The Dead Pool Domination
The Dead Pool Deathmatch
The Dark Dead Pool Domination
-------------------------------------------------------------
Versions: Domination, Deathmatch, Dark
Release Date: July 7, 2005 (original releases Jan - Apr 2002)
Map Types: Domination (x2), Deathmatch
Control Points: 3
Point Names: Deadpool, Falls, Tank
Score Limit: Whatever you want.
Recommended Players: 8-12

New textures: Yes - Deadpool.utx
New Sounds: No
New Music: Surface.umx from Unreal 1
New Skins: No

Author: The Purple Bunny
E-Mail: tpb@fragile-minds.com
Homepage: http://www.fragile-minds.com/~tpb/

Base Map: None
Build time: A few days.

Installing:
 - Extract DOM-Deadpool.unr to your /maps directory.
 - Extract DM-Deadpool.unr to your /maps directory.
 - Extract DM-DarkDeadpool.unr to your /maps directory.
 - Extract Deadpool.utx to your /textures directory.
 - Extract Surface.umx to your /music directory.
 - Extract readme.txt anywhere.

Story: A toxic waste facility in the inner reigons of Edinia's
wastelands, it was once used in a Mortal Kombat tournament
between Earth and Outworld.  Now decades and renovations later,
Liandri Corp. has obtained it for their purposes.  Combatants
are advised to beware the mysterious liquid that surrounds the
complex, because it will destroy a body into nothing within
seconds.

This map is based on the Dead Pool level in the game Mortal
Kombat II.  In this level 2 fighters battled on a bridge over
a green liquid.  The winner had the option of knocking the
loser into the liquid, where their bare skeleton rose from
the surface after a couple seconds.  That room exists in
this level, chains and all.  What's beyond the metal doors
is all my imagination.

There are three versions of this map, Domination, Deathmatch,
and Dark (Domination).  The normal Domination was the original
version of this map, composed between Autumn of 2001 and January
of 2002.  It is the first serious map I've made, and I did my best
to not fall into any n00b traps, at the same time not knowing any
real tricks.  While the result wasn't what I was hoping for,
I did like how it ended up working out.

The Deathmatch version was compiled shortly after, quickly. The
only changes were the removal of control points, the plank on the
tank, and changing weapon and heath placement.  No changes to
geometry, lighting, and bot placement occured.

The Dark Edition is the 3rd and final version of this map.
This version was not, and is not a serious map, but included
anyway.  This version was my own experimentation in lighting,
to help me get better used to how to handle lighting in UT.
Replacing all the lights, and using lighting only on illuminating
objects (slime, fires, small lights and lightboxes here and there).
I used the Surfacing (surface.umx) track from Unreal 1 as the
music, better fitting the mood.  You may still find it fun.


Stuff you should read:
 - Unreal Tournament is a copyrighted game.  This map is made using
copyrighted software, which cost me $30.
 - You may distribute this map.  But only in it's original form,
and if you include this README file and the map and textrue package 
in the same Zip file or other archive.  And be sure to e-mail me if 
you plan to.
 - You may not distribute an edited version of this map.  You may
edit this map if you so desire for your own use only.
 - You may not use this map as a base map to build other maps.
Although the Dead Pool room wasn't my creation to start with, the
rest of it is (excluding textures and some geometrical designs).
 - Textures taken from Mortal Kombat II primarily belong to Midway
Amusement Games, since their guys made them.  I just modified them
for use in this level.  Dragon symbol is property of Midway.

Credits:
 - Epic and D.E. for making Unreal Tournament and Unreal ED.
 - Midway for making Mortal Kombat II.
 - Brandon Booth for testing the level.
(bboth@cfl.rr.com; http://www.fragile-minds.com; 
Mortal Kombat 4.5 http://www.fragile-minds.com/mk45
 - Jonin01 for testing this level, and giving it back so long after
losing it.
(http://jonin01.50megs.com 
Mortal Kombat: Fire and Brimstone [part of MyUnreal http://www.myunreal.com]
http://bbs.cetus.net/cgi-bin/forumdisplay.cgi?action=topics&number=2)
 - UnrealEd Max: Where I learned how to use UnrealEd 2
(http://unrealism.com/UnrealEdMax/)
 - Dr. Pepper for giving me the strength to stay up so late.
