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Title                   : Blue Skies
Version                 : 1.00
Release Date            : August 1, 2001
Filename                : CTF-BlueSkies102.unr
Author(s)               : pb!PNutButterSnake, pb!Dustin_Diamond
Email Address           : idreamofjeani@hotmail.com
Web Page                : www.dlnc.com/~utmaps
Description             : Outdoorsy map. Symmetrical bases are divided by a central plateu area. Powerups are located here (in the center).
This release was to fix a problem w/ the screenshot that sometimes made UT crash and screwed up server rotations. SERVER ADMINS: please update to 102.
Other levels by author  : CTF-darkysMoon.unr :( <-- very nasty map.. My first ever :P
Additional Credits to   : GrEmLiN, [OMC]_CabinBoy, av clan, pb!AudioMix, Warlust

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--- Play Information ---
Game                    : Unreal Tournament
Level Name              : Blue Skies
Single Player           : Botmatch (full bot path noding except to shieldbelt and udamage which bots can't seem to get to.)
Cooperative             : CTF. Best for 10 to 12 players.
Deathmatch              : No
Dark Match              : No
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
NewUnrealScript         : No
External DLLs           : No
Known bugs              : Bots don't take redeemer or udamage.

--- Construction ---
Editor(s) used          : UnrealED2
Base                    : None
Construction Time       : a few months in phases, including a rest period to step back and take another look at it.

Installation
------------
Unzip the .unr file into your Unreal Tournament/maps/ directory and enjoy.

Author's Notes
--------------
My goal with this map was to make it match worthy. Low polygon counts everywhere, peaking when looking at broad angles on the defense walls of the base. The map was thoroughly tested and received input and feedback from numerous clans-members as well as from "Come in or get out!" (http://comein.unrealism.com/). With this release, i hope to go far. As the map receives thorough play time (if it does, and i hope it does!) i'll continue to make minor improvements.

Thanks to
---------
The beta testers:

GrEmLiN who inadvertenly got me into mapping again, [OMC]_CabinBoy who hosted the map on his server Phat! back in beta 005 and then again just before release :P.. This was a HUGGGGGGGEEEEEEEEEEEE help to me because i got real testing and feedback on the map from some great players including CB himself, av clan for help testing it, pb!AudioMix, Warlust, JC clan guys, and countless others who were involved over the long process in testing and feedback.. Thanks for all your help!..

Finally a big thanks to pb!Dustin_Diamond who was extremely KEY to getting this map to where it is now. He basically guided the design through very true and pratical criticism. He brought it from newbie map to match quality. Thanks!

Copyright / Permissions
-----------------------
This level is copyright pb!PNutButterSnake 2001.

This map can be used freely for whatever your heart desires. It is open source.

You *may* exploit this map commercially!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.) however it reaches the most players.

----------------------
UNREAL (c)2001 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.

UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL TOURNAMENT and the UNREAL TOURNAMENT 
logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.