DOM-INF-Mappack
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Author: Jason "Jaymian" Julkowski          E-mail: neojaymian@icqmail.com

Webpage: http://home.attbi.com/~jaymian/home.htm

Mappack Info: 10 of my DOM maps either untouched, or redone for max DOM coolness:)
              If they were redone, it was because either it's original needed help, 
              or I love it soo much, or I wanted a night version(you choose). Take note
              of the location ID's.

Installation: Place the .unr files into your INF map folder.
              Place the .utx files into your UT texture folder.
              Place the .u files into your UT system folder.
              Place the .uax files into your UT sound folder.

The maps included:

	The Stash: Old map I like, that was included, and untouched from original.
	The Flood: Another oldy, but goldy.
	MouseTrap: I love the way of the gun, what else matters.
	MouseTrapNite: Nite version of mousetrap. I redid the skybox, and made it
                       notably faster. I removed a bunch of rooms, and made all
                       openable doors open, and locked doors closed for your 
                       convenience:) Too bad bots still get stuck like gotards:(
	The Stash Nite: This is a dark map, because it's only lit by starlite. 
                        Added a bunch of running vehicles to help light the way.
                        DOM points are pointed out in map preview shots. 
	007Bunker: You may remember this piece. I removed the ugly UT DOM points, 
                   and tried to do them realistically. DOM points are pointed out
                   on security screens. Note how stupid the bots are:(
	DOM Training: I took note of the lack of DOM in the community, and figured
                      you could use some help. This map goes through the basics. 
                      The points should be obvious, because I even have spotlights
                      on the roofs:) I tried my best to point out where the DOM 
                      points are, so you can concentrate on killing. 
	Flight 127: This is an old map of Leo's. I made it DOM. The points are
                    the cockpit, and the bomb in the cargo compartment. This map
                    is cramped, so I hope you're not closterphobic. If for some
                    odd reason you have the original, be sure to overwrite the old
                    texture file. So what if the old map has an ugly floor.
	Trapped: This map deserves DOM, much like DOM deserves it. I really like 
                 this map, so another version won't hurt. Yet again I tried to speed
                 it up by removing some trees, and blocking more stuff off. The DOM
                 points are the item, ammo crates on the train, and comms in the house.
	Underground: I swear this is my last version of this map. But it needed to be
                     done. I've redone the textures, the command room, and toned 
                     down the decorations. Hope it's not too much for you. The DOM
                     points are noted on the security screens, and are the same as usual. 

Known Errors: Well, I've got a new one for you. Grab triggers are fucked. But I still 
              use them, because the pros outweigh the cons. You can't shoot through them.
              So if you notice this, and it pisses you off, email beppo:) I need them
              for double doors, and doors with breakable windows. Hope INF team fixes it. 
              Aside from that, maybe some lighting, or some other stuff. Hopefully
              nothing too disturbing. INF website (send bot and grab trigger complaints
              here------> http://infiltration.sentrystudios.com/ )

Thanks to: INF for boning the grab triggers too. Leo for his maps, and beta testing.
           And anybody who knows the DOM is the best gametype EVER:)   