================================================================
Title                   : For Whom The Bell Tolls
Version                 : 2.0 final
Release Date            : 22 - 05 - 2000
Filename                : DM-Forwhomthebelltolls.unr
Author(s)               : Peter "Clay" Nederlof
Email Address           : pcnederl@dds.nl
Web Page                : http://www.xs4all.nl/~peterned/
                          http://www.alteron.net/wmd/
Description             : Part of an abandoned keep.
Other levels by author  : CTF-Damtoofar, DM-Industrial, DM-AloneintheDark.
Additional Credits to   : Checker[ShaMaN]

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--- Play Information ---
Game                    : Unreal Tournament
Level Name              : For Whom The Bell Tolls
Single Player           : Yes, with bots.
Cooperative             : No
Deathmatch              : Yes
Dark Match              : No
Difficulty Settings     : No
New Sounds              : N/A
New Graphics            : N/A
NewUnrealScript         : N/A
External DLLs           : N/A
Known bugs              : none as far as I know.

--- Construction ---
Editor(s) used          : UnrealED.
Construction Time       : A week or so.
Base                    : Built from scratch.

--- Features ---
* Area names, for team DM.
* Sounds and music.
* You can't "shoot the sky".
* Neat jump tricks (see below)
* No hidden secrets


Story
--------------

   Take a look to she sky just before you die
   It is the last time he will
   Blackened roar massive roar fills the crumbling sky
   Shattered goal fills his soul with a ruthless cry
   Stranger now, are his eyes, to this mystery
   He hears the silence so loud
   Crack of dawn, all is gone except the will to be
   Now they see what will be, blinded eyes to see

   - For whom the bell tolls -

   Metallica.

The level features part of a larger medieval based city. There's lot's of hints that the place is bigger than where you can get. Doors that won't open, and the distant sound of a  large bell.
 

--- Beta Testers ---
Killjoy, 5erl, and Scimitar from clan WMD and my sister.

With special thanx to Checker[ShaMaN], who helped me out with tips for sounds and music, but the title remained the same in the end. 

Tips & Tricks
-------------
This level comes with a neat set of tricks, which enable you to move around faster on several places in the map. The outdoor lift enables you to jump to the shockrifle or the rocketlauncher when you have the jumpboots. make a running jump in the right direction from the moving lift before the lift stops moving, and it'll kick you farther and higher than you would normally go. 
Without the boots you can also use the outdoor lift to get to the rocket laucher faster. Jump from the moving lift and try to get on the roof of the stable (around the corner). This way you can also get to the 100-armor faster without needing the jumpboots.
The indoor elevator is directly followed by a stair. In a way this is a trap. When you take the health vials near the lift, and go up, your enemy might have heard you coming, and will easily be able to use the stair-concept to trap and kill you. But if you do the lift jump here you can jump up the edge to the right, without use of the stair. This way is faster and probably safer.

Sound clues are available in abundance. grabbing the shieldbelt makes quite a bit of sound, caused by the water. The thighpads are preceded by four healthvials, exposing you. And the sound of these healthvials can easily be distinguished from those next to the indoor elevator, since there are only two of them there, and there is a certain amount of time necessary between grabbing both of them.


Installation
------------
Unzip the the .unr file and place it into the maps directories under your Unreal Tournament directory. Double-click the map, or start a practice session and select the map from the menu. 


Copyright / Permissions
-----------------------
This level is copyrighted by Peter Nederlof.

Authors may not NOT use this level as a base to build additional levels. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission.

You MAY distribute this level through any electronic network, provided you include this file and leave the archive intact.


----------------------
Unreal Tournament (c)1999 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Software, Inc. under license.  Unreal Tournament and the Unreal Tournament logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.