ReadMe for Creole for Unreal Tournament
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               Title: Dom-FoT-Creole
            Filename: dom-FoT-creole
              Author: Hostile
       eMail Address: hostileworld@yahoo.com
         Website URL: www.geocities.com/hostileworld/
        Release Date: 9-24-06
         Last Update: 10-1-06
             Version: 1.1
Credits:
Thanks to: All the authors for epic. They are often over looked for their work.
Mychaeel for the mesh maker. MeshMaker is © 2001 by Mychaeel mychaeel@planetunreal.com.
Switch for your kickers. Copyright © 2005 Roman Switch` Dzieciol.
Sabbathcat/Switch For their control points, SabbathCat for his very helpful help. http://www.sabbathcat.co.uk/w00t/news.htm
Swanky,Derdak2Rot,SabbathCat and all the fot team in helping me get this together.Beta testing.
Thank you! Unreal community.  ;)

Other levels by author:
Do a advanced search nalicity or unrealplayground

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Play Information
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                Game: Unreal Tournament
          Level Name: Dom-Creole
           Game Type: Dom
            Botmatch: Yes
       Single Player: Yes
            Teamplay: Yes
        New Textures: Yes
          New Sounds: No
           New Music: Yes
        New Mutators: Sabby/Switch, ControlPoints
                      Switch,Kickers

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Construction
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                Base: Skratch
          Build Time: 1month
   Ideal Playercount: 4-8
      Editor(s) Used: 2
          Known Bugs: ?

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Installation
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Unzip dom-creole.
Store the *.unr or *.ut2 file in your Maps\ directory along with the others 
(see guide below), then either doubleclick on it, or type open Creole in 
the console, or select the Map in a Botmatch or an Internet game.

Guide:
*.unr and *.ut2 files go in Maps\
*.utx files go in Textures\
*.umx and *.ogg files go in Music\
*.uax files go in Sounds\
*.u, *.int, and *.ini files go in System\
*.usx files go in staticmeshes\
*.ukx files go in animations\
*.ka  files go in karma\
*.upx files go in prefabs\

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Extended Description
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Well nobody reads the readme, So lets see how many complaints I get for the things I've stated here ;)
Don't know why its called Creole other than it was the beta name that stuck.
This map started off life much bigger. There was a whole other section that was deleted for flow, & FPS reasons.
Since this map was centered around the DOM lights, I Had a little trouble with the lighting.
The lighting is a little washed out so the dom lights will look right. This map was meant for 4 teams wich use
Red, yellow, Blue, Green. Thats all the colors,if I were to use one of those colors near a dom light it will clash.
I also have changed the textures. There were several complaints about the washed look. This was mostly do to
the textures used. To give it more contrast, new textures were needed. There is a trade off.
People beweare, It will not run on an old system, most likly you will need at least 1gig machine with a good video card.
The weapons were moved around a bit. 
The sheild belt is still there, but I have doubled the respawn time.
Moved the player starts, & moved the health boxs.
Total skybox rework.
Done a little archi-work but did not change the layout, some may complain of the layout being too symetrical, well
at lest you can't get lost :) I liked it as is, because as I said it was meant for 4 teams.
Unable to please everyone, so I will just please me. :)

Hope you like it.



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Author's Notes
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As the sands of time have all but covered the temple. The Liandri corp. found and cleaned it up for the tournament.
New lighting was in order.
"She has been preserved through time " one of the workers spoke, as they worked through the night getting it ready
for the next tournament.
Or just use you imagination. What ever works for you :)



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Copyright / Permissions
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This level is copyright 2003, by Hostile.

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any 
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp), 
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

Unreal® Tournament (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by 
GT Interactive Software, Inc. under license. Unreal Tournament and the Unreal 
Tournament logo are registered trademarks of Epic Megagames, Inc. All other 
trademarks and trade names are properties of their respective owners.

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ReadMe created by NC3's ReadMe Generator.
http://nalicity.beyondunreal.com/