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CTF-300K-UrbanFrag
by Rob 'FraGnBraG' Burns
ReadMe File for Unreal Tournament
Release Date: Nov 23, 2008 
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TITLE: CTF-300K-UrbanFrag
Filename: CTF-300K-UrbanFrag.zip
Version: 1.0 
Player load: 8-12 players (teams of 4 or 5 recommended :) 
Last Update: Nov 23, 2008 
Author: Rob 'FraGnBraG' Burns
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INTENDED UT RENDERING DRIVER : 
OpenGL (UTGLR32) or later 
Late model D3D driver should be ok 

INTENDED UT BRIGHTNESS SETTING : 
5/10 (Press "F11" key when in-game).

NOTE: THIS MAP HAS NOT BEEN TESTED FOR NETWORK PLAY ,BUT SHOULD RUN GREAT!!!!

eMail Address: 

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STORY: 

	Tonight, above the city street
	Two rival teams, in battle meet

	One will rise, to victory
	The other vanquish, in defeat

	High above, the city street... 


Hope you enjoy the map!
FnB, Nov 23 2008 

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PERFORMANCE ISSUES
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how can there be? it's a 300k map, dammit :)

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CTF GAMEPLAY 
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Run into the other teams base, grab their flag and run back to
your own base and touch your flag base -- rinse, repeat... ;0)

CHEERS

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Play Information
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Game: Unreal Tournament
Level Name: CTF-300K-UrbanFrag
Game Type: UT-ctf
Botmatch: Yes
Single Player: No
Teamplay: Yes
Violence: Yes
Blood: Yes
Gore: Yes
Difficulty Settings: Only For Bots
New Textures: stock textures
New Sounds: No, not really...
New Music: no
Mods: No
Mutators: No

# of Players: 8 to 12, possibly more :)  

I recommend teams of 4-5 for enough bodies (MASTERFUL + bots) 

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Inventory
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Weapons and pickups 
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In each base there's Rocket, FlaK, Sniper, Shock, Pulse, DoubleEnforcer, 
Ammo, medboxes, vials, udam, belt.
(No miniGun, bioRifle, ripper, deemer, keg, thighPads, Armor, or Invis...) 

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Construction
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Base: Original Map

Build Time: 3 hours to make it, then 2 hours testing and tweaking

Editor(s) Used: 

UnrealEd2, PSP8 

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Mods
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none required...

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Installation
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Unzip the CTF-300K-UrbanFrag.zip file and place *.unr in your Unreal 
Tournament/Maps directory, then either doubleclick on it, or 
type 'open CTF-300K-UrbanFrag' in the console or select the Map in 
a Botmatch or an Internet game.

*.unr files go in Maps/
*.utx files go in Textures/
*.umx files go in Music/
*.uax files go in Sounds/
*.u and *.int files go in System/

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Additional files:
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none

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AUTHOR NOTES:
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Another idea that popped UP - when finished building it was 600K!! 
Oh the PAIN of having to delete all the stuff to jam the map 
into 300K! Turned out ok i guess :)

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Known deficiencies:
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well, only humans can use the Lift-jumps... The bots tend to not
use the upper route (no alt-paths in the map).  Most of the textures 
are set to low-shadow-detail so the lighting is a bit bleached
looking, oh well :)
 

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CREDITS:
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Blito3 of course, for having these very FUN contests!!!

Thanks to Tom_caT for testing and suggestions!

Guess that's it :) hope i didn't forget anyone or anything...

FNB

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Other Levels By Author:
--------------------------------------------------------------

-------------------
UT99 Levels:
-------------------

1. DM-FNB-RingOfStones 
- Ancient - Alien world temple arena 
(released January 2003 - UT99)

2. CTF-FNB-SpaceJunk 
- Tech - Huge orbital space com platform 
(released August 2003 - UT99)

3. CTF-FNB-Rusty 
- Industrial - Big, gritty, rusty, wet, deadly 
(released January 2004 - UT99)

4. CTF-FNB-Rusty][ 
- Industrial - Improved version of "Rusty" 
(released February 2004 - UT99)

5. DM-FNB-BarrelOfFun 
- Industrial - mechanized unreal FUN! 
(released March 2004 - UT99)

6. CTF-FNB-SpacePods 
- Tech - starship CTF 
(released April 2004 - UT99)

7. DM-CTC-DeadlyWorship 
- Gothic - Mideaval religious deathmatch 
(released December 2004 - UT99 with CTC Vol.2 mappack )

8. CTF-FNB-HyperFrag 
- Tech - OMG another starship CTF 
(released as CTF-FoT-HyperFrag with Swanky's 
FlagsOfTime mappack August 2005 - UT99)

9. CTF-FNB-OrionsRevenge 
- Tech - Land-based sort-of future refinery type 
deal having an Orions Curse theme twist... 
(released September 2005 - UT99)

10. CTF-FNB-HyperFrag (V2) 
- Tech - VERSION 2 completely re-bot-pathed the map and 
fixed problem with BOT FC not leaving the enemy base. 
(released December 2005 - UT99)

11. CTF-CTC-Thadaus 
- Gothic - Mideaval / Ancient Labyrinth - quite large :)
Original map was released with CTC3 mappack, October 2005. 
(Stand alone version released December 2005 - UT99)

12. CTF-CTC-WarpCoreSE
- Tech - updated version of Warp Engine Research facility CTF. 
Original map was released with CTC3 mappack, October 2005. 
(SE released December 2005 - UT99)

13. DM-FoT-SimpleX 
- Future Tech - Industrial Gas Refinery Rig located on Mars :)
Released in the Frags-of-Time Vol.2 MapPack, late April 2006. 

14. DM-FNB-SimpleX 
- Future Tech - Industrial Gas Refinery Rig located on Mars.
This is the original design, never meant for older computers.
(Released May 2006 - UT99 ) 

15. DOM-FNB-SimpleX 
- Future Tech - Industrial Gas Refinery Rig located on Mars.
3-Control-Point DOM map based on DM-FoT-SimpleX. 
(Released May 2006 - UT99 ) 

16. DM-300K-DantesArena
- Ancient theme, a simple but roomy temple of sorts.
Regular version of Dante's Arena.
(Released UnrealPlayground Dec 2006 - UT99 ) 
Released in Blito3's 300k Contest MapPack, Jan 2007. 

17. DM-300K-1vs1-DantesArena
- Ancient theme, a simple temple of sorts.
Half-Sized Duel map version of Dante's Arena.
(Released UnrealPlayground Dec 2006 - UT99 ) 
Released in Blito3's 300k Contest MapPack, Jan 2007. 

18. CTF-300K-ElectricDream 
- Industrialish theme, straight-forward multi-route CTF.
(Released UnrealPlayground Dec 2006 - UT99 ) 
Released in Blito3's 300k Contest MapPack, Jan 2007. 

19. CTF-300K-CastleFraG 
- Mideval Castle theme - Convaluted Multi-route CTF.
(Released UnrealPlayground Dec 2006 - UT99 ) 
Released in Blito3's 300k Contest MapPack, Jan 2007. 

20. CTF-UPBG-RockEmSockEmFNBv3
- Replica of an old broken Rock'Em Sock'Em Robots game.
Made for Unreal Playground Board-Game Contest, July 2007. 
(Released July 2007 - UT99 ) 

21. AS-FoT-OrionsCursePart1 
- Future Tech: First part of an assault series based on 
Orion Station locale. Released in TimeWarp Crew's 
Forts-of-Time (Volume 1) MapPack, August 2007. 

22 .CTF-300K-GOMP
- Weird Alien theme - Straight forward CTF for 12-16 players.
Built for Blito3's 300k CTF Contest Jan 2007. 
(Released at Unreal Playground October 2007 - UT99) 

23. CTF-FNB-TrekWOOT 
- Start Trek space theme: Large LowGrav CTF based on 
StarTrek Voyager T.V. show. Good for 10-20 players.
(Released at Unreal Playground January 2008 - UT99) 

24. DOM-FNB-Assimilated
- Start Trek BORG theme: Large DOM takes place inside a 
BORG cube - based on StarTrek Voyager T.V. show. Good for 
10-20 players. (Released Unreal Playground June 2008 - UT99) 

25. CTF-FoT-OrionsCursePart2 
- Future Tech: Second part of a map series based on Orion 
Station locale. CTF Battle in the Station Operations Complex. 
10-16 players. (Released in TimeWarp Crew's Fate-of-Time 
MapPack, Nov 2008.) 

26. CTF-300K-OMEGA 
- Ancient Egypt theme, zippy mover based CTF.
(Released UnrealPlayground Nov 2008 - UT99 ) 
First map entry for Blito3's Annual 300k Contest, Nov-Dec 2008.

27. CTF-300K-UrbanFrag (THIS MAP)
- Urbanish rooftop themed CTF, complete with Lift-jumps! 
(Released UnrealPlayground Nov 2008 - UT99 ) 
Second map entry for Blito3's Annual 300k Contest, Nov-Dec 2008.


----------------------
UT2004 Levels:
----------------------

1. DM-1on1-Q2SuddenDeath
- Tech Industrial - fave old Q2 duelin' map
(released August 2004 - UT2004)

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Work-In-Progress:
-----------------------
Still have some UT99 projects to finish, a small bunch - a few other 
projects including UT2004 and UT3 maps are still sitting there and I 
likely will not work on those until the few UT99 maps are done – 
It's become very hard to find time to do any mapping :( so i'll do 
what I can - we'll have to see how it goes... :)

-----------------------
MAP DOWNLOADS:
-----------------------
All released FraGnBraG maps are available from:
Unreal Playground - http://www.unrealplayground.com/mapper.php?id=1014

NaliCity - http://nalicity.beyondunreal.com/view_author.php?aid=1908
Maps also usually available from MapRaider, Levels4You, and sometimes Insite!


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Copyright / Permissions
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=======================================
This level is copyright by Rob 'FraGnBraG' Burns 2008.
Authors may NOT use this level as a base to build additional levels
without explicit permission from the Original Author (ME!!)
=======================================
You are NOT allowed to commercially exploit this level, i.e. put it
on a CD or any other electronic medium that is sold for money without
my explicit permission! You MAY distribute this level through any
electronic network (internet (web/ftp), FIDO, local BBS etc.), 
provided you include this file and leave the archive intact.

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed
by GT Interactive Software, Inc. under license. UNREAL and the UNREAL
logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.
UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved.
Distributed by GT Interactive Software, Inc. under license.
UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.

This ReadMe is BASED ON THE Template generated by UTReadMeTemplate.cgi
created by FuzzBuster{G3} for NaliCity.

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COMMENTS AND SUGGESTIONS ARE ALWAYS WELCOME....
HOPE YOU ENJOY THE MAP!
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FNB, NOVEMBER 23, 2008

EOF
