time pack.

    It's pretty small and frantic, someone may not like the map's style. I recommend to
    play with Translocator enabled, although all the upper platforms can be reached with
    Lift-Jump or Teleporters.

    The ideal playercount is 3on3.
    The map is playable also with 8 players, although it will become pretty spammy.

    ====================================================================================
    Copyright / Permissions
    -----------------------

    This level is copyright 2006, by XYZ.

    Authors may NOT use this level as a base to build additional levels without explicit
    permission from the Original Author.

    You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any
    other electronic medium that is sold for money without my explicit permission!

    You MAY distribute this level through any electronic network (internet (web/ftp),
    FIDO, local BBS etc.), provided you include this file and leave the archive intact.

    Unreal® Tournament (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
    GT Interactive Software, Inc. under license. Unreal Tournament and the Unreal
    Tournament logo are registered trademarks of Epic Megagames, Inc. All other
    trademarks and trade names are properties of their respective owners.

    ====================================================================================
    ====================================================================================
    ReadMe created by NC3's ReadMe Generator.
    http://nalicity.beyondunreal.com/
    Modified by XYZ.