+----------------------------------------------------------+
| README: IronW00t                                         |
|         for Unreal Tournament                            |
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I. General Information
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Title:          IronW00t
Filename:       CTF-IronW00t.zip
Author:         Joe 'Ironblayde' Farrell
Contact:        Via PM at forums.beyondunreal.com or forums.unrealplayground.com
Release Date:   25 April 2006
Last Update:    25 April 2006
Version:        1.0
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II. Play Information
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Game:           Unreal Tournament
Game Type:      Capture the Flag
Single Player:  Yes (botmatch)
Multiplayer:    Yes
Player Load:    8-12
Weapons Used:   All standard weapons (no Redeemers)
Powerups:       Thigh Pads, Body Armor, UDamage
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III. Build Information
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Base:           New level (but inspired by SabbathCat's Extreme w00t Pack)
Build Time:     Ten days, plus another week or so for beta testing and 
                subsequent adjustments
Tools Used:     UnrealEd 2, Photoshop 7
Known issues:   Some BSP holes still exist, but they're typically not very 
                noticeable unless you're looking for them. Also, BlockPlayers
                don't seem to be 100% effective in keeping players from getting
                on top of the buildings, so I have instituted the Trigger of
                Doom™ as a backup measure.
My other maps:  CTF-Stax, CTF-Susurrous, CTF-Axia
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IV. Author's Notes
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This is my entry for SabbathCat's Extreme w00t Mapping Challenge. In keeping 
with the w00tabulous theme, this map is loaded with jump pads, lots of pickups,
and heavily saturated team-colored lighting, but as you can see from the 
screenshots, the layout is considerably more complicated than the original
CTF-w00tabulous. It's still extremely easy to learn, though, and I hope that 
people will find it fun to play.

-Joe 'Ironblayde' Farrell
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V. Credits
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Map:            Joe 'Ironblayde' Farrell
Scripting:      Roman 'Switch' Dzieciol (swJumpPad)
Textures:       The majority of the textures come from the HourPitores_UT pack 
                by Sjoerd 'Hourences' De Jong, and most of the rest are from the
                Atropos pack by Andy 'Chrysaor' Monroe. The full packs are 
                available here:

                HourPitores_UT
                http://nalicity.beyondunreal.com/map_hub.php?mid=8479

                Atropos
                http://nalicity.beyondunreal.com/map_hub.php?mid=8572

                Textures in other subgroups bearing the prefixes "HRP-" or 
                "ATR-" are also from these packs but have been modified to suit 
                my purposes.

                Finally, the blue arrows on the jump pads were provided by 
                SabbathCat as part of the challenge.
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VI. Special Thanks
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Sincere thanks go out to:

SabbathCat for running the challenge, and for providing inspiration with his 
excellent Extreme w00t pack.

Switch for his excellent swJumpPad actor, which makes it a hell of a lot easier 
to get bots using jump pads.

Hourences for his texture pack. Hopefully he's not too upset over having his 
beautiful work plastered onto a w00t map. :)

Chrysaor for his Atropos textures, and for agreeing to let me stick them in 
MyLevel even though he prefers having the pack distributed intact. Go download 
CTF-Atropos, people!

Derdak2rot, TexasGtar, Fragnbrag, and Ch3z for taking the time to beta test the 
map for me. You guys helped out quite a bit, and I really appreciate it!
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VII. Installation
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1. Copy the file CTF-IronW00t.unr to your Maps\ directory.
2. Copy the file swJumpPad.u to your System\ directory.
3. Double-click the map to play, or load it from in-game.
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VIII. Legal Information
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IronW00t ©2006 by Joe 'Ironblayde' Farrell

You MAY use this map as a base to build additional levels, provided that I'm 
credited as the original author, and any derivative levels you create are freely 
available to all, not used for any commercial purposes.

You MAY distribute this level through any electronic network, provided that the 
map is in its original form, you include this file, and I'm credited as the 
author. Don't take credit for my work please, for your own good. If karma 
doesn't get you, the bears will.

Unreal® Tournament ©1999 Epic Megagames, Inc. All Rights Reserved. Distributed 
by GT Interactive Software, Inc. under license. Unreal Tournament and the Unreal 
Tournament logo are registered trademarks of Epic Megagames, Inc. All other 
trademarks and trade names are properties of their respective owners.
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