================================================================

Title                   : The Reprimand Chambers
Version                 : 1.2m and 1.2b
Release Date            : 7/12/00
Filename                : DM-Reprimand-multi-p.unr and DM-Reprimand-w-bots.unr
Author(s)               : Ryan Crichton
Email Address           : ryancrichton@yahoo.com
Web Page                : 
Description             : DeathMatch arena set in an ancient reprimand area.
Where to get this map   : http://www.planetunreal.com/nalicity
Other levels by author  : 
Additional Credits to   : Epic Megagames and the entire Unreal team
			  for the editor and the incredibly superior FPS:
                          Unreal Tournament

Additional Thanks to    : Those at, and who contributed to planetunreal.com, /unrealed, and
                          /nalicity

                          All those who've submitted maps online

================================================================
--- Play Information ---
Game                    : Unreal Tournament
Level Name              : The Reprimand Chambers
Gametype		: DM
New Sounds              : No
New Graphics            : No
NewUnrealScript         : No
External DLLs           : No
Known bugs              : Movers can become partially invisible, some objects float over
                          open trap doors, lower frame rates may allow one to escape a trap.

--- Construction ---
Editor(s) used          : UnrealEd
Base                    : New Level
Construction Time       : 

Installation
------------
   Copy the two .unr files to your UnrealTournament\Maps directory.
   Author is not responsible for any problems resulting from such file transfers,
   though this is very unlikely.

Extended description:
--------------------
   Ancient punishment area for wrong-doers.  Discovered and slightly modified by the Liandri
   Corp., it is now used as a DeathMatch arena.  Activate traps by walking next to the wall-
   mounted shields, or over the foot switch.  In the multiplayer map, BioSuit, BioGun, and 
   Invisibility may be found by knocking (without fragging) an opponent into the lower pit.
   In the 'with bots' version, use the foot switches instead.  Lobbing a flak shell or a few
   rockets into the lower pit may get you an easy frag.  Redeemer takes some work to aquire.
   Level not intended for tele-locators or low-gravity.

Author's Notes
--------------
   If I figure out how to correct the bugs, I will probably create a revised version.

   Whoever springs a trap does not get a frag, should the trap cause one.  (I couldn't
   figure out how to give the player credit)  Guess frags will have to be earned the old
   fashioned way.  Oh, and turn your volume down a bit:  The lightning is realisticaly LOUD.

   Why two different levels?  The multiplayer has the original concept of knocking an 
   opponent into the pit to open doors to the bio-suit (for a chance at the redeemer) and
   invisibility.  However, the bots would go for these items, be blocked by the door, and
   run for the trigger to open it: jumping straight into the pit.  So the 'with bots' level
   has two triggers that bots can use without jumping in the pit.  The miltiplayer level
   does have path nodes, should you need to use a few extra bots.

Copyright / Permissions
-----------------------
This level copyright 2000 Ryan Crichton (except those rights owned by Epic).

Other authors may NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my or Epic's explicit
permission!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.
