CTF-Titania
version 1 - 7Dec2000
by Squacky email squacky@ufl.edu
site: www.planetunreal.com/squacky

Thanks to GorGor for the Titan!

Instructions: Unzip to the drive that UT is on (C: most likely)
All the files will go to the proper folders.

If UT is on your C: drive then unzip to C:
(not C:\Unreal Tournament!).

Notes:

1) Each team has a Titan to guard the base. He racks
up kills for your team but doesn't like to be given orders. 
I recommened 4 or 5 players per team.

2) One major complaint I got about DM-Titania was 
that it was a bit too maze-like. So I gave this map
a very simple layout. There really aren't any
corridors - just connected areas.

3) Bots don't use the jump pads except the 2 in the large central
room. Whenever I path them to use jump pads (with lift exits
on the pads and jump spots where they will land) the bots seem
to get stuck in a loop on the pad. Anyone know how to correctly
path bots for jump pads or know of a map where bots use jump
pads correctly? Mail me please =)

4) Most of the textures are from Quake 3.

5) If you have less than P2-400 you probably
won't be getting great frame rates in some areas.
I ran this on a friend's P-2 300 with Voodoo3.
It ran a bit slow sometimes...but then so do most
maps on his system =(  Lowering the number of
bots seemed to speed things up though.